aboutsummaryrefslogtreecommitdiff
path: root/engines/scumm/imuse/imuse.h
diff options
context:
space:
mode:
authorFilippos Karapetis2014-10-29 11:19:15 +0200
committerFilippos Karapetis2014-10-29 11:23:59 +0200
commit40b224fc74337315dd485a7e8cdbf19bd37dc941 (patch)
tree14f326b0da54e509075d4e81c8995e1cf3dc2d9f /engines/scumm/imuse/imuse.h
parent5c91173337278d1d23d03efbeb4e6b6debba0d6d (diff)
downloadscummvm-rg350-40b224fc74337315dd485a7e8cdbf19bd37dc941.tar.gz
scummvm-rg350-40b224fc74337315dd485a7e8cdbf19bd37dc941.tar.bz2
scummvm-rg350-40b224fc74337315dd485a7e8cdbf19bd37dc941.zip
SCUMM: Disallow saving while a room 'prequel' is shown in v0-v3 games
These are cases where the screen is completely blank, showing text. In such cases, no room is set, thus no room resources are available. An example is the screen shown after the credits in the Zak FM-TOWNS intro ("The next day..."). Thanks to segrax for finding this case. This commit is based off pull request 522, but completely disallows saving in such scenes, instead of adding explicit checks for them
Diffstat (limited to 'engines/scumm/imuse/imuse.h')
0 files changed, 0 insertions, 0 deletions