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author | Max Horn | 2006-02-20 20:57:26 +0000 |
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committer | Max Horn | 2006-02-20 20:57:26 +0000 |
commit | 81e8a2860ee066d6b863bf80bb99a592dec4cbe0 (patch) | |
tree | 3b6cd7038ccdb1767717ea2fc66f53202089f198 /engines/scumm/imuse/imuse_player.cpp | |
parent | 9cec516e514ac76e7a3e69fdec16e79a2486c85f (diff) | |
download | scummvm-rg350-81e8a2860ee066d6b863bf80bb99a592dec4cbe0.tar.gz scummvm-rg350-81e8a2860ee066d6b863bf80bb99a592dec4cbe0.tar.bz2 scummvm-rg350-81e8a2860ee066d6b863bf80bb99a592dec4cbe0.zip |
Moved iMUSE code to the new directory engines/scumm/imuse/
svn-id: r20801
Diffstat (limited to 'engines/scumm/imuse/imuse_player.cpp')
-rw-r--r-- | engines/scumm/imuse/imuse_player.cpp | 1241 |
1 files changed, 1241 insertions, 0 deletions
diff --git a/engines/scumm/imuse/imuse_player.cpp b/engines/scumm/imuse/imuse_player.cpp new file mode 100644 index 0000000000..59cb998021 --- /dev/null +++ b/engines/scumm/imuse/imuse_player.cpp @@ -0,0 +1,1241 @@ +/* ScummVM - Scumm Interpreter + * Copyright (C) 2001 Ludvig Strigeus + * Copyright (C) 2001-2006 The ScummVM project + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * $URL$ + * $Id$ + */ + +#include "common/stdafx.h" + +#include "common/util.h" +#include "base/engine.h" + +#include "scumm/imuse/imuse_internal.h" +#include "scumm/saveload.h" +#include "scumm/scumm.h" + +#include "sound/midiparser.h" + +namespace Scumm { + +//////////////////////////////////////// +// +// Miscellaneous +// +//////////////////////////////////////// + +#define IMUSE_SYSEX_ID 0x7D +#define YM2612_SYSEX_ID 0x7C +#define ROLAND_SYSEX_ID 0x41 +#define PERCUSSION_CHANNEL 9 + +extern MidiParser *MidiParser_createRO(); +extern MidiParser *MidiParser_createEUP(); + +uint16 Player::_active_notes[128]; + + + +////////////////////////////////////////////////// +// +// IMuse Player implementation +// +////////////////////////////////////////////////// + +Player::Player() : + _midi(0), + _parser(0), + _passThrough(0), + _parts(0), + _active(false), + _scanning(false), + _id(0), + _priority(0), + _volume(0), + _pan(0), + _transpose(0), + _detune(0), + _vol_eff(0), + _track_index(0), + _loop_to_beat(0), + _loop_from_beat(0), + _loop_counter(0), + _loop_to_tick(0), + _loop_from_tick(0), + _speed(128), + _isMT32(false), + _isMIDI(false), + _se(0), + _vol_chan(0){ +} + +Player::~Player() { + if (_parser) { + delete _parser; + _parser = 0; + } +} + +bool Player::startSound(int sound, MidiDriver *midi, bool passThrough) { + void *ptr; + int i; + + // Not sure what the old code was doing, + // but we'll go ahead and do a similar check. + ptr = _se->findStartOfSound(sound); + if (!ptr) { + error("Player::startSound(): Couldn't find start of sound %d!", sound); + return false; + } + + _isMT32 = _se->isMT32(sound); + _isMIDI = _se->isMIDI(sound); + + _parts = NULL; + _active = true; + _midi = midi; + _id = sound; + _priority = 0x80; + _volume = 0x7F; + _vol_chan = 0xFFFF; + _vol_eff = (_se->get_channel_volume(0xFFFF) << 7) >> 7; + _pan = 0; + _transpose = 0; + _detune = 0; + _passThrough = passThrough; + + for (i = 0; i < ARRAYSIZE(_parameterFaders); ++i) + _parameterFaders[i].init(); + hook_clear(); + + if (start_seq_sound(sound) != 0) { + _active = false; + _midi = NULL; + return false; + } + +#ifdef IMUSE_DEBUG + debug(0, "Starting music %d", sound); +#endif + return true; +} + +int Player::getMusicTimer() const { + return _parser ? (_parser->getTick() * 2 / _parser->getPPQN()) : 0; +} + +bool Player::isFadingOut() const { + int i; + for (i = 0; i < ARRAYSIZE(_parameterFaders); ++i) { + if (_parameterFaders[i].param == ParameterFader::pfVolume && + _parameterFaders[i].end == 0) { + return true; + } + } + return false; +} + +void Player::clear() { + if (!_active) + return; + +#ifdef IMUSE_DEBUG + debug(0, "Stopping music %d", _id); +#endif + + if (_parser) { + _parser->unloadMusic(); + delete _parser; + _parser = 0; + } + uninit_parts(); + _se->ImFireAllTriggers(_id); + _active = false; + _midi = NULL; + _id = 0; +} + +void Player::hook_clear() { + memset(&_hook, 0, sizeof(_hook)); +} + +int Player::start_seq_sound(int sound, bool reset_vars) { + byte *ptr; + + if (reset_vars) { + _loop_to_beat = 1; + _loop_from_beat = 1; + _track_index = 0; + _loop_counter = 0; + _loop_to_tick = 0; + _loop_from_tick = 0; + } + + ptr = _se->findStartOfSound(sound); + if (ptr == NULL) + return -1; + if (_parser) + delete _parser; + + if (!memcmp(ptr, "RO", 2)) { + // Old style 'RO' resource + _parser = MidiParser_createRO(); + } else if (!memcmp(ptr, "SO", 2)) { + // Euphony (FM-TOWNS) resource + _parser = MidiParser_createEUP(); + } else if (!memcmp(ptr, "FORM", 4)) { + // Humongous Games XMIDI resource + _parser = MidiParser::createParser_XMIDI(); + } else { + // SCUMM SMF resource + _parser = MidiParser::createParser_SMF(); + } + + _parser->setMidiDriver(this); + _parser->property(MidiParser::mpSmartJump, 1); + _parser->loadMusic(ptr, 0); + _parser->setTrack(_track_index); + setSpeed(reset_vars ? 128 : _speed); + + return 0; +} + +void Player::uninit_parts() { + if (_parts && _parts->_player != this) + error("asd"); + while (_parts) + _parts->uninit(); + + // In case another player is waiting to allocate parts + if (_midi) + _se->reallocateMidiChannels(_midi); +} + +void Player::setSpeed(byte speed) { + _speed = speed; + if (_parser) + _parser->setTimerRate(((_midi->getBaseTempo() * speed) >> 7) * _se->_tempoFactor / 100); +} + +void Player::send(uint32 b) { + if (_passThrough) { + _midi->send(b); + return; + } + + byte cmd = (byte)(b & 0xF0); + byte chan = (byte)(b & 0x0F); + byte param1 = (byte)((b >> 8) & 0xFF); + byte param2 = (byte)((b >> 16) & 0xFF); + Part *part; + + switch (cmd >> 4) { + case 0x8: // Key Off + if (!_scanning) { + if ((part = getPart(chan)) != 0) + part->noteOff(param1); + } else { + _active_notes[param1] &= ~(1 << chan); + } + break; + + case 0x9: // Key On + if (!_scanning) { + if (_isMT32 && !_se->isNativeMT32()) + param2 = (((param2 * 3) >> 2) + 32) & 0x7F; + if ((part = getPart(chan)) != 0) + part->noteOn(param1, param2); + } else { + _active_notes[param1] |= (1 << chan); + } + break; + + case 0xB: // Control Change + part = (param1 == 123 ? getActivePart(chan) : getPart(chan)); + if (!part) + break; + + switch (param1) { + case 0: // Bank select. Not supported + break; + case 1: // Modulation Wheel + part->modulationWheel(param2); + break; + case 7: // Volume + part->volume(param2); + break; + case 10: // Pan Position + part->set_pan(param2 - 0x40); + break; + case 16: // Pitchbend Factor(non-standard) + part->pitchBendFactor(param2); + break; + case 17: // GP Slider 2 + part->set_detune(param2 - 0x40); + break; + case 18: // GP Slider 3 + part->set_pri(param2 - 0x40); + _se->reallocateMidiChannels(_midi); + break; + case 64: // Sustain Pedal + part->sustain(param2 != 0); + break; + case 91: // Effects Level + part->effectLevel(param2); + break; + case 93: // Chorus Level + part->chorusLevel(param2); + break; + case 116: // XMIDI For Loop. Not supported + // Used in the ending sequence of puttputt + break; + case 117: // XMIDI Next/Break. Not supported + // Used in the ending sequence of puttputt + break; + case 123: // All Notes Off + part->allNotesOff(); + break; + default: + error("Player::send(): Invalid control change %d", param1); + } + break; + + case 0xC: // Program Change + part = getPart(chan); + if (part) { + if (_isMIDI) { + if (param1 < 128) + part->programChange(param1); + } else { + if (param1 < 32) + part->load_global_instrument(param1); + } + } + break; + + case 0xE: // Pitch Bend + part = getPart(chan); + if (part) + part->pitchBend(((param2 << 7) | param1) - 0x2000); + break; + + case 0xA: // Aftertouch + case 0xD: // Channel Pressure + case 0xF: // Sequence Controls + break; + + default: + if (!_scanning) { + error("Player::send(): Invalid command %d", cmd); + clear(); + } + } + return; +} + +void Player::sysEx(byte *p, uint16 len) { + byte code; + byte a; + uint b; + byte buf[128]; + Part *part; + + if (_passThrough) { + _midi->sysEx(p, len); + return; + } + + // Check SysEx manufacturer. + a = *p++; + --len; + if (a != IMUSE_SYSEX_ID) { + if (a == ROLAND_SYSEX_ID) { + // Roland custom instrument definition. + part = getPart(p[0] & 0x0F); + if (part) { + part->_instrument.roland(p - 1); + if (part->clearToTransmit()) + part->_instrument.send(part->_mc); + } + } else if (a == YM2612_SYSEX_ID) { + // FM-TOWNS custom instrument definition + _midi->sysEx_customInstrument(p[0], 'EUP ', p + 1); + } else { + error("Unknown SysEx manufacturer 0x%02X", (int)a); + } + return; + } + --len; + + // Too big? + if (len >= sizeof(buf) * 2) + return; + +#ifdef IMUSE_DEBUG + if (!_scanning) { + for (a = 0; a < len + 1 && a < 19; ++a) { + sprintf((char *)&buf[a*3], " %02X", p[a]); + } // next for + if (a < len + 1) { + buf[a*3] = buf[a*3+1] = buf[a*3+2] = '.'; + ++a; + } // end if + buf[a*3] = '\0'; + debug(0, "[%02d] SysEx:%s", _id, buf); + } +#endif + + switch (code = *p++) { + case 0: + if (g_scumm->_game.id != GID_SAMNMAX) { + // There are 17 bytes of useful information beyond + // what we've read so far. All we know about them is + // as follows: + // BYTE 00: Channel # + // BYTE 02: BIT 01(0x01): Part on?(1 = yes) + // BYTE 04: Priority adjustment [guessing] + // BYTE 05: Volume(upper 4 bits) [guessing] + // BYTE 06: Volume(lower 4 bits) [guessing] + // BYTE 09: BIT 04(0x08): Percussion?(1 = yes) + // BYTE 15: Program(upper 4 bits) + // BYTE 16: Program(lower 4 bits) + part = getPart(p[0] & 0x0F); + if (part) { + part->set_onoff(p[2] & 0x01); + part->set_pri(p[4]); + part->volume((p[5] & 0x0F) << 4 |(p[6] & 0x0F)); + part->_percussion = _isMIDI ? ((p[9] & 0x08) > 0) : false; + if (part->_percussion) { + if (part->_mc) { + part->off(); + _se->reallocateMidiChannels(_midi); + } + } else { + // Even in cases where a program does not seem to be specified, + // i.e. bytes 15 and 16 are 0, we send a program change because + // 0 is a valid program number. MI2 tests show that in such + // cases, a regular program change message always seems to follow + // anyway. + if (_isMIDI) + part->_instrument.program((p[15] & 0x0F) << 4 |(p[16] & 0x0F), _isMT32); + part->sendAll(); + } + } + } else { + // Sam & Max: Trigger Event + // Triggers are set by doCommand(ImSetTrigger). + // When a SysEx marker is encountered whose sound + // ID and marker ID match what was set by ImSetTrigger, + // something magical is supposed to happen.... + for (a = 0; a < ARRAYSIZE(_se->_snm_triggers); ++a) { + if (_se->_snm_triggers[a].sound == _id && + _se->_snm_triggers[a].id == *p) + { + _se->_snm_triggers[a].sound = _se->_snm_triggers[a].id = 0; + _se->doCommand(8, _se->_snm_triggers[a].command); + break; + } + } + } // end if + break; + + case 1: + // This SysEx is used in Sam & Max for maybe_jump. + if (_scanning) + break; + maybe_jump(p[0], p[1] - 1, (READ_BE_UINT16(p + 2) - 1) * 4 + p[4], ((p[5] * TICKS_PER_BEAT) >> 2) + p[6]); + break; + + case 2: // Start of song. Ignore for now. + break; + + case 16: // Adlib instrument definition(Part) + a = *p++ & 0x0F; + ++p; // Skip hardware type + part = getPart(a); + if (part) { + if (len == 63) { + decode_sysex_bytes(p, buf, len - 3); + part->set_instrument((byte *)buf); + } else { + // SPK tracks have len == 49 here, and are not supported + part->programChange(254); // Must be invalid, but not 255 (which is reserved) + } + } + break; + + case 17: // Adlib instrument definition(Global) + p += 2; // Skip hardware type and... whatever came right before it + a = *p++; + decode_sysex_bytes(p, buf, len - 4); + _se->setGlobalAdlibInstrument(a, buf); + break; + + case 33: // Parameter adjust + a = *p++ & 0x0F; + ++p; // Skip hardware type + decode_sysex_bytes(p, buf, len - 3); + part = getPart(a); + if (part) + part->set_param(READ_BE_UINT16(buf), READ_BE_UINT16(buf + 2)); + break; + + case 48: // Hook - jump + if (_scanning) + break; + decode_sysex_bytes(p + 1, buf, len - 2); + maybe_jump(buf[0], READ_BE_UINT16(buf + 1), READ_BE_UINT16(buf + 3), READ_BE_UINT16(buf + 5)); + break; + + case 49: // Hook - global transpose + decode_sysex_bytes(p + 1, buf, len - 2); + maybe_set_transpose(buf); + break; + + case 50: // Hook - part on/off + buf[0] = *p++ & 0x0F; + decode_sysex_bytes(p, buf + 1, len - 2); + maybe_part_onoff(buf); + break; + + case 51: // Hook - set volume + buf[0] = *p++ & 0x0F; + decode_sysex_bytes(p, buf + 1, len - 2); + maybe_set_volume(buf); + break; + + case 52: // Hook - set program + buf[0] = *p++ & 0x0F; + decode_sysex_bytes(p, buf + 1, len - 2); + maybe_set_program(buf); + break; + + case 53: // Hook - set transpose + buf[0] = *p++ & 0x0F; + decode_sysex_bytes(p, buf + 1, len - 2); + maybe_set_transpose_part(buf); + break; + + case 64: // Marker + p++; + len -= 2; + while (len--) { + _se->handle_marker(_id, *p++); + } + break; + + case 80: // Loop + decode_sysex_bytes(p + 1, buf, len - 2); + setLoop(READ_BE_UINT16(buf), READ_BE_UINT16(buf + 2), + READ_BE_UINT16(buf + 4), READ_BE_UINT16(buf + 6), + READ_BE_UINT16(buf + 8)); + break; + + case 81: // End loop + clearLoop(); + break; + + case 96: // Set instrument + part = getPart(p[0] & 0x0F); + b = (p[1] & 0x0F) << 12 |(p[2] & 0x0F) << 8 |(p[4] & 0x0F) << 4 |(p[4] & 0x0F); + if (part) + part->set_instrument(b); + break; + + default: + error("Unknown SysEx command %d", (int)code); + } +} + +void Player::decode_sysex_bytes(const byte *src, byte *dst, int len) { + while (len >= 0) { + *dst++ = ((src[0] << 4)&0xFF) | (src[1] & 0xF); + src += 2; + len -= 2; + } +} + +void Player::maybe_jump(byte cmd, uint track, uint beat, uint tick) { + // Is this the hook I'm waiting for? + if (cmd && _hook._jump[0] != cmd) + return; + + // Reset hook? + if (cmd != 0 && cmd < 0x80) { + _hook._jump[0] = _hook._jump[1]; + _hook._jump[1] = 0; + } + + jump(track, beat, tick); +} + +void Player::maybe_set_transpose(byte *data) { + byte cmd; + + cmd = data[0]; + + // Is this the hook I'm waiting for? + if (cmd && _hook._transpose != cmd) + return; + + // Reset hook? + if (cmd != 0 && cmd < 0x80) + _hook._transpose = 0; + + setTranspose(data[1], (int8)data[2]); +} + +void Player::maybe_part_onoff(byte *data) { + byte cmd, *p; + uint chan; + Part *part; + + cmd = data[1]; + chan = data[0]; + + p = &_hook._part_onoff[chan]; + + // Is this the hook I'm waiting for? + if (cmd && *p != cmd) + return; + + if (cmd != 0 && cmd < 0x80) + *p = 0; + + part = getPart(chan); + if (part) + part->set_onoff(data[2] != 0); +} + +void Player::maybe_set_volume(byte *data) { + byte cmd; + byte *p; + uint chan; + Part *part; + + cmd = data[1]; + chan = data[0]; + + p = &_hook._part_volume[chan]; + + // Is this the hook I'm waiting for? + if (cmd && *p != cmd) + return; + + // Reset hook? + if (cmd != 0 && cmd < 0x80) + *p = 0; + + part = getPart(chan); + if (part) + part->volume(data[2]); +} + +void Player::maybe_set_program(byte *data) { + byte cmd; + byte *p; + uint chan; + Part *part; + + cmd = data[1]; + chan = data[0]; + + // Is this the hook I'm waiting for? + p = &_hook._part_program[chan]; + + if (cmd && *p != cmd) + return; + + if (cmd != 0 && cmd < 0x80) + *p = 0; + + part = getPart(chan); + if (part) + part->programChange(data[2]); +} + +void Player::maybe_set_transpose_part(byte *data) { + byte cmd; + byte *p; + uint chan; + + cmd = data[1]; + chan = data[0]; + + // Is this the hook I'm waiting for? + p = &_hook._part_transpose[chan]; + + if (cmd && *p != cmd) + return; + + // Reset hook? + if (cmd != 0 && cmd < 0x80) + *p = 0; + + part_set_transpose(chan, data[2], (int8)data[3]); +} + +int Player::setTranspose(byte relative, int b) { + Part *part; + + if (b > 24 || b < -24 || relative > 1) + return -1; + if (relative) + b = transpose_clamp(_transpose + b, -24, 24); + + _transpose = b; + + for (part = _parts; part; part = part->_next) { + part->set_transpose(part->_transpose); + } + + return 0; +} + +void Player::part_set_transpose(uint8 chan, byte relative, int8 b) { + Part *part; + + if (b > 24 || b < -24) + return; + + part = getPart(chan); + if (!part) + return; + if (relative) + b = transpose_clamp(b + part->_transpose, -7, 7); + part->set_transpose(b); +} + +bool Player::jump(uint track, uint beat, uint tick) { + if (!_parser) + return false; + if (_parser->setTrack(track)) + _track_index = track; + if (!_parser->jumpToTick((beat - 1) * TICKS_PER_BEAT + tick)) + return false; + turn_off_pedals(); + return true; +} + +bool Player::setLoop(uint count, uint tobeat, uint totick, uint frombeat, uint fromtick) { + if (tobeat + 1 >= frombeat) + return false; + + if (tobeat == 0) + tobeat = 1; + + _loop_counter = 0; // Because of possible interrupts + _loop_to_beat = tobeat; + _loop_to_tick = totick; + _loop_from_beat = frombeat; + _loop_from_tick = fromtick; + _loop_counter = count; + + return true; +} + +void Player::clearLoop() { + _loop_counter = 0; +} + +void Player::turn_off_pedals() { + Part *part; + + for (part = _parts; part; part = part->_next) { + if (part->_pedal) + part->sustain(false); + } +} + +Part *Player::getActivePart(uint8 chan) { + Part *part = _parts; + while (part) { + if (part->_chan == chan) + return part; + part = part->_next; + } + return 0; +} + +Part *Player::getPart(uint8 chan) { + Part *part = getActivePart(chan); + if (part) + return part; + + part = _se->allocate_part(_priority, _midi); + if (!part) { + debug(1, "No parts available"); + return NULL; + } + + // Insert part into front of parts list + part->_prev = NULL; + part->_next = _parts; + if (_parts) + _parts->_prev = part; + _parts = part; + + + part->_chan = chan; + part->setup(this); + + return part; +} + +void Player::setPriority(int pri) { + Part *part; + + _priority = pri; + for (part = _parts; part; part = part->_next) { + part->set_pri(part->_pri); + } + _se->reallocateMidiChannels(_midi); +} + +void Player::setPan(int pan) { + Part *part; + + _pan = pan; + for (part = _parts; part; part = part->_next) { + part->set_pan(part->_pan); + } +} + +void Player::setDetune(int detune) { + Part *part; + + _detune = detune; + for (part = _parts; part; part = part->_next) { + part->set_detune(part->_detune); + } +} + +int Player::scan(uint totrack, uint tobeat, uint totick) { + if (!_active || !_parser) + return -1; + + if (tobeat == 0) + tobeat++; + + turn_off_parts(); + memset(_active_notes, 0, sizeof(_active_notes)); + _scanning = true; + + // If the scan involves a track switch, scan to the end of + // the current track so that our state when starting the + // new track is fully up to date. + if (totrack != _track_index) + _parser->jumpToTick((uint32)-1, true); + _parser->setTrack(totrack); + if (!_parser->jumpToTick((tobeat - 1) * TICKS_PER_BEAT + totick, true)) { + _scanning = false; + return -1; + } + + _scanning = false; + _se->reallocateMidiChannels(_midi); + play_active_notes(); + + if (_track_index != totrack) { + _track_index = totrack; + _loop_counter = 0; + } + return 0; +} + +void Player::turn_off_parts() { + Part *part; + + for (part = _parts; part; part = part->_next) + part->off(); + _se->reallocateMidiChannels(_midi); +} + +void Player::play_active_notes() { + int i, j; + uint mask; + Part *part; + + for (i = 0; i < 16; ++i) { + part = getPart(i); + if (part) { + mask = 1 << i; + for (j = 0; j < 128; ++j) { + if (_active_notes[j] & mask) + part->noteOn(j, 80); + } + } + } +} + +int Player::setVolume(byte vol) { + Part *part; + + if (vol > 127) + return -1; + + _volume = vol; + _vol_eff = _se->get_channel_volume(_vol_chan) * (vol + 1) >> 7; + + for (part = _parts; part; part = part->_next) { + part->volume(part->_vol); + } + + return 0; +} + +int Player::getParam(int param, byte chan) { + switch (param) { + case 0: + return (byte)_priority; + case 1: + return (byte)_volume; + case 2: + return (byte)_pan; + case 3: + return (byte)_transpose; + case 4: + return (byte)_detune; + case 5: + return _speed; + case 6: + return _track_index; + case 7: + return getBeatIndex(); + case 8: + return (_parser ? _parser->getTick() % TICKS_PER_BEAT : 0); // _tick_index; + case 9: + return _loop_counter; + case 10: + return _loop_to_beat; + case 11: + return _loop_to_tick; + case 12: + return _loop_from_beat; + case 13: + return _loop_from_tick; + case 14: + case 15: + case 16: + case 17: + return query_part_param(param, chan); + case 18: + case 19: + case 20: + case 21: + case 22: + case 23: + return _hook.query_param(param, chan); + default: + return -1; + } +} + +int Player::query_part_param(int param, byte chan) { + Part *part; + + part = _parts; + while (part) { + if (part->_chan == chan) { + switch (param) { + case 14: + return part->_on; + case 15: + return part->_vol; + case 16: +// FIXME: Need to know where this occurs... +error("Trying to cast instrument (%d, %d) -- please tell Fingolfin\n", param, chan); +// In old versions of the code, this used to return part->_program. +// This was changed in revision 2.29 of imuse.cpp (where this code used +// to reside). +// return (int)part->_instrument; + case 17: + return part->_transpose; + default: + return -1; + } + } + part = part->_next; + } + return 129; +} + +void Player::onTimer() { + // First handle any parameter transitions + // that are occuring. + transitionParameters(); + + // Since the volume parameter can cause + // the player to be deactivated, check + // to make sure we're still active. + if (!_active || !_parser) + return; + + uint32 target_tick = _parser->getTick(); + uint beat_index = target_tick / TICKS_PER_BEAT + 1; + uint tick_index = target_tick % TICKS_PER_BEAT; + + if (_loop_counter &&(beat_index > _loop_from_beat || + (beat_index == _loop_from_beat && tick_index >= _loop_from_tick))) + { + _loop_counter--; + jump(_track_index, _loop_to_beat, _loop_to_tick); + } + _parser->onTimer(); +} + +// "time" is referenced as hundredths of a second. +// IS THAT CORRECT?? +// We convert it to microseconds before proceeding +int Player::addParameterFader(int param, int target, int time) { + int start; + + switch (param) { + case ParameterFader::pfVolume: + // HACK: If volume is set to 0 with 0 time, + // set it so immediately but DON'T clear + // the player. This fixes a problem with + // music being cleared inappropriately + // in S&M when playing with the Dinosaur. + if (!target && !time) { + setVolume(0); + return 0; + } + + // Volume fades are handled differently. + start = _volume; + break; + + case ParameterFader::pfTranspose: + // FIXME: Is this transpose? And what's the scale? + // It's set to fade to -2400 in the tunnel of love. +// debug(0, "parameterTransition(3) outside Tunnel of Love?"); + start = _transpose; +// target /= 200; + break; + + case ParameterFader::pfSpeed: // impSpeed + // FIXME: Is the speed from 0-100? + // Right now I convert it to 0-128. + start = _speed; +// target = target * 128 / 100; + break; + + case 127: + { // FIXME? I *think* this clears all parameter faders. + ParameterFader *ptr = &_parameterFaders[0]; + int i; + for (i = ARRAYSIZE(_parameterFaders); i; --i, ++ptr) + ptr->param = 0; + return 0; + } + break; + + default: + debug(0, "Player::addParameterFader (%d, %d, %d): Unknown parameter", param, target, time); + return 0; // Should be -1, but we'll let the script think it worked. + } + + ParameterFader *ptr = &_parameterFaders[0]; + ParameterFader *best = 0; + int i; + for (i = ARRAYSIZE(_parameterFaders); i; --i, ++ptr) { + if (ptr->param == param) { + best = ptr; + start = ptr->end; + break; + } else if (!ptr->param) { + best = ptr; + } + } + + if (best) { + best->param = param; + best->start = start; + best->end = target; + if (!time) + best->total_time = 1; + else + best->total_time = (uint32)time * 10000; + best->current_time = 0; + } else { + debug(0, "IMuse Player %d: Out of parameter faders", _id); + return -1; + } + + return 0; +} + +void Player::transitionParameters() { + uint32 advance = _midi->getBaseTempo(); + int value; + + ParameterFader *ptr = &_parameterFaders[0]; + int i; + for (i = ARRAYSIZE(_parameterFaders); i; --i, ++ptr) { + if (!ptr->param) + continue; + + ptr->current_time += advance; + if (ptr->current_time > ptr->total_time) + ptr->current_time = ptr->total_time; + value = (int32)ptr->start + (int32)(ptr->end - ptr->start) * (int32)ptr->current_time / (int32)ptr->total_time; + + switch (ptr->param) { + case ParameterFader::pfVolume: + // Volume. + if (!value && !ptr->end) { + clear(); + return; + } + setVolume((byte)value); + break; + + case ParameterFader::pfTranspose: + // FIXME: Is this really transpose? + setTranspose(0, value / 100); + setDetune(value % 100); + break; + + case ParameterFader::pfSpeed: // impSpeed: + // Speed. + setSpeed((byte)value); + break; + + default: + ptr->param = 0; + } + + if (ptr->current_time >= ptr->total_time) + ptr->param = 0; + } +} + +uint Player::getBeatIndex() { + return (_parser ? (_parser->getTick() / TICKS_PER_BEAT + 1) : 0); +} + +void Player::removePart(Part *part) { + // Unlink + if (part->_next) + part->_next->_prev = part->_prev; + if (part->_prev) + part->_prev->_next = part->_next; + else + _parts = part->_next; + part->_next = part->_prev = 0; +} + +void Player::fixAfterLoad() { + _midi = _se->getBestMidiDriver(_id); + if (!_midi) { + clear(); + } else { + start_seq_sound(_id, false); + setSpeed(_speed); + if (_parser) + _parser->jumpToTick(_music_tick); // start_seq_sound already switched tracks + _isMT32 = _se->isMT32(_id); + _isMIDI = _se->isMIDI(_id); + } +} + +uint32 Player::getBaseTempo() { + return (_midi ? _midi->getBaseTempo() : 0); +} + +void Player::metaEvent(byte type, byte *msg, uint16 len) { + if (type == 0x2F) + clear(); +} + + + +//////////////////////////////////////// +// +// Player save/load functions +// +//////////////////////////////////////// + +void Player::saveLoadWithSerializer(Serializer *ser) { + static const SaveLoadEntry playerEntries[] = { + MKLINE(Player, _active, sleByte, VER(8)), + MKLINE(Player, _id, sleUint16, VER(8)), + MKLINE(Player, _priority, sleByte, VER(8)), + MKLINE(Player, _volume, sleByte, VER(8)), + MKLINE(Player, _pan, sleInt8, VER(8)), + MKLINE(Player, _transpose, sleByte, VER(8)), + MKLINE(Player, _detune, sleInt8, VER(8)), + MKLINE(Player, _vol_chan, sleUint16, VER(8)), + MKLINE(Player, _vol_eff, sleByte, VER(8)), + MKLINE(Player, _speed, sleByte, VER(8)), + MK_OBSOLETE(Player, _song_index, sleUint16, VER(8), VER(19)), + MKLINE(Player, _track_index, sleUint16, VER(8)), + MK_OBSOLETE(Player, _timer_counter, sleUint16, VER(8), VER(17)), + MKLINE(Player, _loop_to_beat, sleUint16, VER(8)), + MKLINE(Player, _loop_from_beat, sleUint16, VER(8)), + MKLINE(Player, _loop_counter, sleUint16, VER(8)), + MKLINE(Player, _loop_to_tick, sleUint16, VER(8)), + MKLINE(Player, _loop_from_tick, sleUint16, VER(8)), + MK_OBSOLETE(Player, _tempo, sleUint32, VER(8), VER(19)), + MK_OBSOLETE(Player, _cur_pos, sleUint32, VER(8), VER(17)), + MK_OBSOLETE(Player, _next_pos, sleUint32, VER(8), VER(17)), + MK_OBSOLETE(Player, _song_offset, sleUint32, VER(8), VER(17)), + MK_OBSOLETE(Player, _tick_index, sleUint16, VER(8), VER(17)), + MK_OBSOLETE(Player, _beat_index, sleUint16, VER(8), VER(17)), + MK_OBSOLETE(Player, _ticks_per_beat, sleUint16, VER(8), VER(17)), + MKLINE(Player, _music_tick, sleUint32, VER(19)), + MKLINE(Player, _hook._jump[0], sleByte, VER(8)), + MKLINE(Player, _hook._transpose, sleByte, VER(8)), + MKARRAY(Player, _hook._part_onoff[0], sleByte, 16, VER(8)), + MKARRAY(Player, _hook._part_volume[0], sleByte, 16, VER(8)), + MKARRAY(Player, _hook._part_program[0], sleByte, 16, VER(8)), + MKARRAY(Player, _hook._part_transpose[0], sleByte, 16, VER(8)), + MKEND() + }; + + const SaveLoadEntry parameterFaderEntries[] = { + MKLINE(ParameterFader, param, sleInt16, VER(17)), + MKLINE(ParameterFader, start, sleInt16, VER(17)), + MKLINE(ParameterFader, end, sleInt16, VER(17)), + MKLINE(ParameterFader, total_time, sleUint32, VER(17)), + MKLINE(ParameterFader, current_time, sleUint32, VER(17)), + MKEND() + }; + + if (!ser->isSaving() && _parser) { + delete _parser; + _parser = 0; + } + _music_tick = _parser ? _parser->getTick() : 0; + + int num; + if (ser->isSaving()) { + num = (_parts ? (_parts - _se->_parts + 1) : 0); + ser->saveUint16(num); + } else { + num = ser->loadUint16(); + _parts = (num ? &_se->_parts[num - 1] : 0); + } + ser->saveLoadEntries(this, playerEntries); + ser->saveLoadArrayOf(_parameterFaders, ARRAYSIZE(_parameterFaders), + sizeof(ParameterFader), parameterFaderEntries); + return; +} + +} // End of namespace Scumm |