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author | Jamieson Christian | 2006-03-12 18:06:22 +0000 |
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committer | Jamieson Christian | 2006-03-12 18:06:22 +0000 |
commit | 4d5a3e4c45b19a96e55ff8a3c67ff7ab9734fd3b (patch) | |
tree | 23d4c7e78d45aaea3d95b2e59c83bf067904cc69 /engines/scumm/imuse/sysex.h | |
parent | 20095d8e93085419385efbe82d6607201d1d38c6 (diff) | |
download | scummvm-rg350-4d5a3e4c45b19a96e55ff8a3c67ff7ab9734fd3b.tar.gz scummvm-rg350-4d5a3e4c45b19a96e55ff8a3c67ff7ab9734fd3b.tar.bz2 scummvm-rg350-4d5a3e4c45b19a96e55ff8a3c67ff7ab9734fd3b.zip |
IMuse SysEx processing now handled by client-specified callbacks. This removes all game-specific references from the Player class. Bloodshed Dev-C++ project file updated.
svn-id: r21241
Diffstat (limited to 'engines/scumm/imuse/sysex.h')
-rw-r--r-- | engines/scumm/imuse/sysex.h | 39 |
1 files changed, 39 insertions, 0 deletions
diff --git a/engines/scumm/imuse/sysex.h b/engines/scumm/imuse/sysex.h new file mode 100644 index 0000000000..7e33295b62 --- /dev/null +++ b/engines/scumm/imuse/sysex.h @@ -0,0 +1,39 @@ +/* ScummVM - Scumm Interpreter + * Copyright (C) 2001 Ludvig Strigeus + * Copyright (C) 2001-2006 The ScummVM project + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * $URL$ + * $Id$ + */ + +#ifndef DEFINED_SYSEX_H +#define DEFINED_SYSEX_H + +#include "common/stdafx.h" +#include "common/util.h" + +namespace Scumm { + +class Player; + +extern void sysexHandler_Scumm (Player *, const byte *, uint16); +extern void sysexHandler_SamNMax (Player *, const byte *, uint16); + +} // End of namespace Scumm + +#endif + |