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authorJohannes Schickel2011-07-10 05:21:25 +0200
committerJohannes Schickel2011-07-10 05:21:25 +0200
commitabbd29b16ab8f4c893415c630bb529b0e4c194ab (patch)
treee6909f45f3a19fbb7ab369c0ff0463a4aead63ca /engines/scumm/imuse/sysex_scumm.cpp
parent0a94fc5b7bed22f846f2d28797107496454b0ecb (diff)
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SCUMM: Limit iMuse default instrument load to PC Speaker output.
Albeit the code is marked as a hack inside the source, the original behaved exaclty the same. If the code is removed the PC Speaker output will miss notes, since unlike the original we only output to parts, which have an instrument set up.
Diffstat (limited to 'engines/scumm/imuse/sysex_scumm.cpp')
-rw-r--r--engines/scumm/imuse/sysex_scumm.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/engines/scumm/imuse/sysex_scumm.cpp b/engines/scumm/imuse/sysex_scumm.cpp
index 160cdf500a..035953f140 100644
--- a/engines/scumm/imuse/sysex_scumm.cpp
+++ b/engines/scumm/imuse/sysex_scumm.cpp
@@ -93,9 +93,9 @@ void sysexHandler_Scumm(Player *player, const byte *msg, uint16 len) {
// anyway.
if (player->_isMIDI) {
part->_instrument.program((p[15] & 0x0F) << 4 |(p[16] & 0x0F), player->_isMT32);
- } else {
+ } else if (se->_pcSpeaker) {
// FIXME/HACK: This is only needed here, since when we use the following line:
- // se->copyGlobalAdLibInstrument((p[15] & 0x0F) << 4 |(p[16] & 0x0F), &part->_instrument);
+ // se->copyGlobalInstrument((p[15] & 0x0F) << 4 |(p[16] & 0x0F), &part->_instrument);
// We would not get any instrument for PC Speaker. Because we don't default to an
// "empty" instrument in case the global instrument specified is not set up.
byte empty[23] = {0};