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author | tcarey | 2013-03-23 18:43:09 +0000 |
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committer | Filippos Karapetis | 2013-05-11 19:18:11 +0300 |
commit | dc6b39d058dddb9b626fef6e671a7da6a07b8243 (patch) | |
tree | f1c6a9911a187cc9a2f4a78bd54edc1a739b58f9 /engines/scumm/imuse | |
parent | 27346f8a08d16d06abba754abdee4517b964c466 (diff) | |
download | scummvm-rg350-dc6b39d058dddb9b626fef6e671a7da6a07b8243.tar.gz scummvm-rg350-dc6b39d058dddb9b626fef6e671a7da6a07b8243.tar.bz2 scummvm-rg350-dc6b39d058dddb9b626fef6e671a7da6a07b8243.zip |
SCUMM: Clean-up of Roland GS code
1. Remove _sc55 bool. All Roland GS-capable devices have MT-32 sound/drum maps, so they should always be used when _enable_gs is set.
2. Always enable _native_mt32 if Roland GS mode is selected. I don't know why I never did this originally, since _enable_gs is automatically disabled for SCUMM v6+ games that use General MIDI tracks instead of MT-32 music.
3. Set master tune for GS devices to 442.0kHz. This is the master tune setting for the MT-32.
Diffstat (limited to 'engines/scumm/imuse')
-rw-r--r-- | engines/scumm/imuse/imuse.cpp | 52 | ||||
-rw-r--r-- | engines/scumm/imuse/imuse_internal.h | 1 |
2 files changed, 23 insertions, 30 deletions
diff --git a/engines/scumm/imuse/imuse.cpp b/engines/scumm/imuse/imuse.cpp index a875702383..12ebfef9b7 100644 --- a/engines/scumm/imuse/imuse.cpp +++ b/engines/scumm/imuse/imuse.cpp @@ -46,7 +46,6 @@ namespace Scumm { IMuseInternal::IMuseInternal() : _native_mt32(false), _enable_gs(false), - _sc55(false), _midi_adlib(NULL), _midi_native(NULL), _sysex(NULL), @@ -495,12 +494,9 @@ uint32 IMuseInternal::property(int prop, uint32 value) { case IMuse::PROP_GS: _enable_gs = (value > 0); - // If True Roland MT-32 is not selected, run in GM or GS mode. - // If it is selected, change the Roland GS synth to MT-32 mode. - if (_midi_native && !_native_mt32) - initGM(_midi_native); - else if (_midi_native && _native_mt32 && _enable_gs) { - _sc55 = true; + // GS Mode emulates MT-32 on a GS device, so _native_mt32 should always be true + if (_midi_native && _enable_gs) { + _native_mt32 = true; initGM(_midi_native); } break; @@ -1499,7 +1495,7 @@ void IMuseInternal::initGM(MidiDriver *midi) { if (_enable_gs) { // All GS devices recognize the GS Reset command, - // even with Roland's ID. It is impractical to + // even using Roland's ID. It is impractical to // support other manufacturers' devices for // further GS settings, as there are limitless // numbers of them out there that would each @@ -1513,30 +1509,28 @@ void IMuseInternal::initGM(MidiDriver *midi) { midi->sysEx(buffer, 9); debug(2, "GS SysEx: GS Reset"); _system->delayMillis(200); + + // Set global Master Tune to 442.0kHz, as on the MT-32 + memcpy(&buffer[4], "\x40\x00\x00\x00\x04\x04\x0F\x29", 8); + midi->sysEx(buffer, 12); + debug(2, "GS SysEx: Master Tune set to 442.0kHz"); - if (_sc55) { - // This mode is for GS devices that support an MT-32-compatible - // Map, such as the Roland Sound Canvas line of modules. It - // will allow them to work with True MT-32 mode, but will - // obviously still ignore MT-32 SysEx (and thus custom - // instruments). - - // Set Channels 1-16 to SC-55 Map, then CM-64/32L Variation - for (i = 0; i < 16; ++i) { - midi->send((127 << 16) | (0 << 8) | (0xB0 | i)); - midi->send((1 << 16) | (32 << 8) | (0xB0 | i)); - midi->send((0 << 16) | (0 << 8) | (0xC0 | i)); - } - debug(2, "GS Program Change: CM-64/32L Map Selected"); - - // Set Percussion Channel to SC-55 Map (CC#32, 01H), then - // Switch Drum Map to CM-64/32L (MT-32 Compatible Drums) - midi->getPercussionChannel()->controlChange(0, 0); - midi->getPercussionChannel()->controlChange(32, 1); - midi->send(127 << 8 | 0xC0 | 9); - debug(2, "GS Program Change: Drum Map is CM-64/32L"); + // Note: All Roland GS devices support CM-64/32L maps + // Set Channels 1-16 to SC-55 Map, then CM-64/32L Variation + for (i = 0; i < 16; ++i) { + midi->send((127 << 16) | (0 << 8) | (0xB0 | i)); + midi->send((1 << 16) | (32 << 8) | (0xB0 | i)); + midi->send((0 << 16) | (0 << 8) | (0xC0 | i)); } + debug(2, "GS Program Change: CM-64/32L Map Selected"); + + // Set Percussion Channel to SC-55 Map (CC#32, 01H), then + // Switch Drum Map to CM-64/32L (MT-32 Compatible Drums) + midi->getPercussionChannel()->controlChange(0, 0); + midi->getPercussionChannel()->controlChange(32, 1); + midi->send(127 << 8 | 0xC0 | 9); + debug(2, "GS Program Change: Drum Map is CM-64/32L"); // Set Master Chorus to 0. The MT-32 has no chorus capability. memcpy(&buffer[4], "\x40\x01\x3A\x00\x05", 5); diff --git a/engines/scumm/imuse/imuse_internal.h b/engines/scumm/imuse/imuse_internal.h index 6be564a517..d17d4ed28b 100644 --- a/engines/scumm/imuse/imuse_internal.h +++ b/engines/scumm/imuse/imuse_internal.h @@ -390,7 +390,6 @@ class IMuseInternal : public IMuse { protected: bool _native_mt32; bool _enable_gs; - bool _sc55; MidiDriver *_midi_adlib; MidiDriver *_midi_native; TimerCallbackInfo _timer_info_adlib; |