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authorMatthew Hoops2012-09-20 11:48:00 -0400
committerMatthew Hoops2012-09-20 11:48:00 -0400
commitfc6ab89b504e15ea14208301acd727893d113381 (patch)
tree1fbd064e2f69b175d0f25ed31c9a149312d7f4a5 /engines/scumm/imuse
parent4522d182d44134d48ed0de86863f21a128f5f593 (diff)
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SCUMM: Add support for Indy4 Mac 68k sound
Diffstat (limited to 'engines/scumm/imuse')
-rw-r--r--engines/scumm/imuse/imuse_part.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/scumm/imuse/imuse_part.cpp b/engines/scumm/imuse/imuse_part.cpp
index d4e4740451..bb319df784 100644
--- a/engines/scumm/imuse/imuse_part.cpp
+++ b/engines/scumm/imuse/imuse_part.cpp
@@ -372,7 +372,7 @@ void Part::set_instrument(uint b) {
// We emulate this by introducing a special instrument, which sets
// the instrument via sysEx_customInstrument. This seems to be
// exclusively used for special sound effects like the "spit" sound.
- if (g_scumm->_game.id == GID_MONKEY2 && g_scumm->_game.platform == Common::kPlatformMacintosh) {
+ if (g_scumm->isMacM68kV5()) {
_instrument.macSfx(b);
} else {
_instrument.program((byte)b, _player->isMT32());