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authorMax Horn2007-02-28 14:48:26 +0000
committerMax Horn2007-02-28 14:48:26 +0000
commit8c8abca6f80fc63b5c11fa43319cdf56b4845660 (patch)
treeec031a874e67c92d3640824c2ee9816b5b6cab90 /engines/scumm/imuse_digi/dimuse_sndmgr.cpp
parentdea688d0f5303e552bff8ff22798719d92ed53c1 (diff)
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Changed the AppendableAudioStream code to use a queue of buffers, instead of a fixed size wrap-around memory buffer (this reduces memory usage in some cases by 500-700k, while actually being more flexible)
svn-id: r25909
Diffstat (limited to 'engines/scumm/imuse_digi/dimuse_sndmgr.cpp')
-rw-r--r--engines/scumm/imuse_digi/dimuse_sndmgr.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/engines/scumm/imuse_digi/dimuse_sndmgr.cpp b/engines/scumm/imuse_digi/dimuse_sndmgr.cpp
index 2b88f37b17..5c7fa5b613 100644
--- a/engines/scumm/imuse_digi/dimuse_sndmgr.cpp
+++ b/engines/scumm/imuse_digi/dimuse_sndmgr.cpp
@@ -583,11 +583,11 @@ int32 ImuseDigiSndMgr::getDataFromRegion(soundStruct *soundHandle, int region, b
if ((soundHandle->bundle) && (!soundHandle->compressed)) {
size = soundHandle->bundle->decompressSampleByCurIndex(start + offset, size, buf, header_size, header_outside);
} else if (soundHandle->resPtr) {
- *buf = (byte *)malloc(size);
+ *buf = new byte[size];
assert(*buf);
memcpy(*buf, soundHandle->resPtr + start + offset + header_size, size);
} else if ((soundHandle->bundle) && (soundHandle->compressed)) {
- *buf = (byte *)malloc(size);
+ *buf = new byte[size];
assert(*buf);
char fileName[24];
sprintf(fileName, "%s_reg%03d", soundHandle->name, region);