aboutsummaryrefslogtreecommitdiff
path: root/engines/scumm/imuse_digi/dimuse_track.cpp
diff options
context:
space:
mode:
authorMax Horn2008-01-05 23:44:05 +0000
committerMax Horn2008-01-05 23:44:05 +0000
commitef9dac103f5610dd89d01cf52342d1325481e8ff (patch)
tree13e6311f40edcf79f60f61b11bac44c90ba6d120 /engines/scumm/imuse_digi/dimuse_track.cpp
parentdce7a57cad0c7704e3331f1ac5b30af319a8cead (diff)
downloadscummvm-rg350-ef9dac103f5610dd89d01cf52342d1325481e8ff.tar.gz
scummvm-rg350-ef9dac103f5610dd89d01cf52342d1325481e8ff.tar.bz2
scummvm-rg350-ef9dac103f5610dd89d01cf52342d1325481e8ff.zip
stop low priority sounds which we want to override immediatly
svn-id: r30275
Diffstat (limited to 'engines/scumm/imuse_digi/dimuse_track.cpp')
-rw-r--r--engines/scumm/imuse_digi/dimuse_track.cpp21
1 files changed, 11 insertions, 10 deletions
diff --git a/engines/scumm/imuse_digi/dimuse_track.cpp b/engines/scumm/imuse_digi/dimuse_track.cpp
index c428bb735f..bc71e71b10 100644
--- a/engines/scumm/imuse_digi/dimuse_track.cpp
+++ b/engines/scumm/imuse_digi/dimuse_track.cpp
@@ -60,17 +60,18 @@ int IMuseDigital::allocSlot(int priority) {
if (lowest_priority <= priority) {
assert(trackId != -1);
Track *track = _track[trackId];
- // FIXME: Should we really wait for the sound to finish "nicely"?
- // Why not just stop it immediately?
-
- while (track->used) {
- // The designated track is not yet available. So, we call flushTrack()
- // to get it processed (and thus made ready for us). Since the actual
- // processing is done by another thread, we also call parseEvents to
- // give it some time (and to avoid busy waiting/looping).
- flushTrack(track);
- _vm->parseEvents();
+
+ // Stop the track immediately
+ _mixer->stopHandle(track->mixChanHandle);
+ if (!track->souStreamUsed) {
+ assert(track->stream);
+ delete track->stream;
+ _sound->closeSound(track->soundDesc);
}
+
+ // Mark it as unused
+ memset(track, 0, sizeof(Track));
+
debug(5, "IMuseDigital::allocSlot(): Removed sound %d from track %d", _track[trackId]->soundId, trackId);
} else {
debug(5, "IMuseDigital::allocSlot(): Priority sound too low");