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authorEugene Sandulenko2017-11-25 23:34:43 +0100
committerEugene Sandulenko2017-11-25 23:35:28 +0100
commita7182e2a6a0062e5f7e0a224e2aca63eb3733c66 (patch)
treee10de6e03ed6f3ac02622836edba00a5d028df7d /engines/scumm/input.cpp
parent88ef0087e5896b4970ad92586dcd6504ec3fbfd9 (diff)
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SCUMM: Do not try to show original save/load screen in C64 demo
Fixes bug #10116
Diffstat (limited to 'engines/scumm/input.cpp')
-rw-r--r--engines/scumm/input.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/scumm/input.cpp b/engines/scumm/input.cpp
index 6ef7e4d7f4..9c6ffe6834 100644
--- a/engines/scumm/input.cpp
+++ b/engines/scumm/input.cpp
@@ -485,7 +485,7 @@ void ScummEngine_v2::processKeyboard(Common::KeyState lastKeyHit) {
// On Alt-F5 prepare savegame for the original save/load dialog.
if (lastKeyHit.keycode == Common::KEYCODE_F5 && lastKeyHit.hasFlags(Common::KBD_ALT)) {
prepareSavegame();
- if (_game.id == GID_MANIAC && _game.version == 0) {
+ if (_game.id == GID_MANIAC && _game.version == 0 && !(_game.features & GF_DEMO)) {
runScript(2, 0, 0, 0);
}
if (_game.id == GID_MANIAC &&_game.platform == Common::kPlatformNES) {