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author | Max Horn | 2008-09-13 22:41:30 +0000 |
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committer | Max Horn | 2008-09-13 22:41:30 +0000 |
commit | f8ccd2dedeeb8fa240cb91afc383441612ddd542 (patch) | |
tree | 56b45354bcd8f1e0981fc9d126c2a0230008d410 /engines/scumm/insane/insane.h | |
parent | 15d16b94a722533375b5dba1105d7d2be7db62bb (diff) | |
download | scummvm-rg350-f8ccd2dedeeb8fa240cb91afc383441612ddd542.tar.gz scummvm-rg350-f8ccd2dedeeb8fa240cb91afc383441612ddd542.tar.bz2 scummvm-rg350-f8ccd2dedeeb8fa240cb91afc383441612ddd542.zip |
SCUMM: Got rid of class Chunk
svn-id: r34518
Diffstat (limited to 'engines/scumm/insane/insane.h')
-rw-r--r-- | engines/scumm/insane/insane.h | 17 |
1 files changed, 8 insertions, 9 deletions
diff --git a/engines/scumm/insane/insane.h b/engines/scumm/insane/insane.h index 28eafb6f73..50d8d057cf 100644 --- a/engines/scumm/insane/insane.h +++ b/engines/scumm/insane/insane.h @@ -31,7 +31,6 @@ #include "scumm/nut_renderer.h" #include "scumm/smush/smush_player.h" -#include "scumm/smush/chunk.h" namespace Scumm { @@ -67,9 +66,9 @@ class Insane { void procPostRendering(byte *renderBitmap, int32 codecparam, int32 setupsan12, int32 setupsan13, int32 curFrame, int32 maxFrame); void procIACT(byte *renderBitmap, int32 codecparam, int32 setupsan12, - int32 setupsan13, Chunk &b, int32 size, int32 flags, int16 par1, + int32 setupsan13, Common::SeekableReadStream &b, int32 size, int32 flags, int16 par1, int16 par2, int16 par3, int16 par4); - void procSKIP(Chunk &b); + void procSKIP(int32 subSize, Common::SeekableReadStream &b); void escapeKeyHandler(void); private: @@ -434,22 +433,22 @@ class Insane { void ouchSoundEnemy(void); bool weaponEnemyIsEffective(void); void iactScene1(byte *renderBitmap, int32 codecparam, int32 setupsan12, - int32 setupsan13, Chunk &b, int32 size, int32 flags, + int32 setupsan13, Common::SeekableReadStream &b, int32 size, int32 flags, int16 par1, int16 par2, int16 par3, int16 par4); void iactScene3(byte *renderBitmap, int32 codecparam, int32 setupsan12, - int32 setupsan13, Chunk &b, int32 size, int32 flags, + int32 setupsan13, Common::SeekableReadStream &b, int32 size, int32 flags, int16 command, int16 par1, int16, int16); void iactScene4(byte *renderBitmap, int32 codecparam, int32 setupsan12, - int32 setupsan13, Chunk &b, int32 size, int32 flags, + int32 setupsan13, Common::SeekableReadStream &b, int32 size, int32 flags, int16 par1, int16 par2, int16 par3, int16 par4); void iactScene6(byte *renderBitmap, int32 codecparam, int32 setupsan12, - int32 setupsan13, Chunk &b, int32 size, int32 flags, + int32 setupsan13, Common::SeekableReadStream &b, int32 size, int32 flags, int16 par1, int16 par2, int16 par3, int16 par4); void iactScene17(byte *renderBitmap, int32 codecparam, int32 setupsan12, - int32 setupsan13, Chunk &b, int32 size, int32 flags, + int32 setupsan13, Common::SeekableReadStream &b, int32 size, int32 flags, int16 par1, int16 par2, int16 par3, int16 par4); void iactScene21(byte *renderBitmap, int32 codecparam, int32 setupsan12, - int32 setupsan13, Chunk &b, int32 size, int32 flags, + int32 setupsan13, Common::SeekableReadStream &b, int32 size, int32 flags, int16 par1, int16 par2, int16 par3, int16 par4); bool isBitSet(int n); void setBit(int n); |