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author | Max Horn | 2006-02-20 16:51:30 +0000 |
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committer | Max Horn | 2006-02-20 16:51:30 +0000 |
commit | e389bcf497391cf4cde7d7b7a6f4023877205735 (patch) | |
tree | b8314b1ad8bc19117c37df4d4ce27d9cce92a442 /engines/scumm/insane/insane_ben.cpp | |
parent | a6e5f6fd2cdb574e09fb3bd120b1e8efa034f0cb (diff) | |
download | scummvm-rg350-e389bcf497391cf4cde7d7b7a6f4023877205735.tar.gz scummvm-rg350-e389bcf497391cf4cde7d7b7a6f4023877205735.tar.bz2 scummvm-rg350-e389bcf497391cf4cde7d7b7a6f4023877205735.zip |
Replaced _gameId, _version, _heversion, _features, _midi, _platform with a simple ScummGameSettings instance: _game
svn-id: r20795
Diffstat (limited to 'engines/scumm/insane/insane_ben.cpp')
-rw-r--r-- | engines/scumm/insane/insane_ben.cpp | 20 |
1 files changed, 10 insertions, 10 deletions
diff --git a/engines/scumm/insane/insane_ben.cpp b/engines/scumm/insane/insane_ben.cpp index 4e58fa14c9..465922d353 100644 --- a/engines/scumm/insane/insane_ben.cpp +++ b/engines/scumm/insane/insane_ben.cpp @@ -125,7 +125,7 @@ int32 Insane::actionBen(void) { bool doDamage = false; int sound; - if ((_vm->_features & GF_DEMO) && (_vm->_platform == Common::kPlatformPC)) + if ((_vm->_game.features & GF_DEMO) && (_vm->_game.platform == Common::kPlatformPC)) sound = 59; else sound = 95; @@ -566,7 +566,7 @@ void Insane::actor02Reaction(int32 buttons) { if (_actor[0].act[2].frame == 2) { if (_currEnemy != EN_CAVEFISH) { tmp = calcEnemyDamage(1, 1); - if ((_vm->_features & GF_DEMO) && (_vm->_platform == Common::kPlatformPC)) { + if ((_vm->_game.features & GF_DEMO) && (_vm->_game.platform == Common::kPlatformPC)) { if (tmp == 1) smlayer_startSfx(50); } else { @@ -889,7 +889,7 @@ void Insane::actor02Reaction(int32 buttons) { case INV_2X4: case INV_BOOT: tmp = calcEnemyDamage(1, 1); - if ((_vm->_features & GF_DEMO) && (_vm->_platform == Common::kPlatformPC)) { + if ((_vm->_game.features & GF_DEMO) && (_vm->_game.platform == Common::kPlatformPC)) { if (tmp == 1) smlayer_startSfx(52); if (tmp == 1000) @@ -1014,7 +1014,7 @@ void Insane::actor02Reaction(int32 buttons) { smlayer_setActorFacing(0, 2, 19, 180); _actor[0].act[2].state = 27; _actor[0].act[2].tilt = calcTilt(_actor[0].tilt); - if (!((_vm->_features & GF_DEMO) && (_vm->_platform == Common::kPlatformPC))) + if (!((_vm->_game.features & GF_DEMO) && (_vm->_game.platform == Common::kPlatformPC))) smlayer_startSfx(72); break; case 27: @@ -1057,7 +1057,7 @@ void Insane::actor02Reaction(int32 buttons) { case INV_BOOT: case INV_DUST: tmp = calcEnemyDamage(1, 1); - if ((_vm->_features & GF_DEMO) && (_vm->_platform == Common::kPlatformPC)) { + if ((_vm->_game.features & GF_DEMO) && (_vm->_game.platform == Common::kPlatformPC)) { if (tmp == 1) smlayer_startSfx(58); if (tmp == 1000) @@ -1176,7 +1176,7 @@ void Insane::actor02Reaction(int32 buttons) { case 36: smlayer_setActorLayer(0, 2, 5); _actor[0].kicking = false; - if ((_vm->_features & GF_DEMO) && (_vm->_platform == Common::kPlatformPC)) + if ((_vm->_game.features & GF_DEMO) && (_vm->_game.platform == Common::kPlatformPC)) smlayer_setActorCostume(0, 2, readArray(17)); else smlayer_setActorCostume(0, 2, readArray(18)); @@ -1222,7 +1222,7 @@ void Insane::actor02Reaction(int32 buttons) { case EN_ROTT1: case EN_ROTT2: case EN_ROTT3: - if ((_vm->_features & GF_DEMO) && (_vm->_platform == Common::kPlatformPC)) + if ((_vm->_game.features & GF_DEMO) && (_vm->_game.platform == Common::kPlatformPC)) queueSceneSwitch(9, 0, "bencrshe.san", 64, 0, 0, 0); else queueSceneSwitch(9, 0, "wr2_benr.san", 64, 0, 0, 0); @@ -1923,7 +1923,7 @@ void Insane::switchBenWeapon(void) { _actor[0].act[2].state = 34; break; case INV_WRENCH: - if ((_vm->_features & GF_DEMO) && (_vm->_platform == Common::kPlatformPC)) + if ((_vm->_game.features & GF_DEMO) && (_vm->_game.platform == Common::kPlatformPC)) smlayer_setActorCostume(0, 2, readArray(24)); else smlayer_setActorCostume(0, 2, readArray(25)); @@ -1934,7 +1934,7 @@ void Insane::switchBenWeapon(void) { case INV_BOOT: case INV_HAND: case INV_DUST: - if ((_vm->_features & GF_DEMO) && (_vm->_platform == Common::kPlatformPC)) + if ((_vm->_game.features & GF_DEMO) && (_vm->_game.platform == Common::kPlatformPC)) smlayer_setActorCostume(0, 2, readArray(11)); else smlayer_setActorCostume(0, 2, readArray(12)); @@ -1985,7 +1985,7 @@ int32 Insane::setBenState(void) { void Insane::ouchSoundBen(void) { _actor[0].act[3].state = 52; - if ((_vm->_features & GF_DEMO) && (_vm->_platform == Common::kPlatformPC)) { + if ((_vm->_game.features & GF_DEMO) && (_vm->_game.platform == Common::kPlatformPC)) { smlayer_startVoice(54); return; } |