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authorTorbjörn Andersson2006-06-20 18:55:25 +0000
committerTorbjörn Andersson2006-06-20 18:55:25 +0000
commitecfedb1e81dc738620bdc42be15855559674a9ef (patch)
tree57eddf927c69a3cb9d0d15720bd29ded15c2a5fa /engines/scumm/insane/insane_enemy.cpp
parent1569d5fadc511780cd24bd835fc8983a76a714ba (diff)
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Cleanup. It seems unnecessary to have a "break" right after an unconditional
return in a switch case. svn-id: r23198
Diffstat (limited to 'engines/scumm/insane/insane_enemy.cpp')
-rw-r--r--engines/scumm/insane/insane_enemy.cpp19
1 files changed, 0 insertions, 19 deletions
diff --git a/engines/scumm/insane/insane_enemy.cpp b/engines/scumm/insane/insane_enemy.cpp
index 90fc4a4689..1c3830154b 100644
--- a/engines/scumm/insane/insane_enemy.cpp
+++ b/engines/scumm/insane/insane_enemy.cpp
@@ -33,31 +33,22 @@ int32 Insane::enemyInitializer(int num, int32 actor1, int32 actor2, int32 probab
switch (num) {
case EN_ROTT1:
return enemy0initializer(actor1, actor2, probability);
- break;
case EN_ROTT2:
return enemy1initializer(actor1, actor2, probability);
- break;
case EN_ROTT3:
return enemy2initializer(actor1, actor2, probability);
- break;
case EN_VULTF1:
return enemy3initializer(actor1, actor2, probability);
- break;
case EN_VULTM1:
return enemy4initializer(actor1, actor2, probability);
- break;
case EN_VULTF2:
return enemy5initializer(actor1, actor2, probability);
- break;
case EN_VULTM2:
return enemy6initializer(actor1, actor2, probability);
- break;
case EN_CAVEFISH:
return enemy7initializer(actor1, actor2, probability);
- break;
case EN_TORQUE:
return enemy8initializer(actor1, actor2, probability);
- break;
case -1:
// nothing
break;
@@ -71,34 +62,24 @@ int32 Insane::enemyHandler(int num, int32 actor1, int32 actor2, int32 probabilit
switch (num) {
case EN_ROTT1:
return enemy0handler(actor1, actor2, probability);
- break;
case EN_ROTT2:
return enemy1handler(actor1, actor2, probability);
- break;
case EN_ROTT3:
return enemy2handler(actor1, actor2, probability);
- break;
case EN_VULTF1:
return enemy3handler(actor1, actor2, probability);
- break;
case EN_VULTM1:
return enemy4handler(actor1, actor2, probability);
- break;
case EN_VULTF2:
return enemy5handler(actor1, actor2, probability);
- break;
case EN_VULTM2:
return enemy6handler(actor1, actor2, probability);
- break;
case EN_CAVEFISH:
return enemy7handler(actor1, actor2, probability);
- break;
case EN_TORQUE:
return enemy8handler(actor1, actor2, probability);
- break;
case EN_BEN:
return enemyBenHandler(actor1, actor2, probability);
- break;
case -1:
// nothing
break;