diff options
author | Matthew Hoops | 2013-05-02 18:26:58 -0400 |
---|---|---|
committer | Matthew Hoops | 2013-05-02 18:43:10 -0400 |
commit | 0031c41db855ac4bebd05ca1b2c1fa6694242979 (patch) | |
tree | 98f4e4bf20148171c3638476ed7f24a61a7a03c1 /engines/scumm/insane | |
parent | 8942a96bafaa8541383347318c19392ce949248a (diff) | |
download | scummvm-rg350-0031c41db855ac4bebd05ca1b2c1fa6694242979.tar.gz scummvm-rg350-0031c41db855ac4bebd05ca1b2c1fa6694242979.tar.bz2 scummvm-rg350-0031c41db855ac4bebd05ca1b2c1fa6694242979.zip |
COMMON: Change kPlatformPC to kPlatformDOS
"PC" was very ambiguous and now it matches what we show in the GUI.
This also corrects sword2's platform to Windows.
Diffstat (limited to 'engines/scumm/insane')
-rw-r--r-- | engines/scumm/insane/insane.cpp | 26 | ||||
-rw-r--r-- | engines/scumm/insane/insane_ben.cpp | 32 | ||||
-rw-r--r-- | engines/scumm/insane/insane_enemy.cpp | 14 | ||||
-rw-r--r-- | engines/scumm/insane/insane_iact.cpp | 2 | ||||
-rw-r--r-- | engines/scumm/insane/insane_scenes.cpp | 30 |
5 files changed, 52 insertions, 52 deletions
diff --git a/engines/scumm/insane/insane.cpp b/engines/scumm/insane/insane.cpp index d76f7b549b..44528e5bac 100644 --- a/engines/scumm/insane/insane.cpp +++ b/engines/scumm/insane/insane.cpp @@ -54,7 +54,7 @@ Insane::Insane(ScummEngine_v7 *scumm) { initvars(); - if (!((_vm->_game.features & GF_DEMO) && (_vm->_game.platform == Common::kPlatformPC))) { + if (!((_vm->_game.features & GF_DEMO) && (_vm->_game.platform == Common::kPlatformDOS))) { readFileToMem("roadrash.rip", &_smush_roadrashRip); readFileToMem("roadrsh2.rip", &_smush_roadrsh2Rip); readFileToMem("roadrsh3.rip", &_smush_roadrsh3Rip); @@ -173,7 +173,7 @@ void Insane::initvars() { _iactBits[i] = 0; - if ((_vm->_game.features & GF_DEMO) && (_vm->_game.platform == Common::kPlatformPC)) { + if ((_vm->_game.features & GF_DEMO) && (_vm->_game.platform == Common::kPlatformDOS)) { init_enemyStruct(EN_ROTT1, EN_ROTT1, 0, 0, 60, 0, INV_MACE, 63, "endcrshr.san", 25, 15, 16, 26, 13, 3); } else { @@ -356,7 +356,7 @@ void Insane::initvars() { init_scenePropStruct(138, 57, 0, 59, 134, 0xFF, 0xFF, 0xFF, 0, 30, 0); _actor[0].damage = 0; - if ((_vm->_game.features & GF_DEMO) && (_vm->_game.platform == Common::kPlatformPC)) + if ((_vm->_game.features & GF_DEMO) && (_vm->_game.platform == Common::kPlatformDOS)) _actor[0].maxdamage = 60; else _actor[0].maxdamage = 80; @@ -632,7 +632,7 @@ void Insane::putActors() { void Insane::readState() { // PATCH - if ((_vm->_game.features & GF_DEMO) && (_vm->_game.platform == Common::kPlatformPC)) { + if ((_vm->_game.features & GF_DEMO) && (_vm->_game.platform == Common::kPlatformDOS)) { _actor[0].inventory[INV_CHAIN] = 0; _actor[0].inventory[INV_CHAINSAW] = 0; _actor[0].inventory[INV_MACE] = 0; @@ -801,7 +801,7 @@ void Insane::prepareScenePropScene(int32 scenePropNum, bool arg_4, bool arg_8) { debugC(DEBUG_INSANE, "Insane::prepareScenePropScene(%d, %d, %d)", scenePropNum, arg_4, arg_8); - if (((_vm->_game.features & GF_DEMO) && (_vm->_game.platform == Common::kPlatformPC)) || !loadScenePropSounds(idx)) + if (((_vm->_game.features & GF_DEMO) && (_vm->_game.platform == Common::kPlatformDOS)) || !loadScenePropSounds(idx)) return; _actor[0].defunct = arg_4; @@ -898,7 +898,7 @@ int32 Insane::weaponDamage(int32 actornum) { } void Insane::reinitActors() { - if ((_vm->_game.features & GF_DEMO) && (_vm->_game.platform == Common::kPlatformPC)) { + if ((_vm->_game.features & GF_DEMO) && (_vm->_game.platform == Common::kPlatformDOS)) { smlayer_setActorCostume(0, 2, readArray(11)); smlayer_setActorCostume(0, 0, readArray(13)); smlayer_setActorCostume(0, 1, readArray(12)); @@ -966,7 +966,7 @@ void Insane::escapeKeyHandler() { debugC(DEBUG_INSANE, "scene: %d", _currSceneId); switch (_currSceneId) { case 1: - if ((_vm->_game.features & GF_DEMO) && (_vm->_game.platform == Common::kPlatformPC)) { + if ((_vm->_game.features & GF_DEMO) && (_vm->_game.platform == Common::kPlatformDOS)) { queueSceneSwitch(1, 0, "minedriv.san", 64, 0, 0, 0); } else { queueSceneSwitch(1, _smush_minedrivFlu, "minedriv.san", 64, 0, _continueFrame1, 1300); @@ -979,7 +979,7 @@ void Insane::escapeKeyHandler() { break; case 2: flu = &_fluConf[14 + _iactSceneId2]; - if ((_vm->_game.features & GF_DEMO) && (_vm->_game.platform == Common::kPlatformPC)) + if ((_vm->_game.features & GF_DEMO) && (_vm->_game.platform == Common::kPlatformDOS)) queueSceneSwitch(4, 0, "tovista.san", 64, 0, 0, 0); else queueSceneSwitch(flu->sceneId, *flu->fluPtr, flu->filenamePtr, 64, 0, @@ -1033,7 +1033,7 @@ void Insane::escapeKeyHandler() { break; case 8: flu = &_fluConf[7 + _iactSceneId2]; - if ((_vm->_game.features & GF_DEMO) && (_vm->_game.platform == Common::kPlatformPC)) + if ((_vm->_game.features & GF_DEMO) && (_vm->_game.platform == Common::kPlatformDOS)) queueSceneSwitch(1, 0, "minedriv.san", 64, 0, 0, 0); else queueSceneSwitch(flu->sceneId, *flu->fluPtr, flu->filenamePtr, 64, 0, @@ -1041,7 +1041,7 @@ void Insane::escapeKeyHandler() { break; case 7: flu = &_fluConf[0 + _iactSceneId2]; - if ((_vm->_game.features & GF_DEMO) && (_vm->_game.platform == Common::kPlatformPC)) + if ((_vm->_game.features & GF_DEMO) && (_vm->_game.platform == Common::kPlatformDOS)) queueSceneSwitch(1, 0, "minedriv.san", 64, 0, 0, 0); else queueSceneSwitch(flu->sceneId, *flu->fluPtr, flu->filenamePtr, 64, 0, @@ -1060,7 +1060,7 @@ void Insane::escapeKeyHandler() { queueSceneSwitch(1, _smush_minedrivFlu, "minedriv.san", 64, 0, _continueFrame1, 1300); break; case 13: - if ((_vm->_game.features & GF_DEMO) && (_vm->_game.platform == Common::kPlatformPC)) + if ((_vm->_game.features & GF_DEMO) && (_vm->_game.platform == Common::kPlatformDOS)) queueSceneSwitch(1, 0, "minedriv.san", 64, 0, 0, 0); else queueSceneSwitch(1, _smush_minedrivFlu, "minedriv.san", 64, 0, _continueFrame, 1300); @@ -1195,7 +1195,7 @@ void Insane::smlayer_setActorLayer(int actornum, int actnum, int layer) { } void Insane::smlayer_setFluPalette(byte *pal, int shut_flag) { - if ((_vm->_game.features & GF_DEMO) && (_vm->_game.platform == Common::kPlatformPC)) + if ((_vm->_game.features & GF_DEMO) && (_vm->_game.platform == Common::kPlatformDOS)) return; // if (shut_flag) @@ -1311,7 +1311,7 @@ void Insane::procSKIP(int32 subSize, Common::SeekableReadStream &b) { int16 par1, par2; _player->_skipNext = false; - if ((_vm->_game.features & GF_DEMO) && (_vm->_game.platform == Common::kPlatformPC)) { + if ((_vm->_game.features & GF_DEMO) && (_vm->_game.platform == Common::kPlatformDOS)) { assert(subSize >= 2); par1 = b.readUint16LE(); par2 = 0; diff --git a/engines/scumm/insane/insane_ben.cpp b/engines/scumm/insane/insane_ben.cpp index 9d11f14e4e..a7fa72c417 100644 --- a/engines/scumm/insane/insane_ben.cpp +++ b/engines/scumm/insane/insane_ben.cpp @@ -125,7 +125,7 @@ int32 Insane::actionBen() { bool doDamage = false; int sound; - if ((_vm->_game.features & GF_DEMO) && (_vm->_game.platform == Common::kPlatformPC)) + if ((_vm->_game.features & GF_DEMO) && (_vm->_game.platform == Common::kPlatformDOS)) sound = 59; else sound = 95; @@ -558,7 +558,7 @@ void Insane::actor02Reaction(int32 buttons) { _actor[0].weaponClass = 1; _actor[0].act[2].state = 3; _actor[0].act[2].tilt = calcTilt(_actor[0].tilt); - if (!((_vm->_game.features & GF_DEMO) && (_vm->_game.platform == Common::kPlatformPC))) + if (!((_vm->_game.features & GF_DEMO) && (_vm->_game.platform == Common::kPlatformDOS))) smlayer_startSfx(63); break; case 3: @@ -567,7 +567,7 @@ void Insane::actor02Reaction(int32 buttons) { if (_actor[0].act[2].frame == 2) { if (_currEnemy != EN_CAVEFISH) { tmp = calcEnemyDamage(1, 1); - if ((_vm->_game.features & GF_DEMO) && (_vm->_game.platform == Common::kPlatformPC)) { + if ((_vm->_game.features & GF_DEMO) && (_vm->_game.platform == Common::kPlatformDOS)) { if (tmp == 1) smlayer_startSfx(50); } else { @@ -890,7 +890,7 @@ void Insane::actor02Reaction(int32 buttons) { case INV_2X4: case INV_BOOT: tmp = calcEnemyDamage(1, 1); - if ((_vm->_game.features & GF_DEMO) && (_vm->_game.platform == Common::kPlatformPC)) { + if ((_vm->_game.features & GF_DEMO) && (_vm->_game.platform == Common::kPlatformDOS)) { if (tmp == 1) smlayer_startSfx(52); if (tmp == 1000) @@ -1015,7 +1015,7 @@ void Insane::actor02Reaction(int32 buttons) { smlayer_setActorFacing(0, 2, 19, 180); _actor[0].act[2].state = 27; _actor[0].act[2].tilt = calcTilt(_actor[0].tilt); - if (!((_vm->_game.features & GF_DEMO) && (_vm->_game.platform == Common::kPlatformPC))) + if (!((_vm->_game.features & GF_DEMO) && (_vm->_game.platform == Common::kPlatformDOS))) smlayer_startSfx(72); break; case 27: @@ -1058,7 +1058,7 @@ void Insane::actor02Reaction(int32 buttons) { case INV_BOOT: case INV_DUST: tmp = calcEnemyDamage(1, 1); - if ((_vm->_game.features & GF_DEMO) && (_vm->_game.platform == Common::kPlatformPC)) { + if ((_vm->_game.features & GF_DEMO) && (_vm->_game.platform == Common::kPlatformDOS)) { if (tmp == 1) smlayer_startSfx(58); if (tmp == 1000) @@ -1178,7 +1178,7 @@ void Insane::actor02Reaction(int32 buttons) { _actor[0].lost = true; smlayer_setActorLayer(0, 2, 5); _actor[0].kicking = false; - if ((_vm->_game.features & GF_DEMO) && (_vm->_game.platform == Common::kPlatformPC)) + if ((_vm->_game.features & GF_DEMO) && (_vm->_game.platform == Common::kPlatformDOS)) smlayer_setActorCostume(0, 2, readArray(17)); else smlayer_setActorCostume(0, 2, readArray(18)); @@ -1214,7 +1214,7 @@ void Insane::actor02Reaction(int32 buttons) { smlayer_setActorLayer(0, 2, 25); _actor[0].cursorX = 0; _actor[0].kicking = false; - if ((_vm->_game.features & GF_DEMO) && (_vm->_game.platform == Common::kPlatformPC)) { + if ((_vm->_game.features & GF_DEMO) && (_vm->_game.platform == Common::kPlatformDOS)) { if (_actor[0].act[2].frame >= 28) { queueSceneSwitch(9, 0, "bencrshe.san", 64, 0, 0, 0); _actor[0].act[2].state = 38; @@ -1229,7 +1229,7 @@ void Insane::actor02Reaction(int32 buttons) { case EN_ROTT1: case EN_ROTT2: case EN_ROTT3: - if ((_vm->_game.features & GF_DEMO) && (_vm->_game.platform == Common::kPlatformPC)) + if ((_vm->_game.features & GF_DEMO) && (_vm->_game.platform == Common::kPlatformDOS)) queueSceneSwitch(9, 0, "bencrshe.san", 64, 0, 0, 0); else queueSceneSwitch(9, 0, "wr2_benr.san", 64, 0, 0, 0); @@ -1902,7 +1902,7 @@ void Insane::switchBenWeapon() { switch (_actor[0].weapon) { case INV_CHAIN: - if ((_vm->_game.features & GF_DEMO) && (_vm->_game.platform == Common::kPlatformPC)) + if ((_vm->_game.features & GF_DEMO) && (_vm->_game.platform == Common::kPlatformDOS)) smlayer_setActorCostume(0, 2, readArray(19)); else smlayer_setActorCostume(0, 2, readArray(20)); @@ -1911,7 +1911,7 @@ void Insane::switchBenWeapon() { _actor[0].act[2].state = 34; break; case INV_CHAINSAW: - if ((_vm->_game.features & GF_DEMO) && (_vm->_game.platform == Common::kPlatformPC)) + if ((_vm->_game.features & GF_DEMO) && (_vm->_game.platform == Common::kPlatformDOS)) smlayer_setActorCostume(0, 2, readArray(23)); else smlayer_setActorCostume(0, 2, readArray(24)); @@ -1920,7 +1920,7 @@ void Insane::switchBenWeapon() { _actor[0].act[2].state = 34; break; case INV_MACE: - if ((_vm->_game.features & GF_DEMO) && (_vm->_game.platform == Common::kPlatformPC)) + if ((_vm->_game.features & GF_DEMO) && (_vm->_game.platform == Common::kPlatformDOS)) smlayer_setActorCostume(0, 2, readArray(22)); else smlayer_setActorCostume(0, 2, readArray(23)); @@ -1929,7 +1929,7 @@ void Insane::switchBenWeapon() { _actor[0].act[2].state = 34; break; case INV_2X4: - if ((_vm->_game.features & GF_DEMO) && (_vm->_game.platform == Common::kPlatformPC)) { + if ((_vm->_game.features & GF_DEMO) && (_vm->_game.platform == Common::kPlatformDOS)) { smlayer_setActorCostume(0, 2, readArray(18)); } else { if (_currEnemy == EN_CAVEFISH) @@ -1942,7 +1942,7 @@ void Insane::switchBenWeapon() { _actor[0].act[2].state = 34; break; case INV_WRENCH: - if ((_vm->_game.features & GF_DEMO) && (_vm->_game.platform == Common::kPlatformPC)) + if ((_vm->_game.features & GF_DEMO) && (_vm->_game.platform == Common::kPlatformDOS)) smlayer_setActorCostume(0, 2, readArray(24)); else smlayer_setActorCostume(0, 2, readArray(25)); @@ -1953,7 +1953,7 @@ void Insane::switchBenWeapon() { case INV_BOOT: case INV_HAND: case INV_DUST: - if ((_vm->_game.features & GF_DEMO) && (_vm->_game.platform == Common::kPlatformPC)) + if ((_vm->_game.features & GF_DEMO) && (_vm->_game.platform == Common::kPlatformDOS)) smlayer_setActorCostume(0, 2, readArray(11)); else smlayer_setActorCostume(0, 2, readArray(12)); @@ -2004,7 +2004,7 @@ int32 Insane::setBenState() { void Insane::ouchSoundBen() { _actor[0].act[3].state = 52; - if ((_vm->_game.features & GF_DEMO) && (_vm->_game.platform == Common::kPlatformPC)) { + if ((_vm->_game.features & GF_DEMO) && (_vm->_game.platform == Common::kPlatformDOS)) { smlayer_startVoice(54); return; } diff --git a/engines/scumm/insane/insane_enemy.cpp b/engines/scumm/insane/insane_enemy.cpp index 8107956646..fa6d4264ec 100644 --- a/engines/scumm/insane/insane_enemy.cpp +++ b/engines/scumm/insane/insane_enemy.cpp @@ -1244,7 +1244,7 @@ void Insane::ouchSoundEnemy() { _actor[1].act[3].state = 52; - if ((_vm->_game.features & GF_DEMO) && (_vm->_game.platform == Common::kPlatformPC)) { + if ((_vm->_game.features & GF_DEMO) && (_vm->_game.platform == Common::kPlatformDOS)) { smlayer_startVoice(55); return; } @@ -1671,7 +1671,7 @@ void Insane::actor12Reaction(int32 buttons) { _actor[1].weaponClass = 1; _actor[1].act[2].state = 3; _actor[1].act[2].tilt = calcTilt(_actor[1].tilt); - if (!((_vm->_game.features & GF_DEMO) && (_vm->_game.platform == Common::kPlatformPC))) + if (!((_vm->_game.features & GF_DEMO) && (_vm->_game.platform == Common::kPlatformDOS))) smlayer_startSfx(63); break; case 3: @@ -1679,7 +1679,7 @@ void Insane::actor12Reaction(int32 buttons) { _actor[1].weaponClass = 1; if (_actor[1].act[2].frame >= 6) { tmp = calcBenDamage(1, 1); - if ((_vm->_game.features & GF_DEMO) && (_vm->_game.platform == Common::kPlatformPC)) { + if ((_vm->_game.features & GF_DEMO) && (_vm->_game.platform == Common::kPlatformDOS)) { if (tmp == 1) smlayer_startSfx(50); } else if (tmp == 1) @@ -1851,7 +1851,7 @@ void Insane::actor12Reaction(int32 buttons) { smlayer_setActorFacing(1, 2, 19, 180); _actor[1].act[2].state = 19; _actor[1].act[2].tilt = calcTilt(_actor[1].tilt); - if (!((_vm->_game.features & GF_DEMO) && (_vm->_game.platform == Common::kPlatformPC))) { + if (!((_vm->_game.features & GF_DEMO) && (_vm->_game.platform == Common::kPlatformDOS))) { smlayer_startSfx(69); if (!_actor[1].field_54) { tmp = _vm->_rnd.getRandomNumber(4); @@ -1916,7 +1916,7 @@ void Insane::actor12Reaction(int32 buttons) { case INV_2X4: case INV_BOOT: tmp = calcBenDamage(1, 1); - if ((_vm->_game.features & GF_DEMO) && (_vm->_game.platform == Common::kPlatformPC)) { + if ((_vm->_game.features & GF_DEMO) && (_vm->_game.platform == Common::kPlatformDOS)) { if (tmp == 1) smlayer_startSfx(52); else if (tmp == 1000) @@ -2034,7 +2034,7 @@ void Insane::actor12Reaction(int32 buttons) { _actor[1].kicking = true; if (_actor[1].act[2].frame >= 3) { tmp = calcBenDamage(1, 1); - if ((_vm->_game.features & GF_DEMO) && (_vm->_game.platform == Common::kPlatformPC)) { + if ((_vm->_game.features & GF_DEMO) && (_vm->_game.platform == Common::kPlatformDOS)) { if (tmp == 1) smlayer_startSfx(57); } else if (tmp == 1) @@ -2088,7 +2088,7 @@ void Insane::actor12Reaction(int32 buttons) { smlayer_setActorLayer(1, 2, 25); _actor[1].act[2].state = 37; - if (!((_vm->_game.features & GF_DEMO) && (_vm->_game.platform == Common::kPlatformPC))) { + if (!((_vm->_game.features & GF_DEMO) && (_vm->_game.platform == Common::kPlatformDOS))) { smlayer_startSfx(96); switch (_currEnemy) { case EN_ROTT1: diff --git a/engines/scumm/insane/insane_iact.cpp b/engines/scumm/insane/insane_iact.cpp index 48c96b537c..9c395beea6 100644 --- a/engines/scumm/insane/insane_iact.cpp +++ b/engines/scumm/insane/insane_iact.cpp @@ -171,7 +171,7 @@ void Insane::iactScene1(byte *renderBitmap, int32 codecparam, int32 setupsan12, } void Insane::chooseEnemy() { - if ((_vm->_game.features & GF_DEMO) && (_vm->_game.platform == Common::kPlatformPC)) { + if ((_vm->_game.features & GF_DEMO) && (_vm->_game.platform == Common::kPlatformDOS)) { _currEnemy = EN_ROTT1; return; } diff --git a/engines/scumm/insane/insane_scenes.cpp b/engines/scumm/insane/insane_scenes.cpp index db0b0171bc..06d5d7ac68 100644 --- a/engines/scumm/insane/insane_scenes.cpp +++ b/engines/scumm/insane/insane_scenes.cpp @@ -61,7 +61,7 @@ void Insane::runScene(int arraynum) { case 1: initScene(1); setupValues(); - if ((_vm->_game.features & GF_DEMO) && (_vm->_game.platform == Common::kPlatformPC)) + if ((_vm->_game.features & GF_DEMO) && (_vm->_game.platform == Common::kPlatformDOS)) smlayer_setActorCostume(0, 2, readArray(9)); else smlayer_setActorCostume(0, 2, readArray(10)); @@ -70,14 +70,14 @@ void Insane::runScene(int arraynum) { break; case 2: setupValues(); - if ((_vm->_game.features & GF_DEMO) && (_vm->_game.platform == Common::kPlatformPC)) + if ((_vm->_game.features & GF_DEMO) && (_vm->_game.platform == Common::kPlatformDOS)) smlayer_setActorCostume(0, 2, readArray(10)); else smlayer_setActorCostume(0, 2, readArray(11)); smlayer_putActor(0, 2, _actor[0].x, _actor[0].y1 + 190, _smlayer_room2); _mainRoadPos = readArray(2); - if ((_vm->_game.features & GF_DEMO) && (_vm->_game.platform == Common::kPlatformPC)) { + if ((_vm->_game.features & GF_DEMO) && (_vm->_game.platform == Common::kPlatformDOS)) { initScene(5); startVideo("tovista.san", 1, 32, 12, 0); } else if (_mainRoadPos == _posBrokenTruck) { @@ -93,7 +93,7 @@ void Insane::runScene(int arraynum) { break; case 3: setupValues(); - if ((_vm->_game.features & GF_DEMO) && (_vm->_game.platform == Common::kPlatformPC)) + if ((_vm->_game.features & GF_DEMO) && (_vm->_game.platform == Common::kPlatformDOS)) smlayer_setActorCostume(0, 2, readArray(10)); else smlayer_setActorCostume(0, 2, readArray(11)); @@ -148,7 +148,7 @@ void Insane::runScene(int arraynum) { _insaneIsRunning = false; _player->insanity(false); - if (!((_vm->_game.features & GF_DEMO) && (_vm->_game.platform == Common::kPlatformPC))) { + if (!((_vm->_game.features & GF_DEMO) && (_vm->_game.platform == Common::kPlatformDOS))) { writeArray(50, _actor[0].inventory[INV_CHAIN]); writeArray(51, _actor[0].inventory[INV_CHAINSAW]); writeArray(52, _actor[0].inventory[INV_MACE]); @@ -243,7 +243,7 @@ void Insane::stopSceneSounds(int sceneId) { _actor[1].defunct = 0; _actor[1].scenePropSubIdx = 0; _actor[1].field_54 = 0; - if ((_vm->_game.features & GF_DEMO) && (_vm->_game.platform == Common::kPlatformPC)) { + if ((_vm->_game.features & GF_DEMO) && (_vm->_game.platform == Common::kPlatformDOS)) { smlayer_stopSound(59); smlayer_stopSound(63); } else { @@ -319,7 +319,7 @@ void Insane::shutCurrentScene() { // insane_loadSceneData1 & insane_loadSceneData2 int Insane::loadSceneData(int scene, int flag, int phase) { - if ((_vm->_game.features & GF_DEMO) && (_vm->_game.platform == Common::kPlatformPC)) + if ((_vm->_game.features & GF_DEMO) && (_vm->_game.platform == Common::kPlatformDOS)) return 1; int retvalue = 1; @@ -621,7 +621,7 @@ void Insane::setSceneCostumes(int sceneId) { switch (sceneId) { case 1: - if ((_vm->_game.features & GF_DEMO) && (_vm->_game.platform == Common::kPlatformPC)) + if ((_vm->_game.features & GF_DEMO) && (_vm->_game.platform == Common::kPlatformDOS)) smlayer_setActorCostume(0, 2, readArray(9)); else smlayer_setActorCostume(0, 2, readArray(10)); @@ -634,7 +634,7 @@ void Insane::setSceneCostumes(int sceneId) { setupValues(); return; case 2: - if ((_vm->_game.features & GF_DEMO) && (_vm->_game.platform == Common::kPlatformPC)) + if ((_vm->_game.features & GF_DEMO) && (_vm->_game.platform == Common::kPlatformDOS)) smlayer_setActorCostume(0, 2, readArray(9)); else smlayer_setActorCostume(0, 2, readArray(10)); @@ -653,7 +653,7 @@ void Insane::setSceneCostumes(int sceneId) { case 4: case 5: case 6: - if ((_vm->_game.features & GF_DEMO) && (_vm->_game.platform == Common::kPlatformPC)) + if ((_vm->_game.features & GF_DEMO) && (_vm->_game.platform == Common::kPlatformDOS)) smlayer_setActorCostume(0, 2, readArray(10)); else smlayer_setActorCostume(0, 2, readArray(11)); @@ -672,7 +672,7 @@ void Insane::setEnemyCostumes() { debugC(DEBUG_INSANE, "setEnemyCostumes(%d)", _currEnemy); - if ((_vm->_game.features & GF_DEMO) && (_vm->_game.platform == Common::kPlatformPC)) { + if ((_vm->_game.features & GF_DEMO) && (_vm->_game.platform == Common::kPlatformDOS)) { smlayer_setActorCostume(0, 2, readArray(11)); smlayer_setActorCostume(0, 0, readArray(13)); smlayer_setActorCostume(0, 1, readArray(12)); @@ -1000,7 +1000,7 @@ void Insane::postCase11(byte *renderBitmap, int32 codecparam, int32 setupsan12, if (_firstBattle) { smush_setToFinish(); } else { - if ((_vm->_game.features & GF_DEMO) && (_vm->_game.platform == Common::kPlatformPC)) + if ((_vm->_game.features & GF_DEMO) && (_vm->_game.platform == Common::kPlatformDOS)) queueSceneSwitch(1, 0, "minedriv.san", 64, 0, 0, 0); else queueSceneSwitch(1, _smush_minedrivFlu, "minedriv.san", 64, 0, @@ -1096,7 +1096,7 @@ void Insane::postCase1(byte *renderBitmap, int32 codecparam, int32 setupsan12, if ((curFrame >= maxFrame) && !_needSceneSwitch) { flu = &_fluConf[14 + _iactSceneId2]; - if ((_vm->_game.features & GF_DEMO) && (_vm->_game.platform == Common::kPlatformPC)) + if ((_vm->_game.features & GF_DEMO) && (_vm->_game.platform == Common::kPlatformDOS)) queueSceneSwitch(4, 0, "tovista.san", 64, 0, 0, 0); else queueSceneSwitch(flu->sceneId, *flu->fluPtr, flu->filenamePtr, 64, 0, @@ -1224,7 +1224,7 @@ void Insane::postCase6(byte *renderBitmap, int32 codecparam, int32 setupsan12, else flu = &_fluConf[0 + _iactSceneId2]; - if ((_vm->_game.features & GF_DEMO) && (_vm->_game.platform == Common::kPlatformPC)) + if ((_vm->_game.features & GF_DEMO) && (_vm->_game.platform == Common::kPlatformDOS)) queueSceneSwitch(1, 0, "minedriv.san", 64, 0, 0, 0); else queueSceneSwitch(flu->sceneId, *flu->fluPtr, flu->filenamePtr, 64, 0, @@ -1243,7 +1243,7 @@ void Insane::postCase8(byte *renderBitmap, int32 codecparam, int32 setupsan12, queueSceneSwitch(13, _smush_minefiteFlu, "minefite.san", 64, 0, _continueFrame, 1300); } else { - if ((_vm->_game.features & GF_DEMO) && (_vm->_game.platform == Common::kPlatformPC)) { + if ((_vm->_game.features & GF_DEMO) && (_vm->_game.platform == Common::kPlatformDOS)) { queueSceneSwitch(1, 0, "minedriv.san", 64, 0, 0, 0); } else { if (_currSceneId == 23) { |