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author | Eugene Sandulenko | 2013-08-18 11:45:02 +0300 |
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committer | Eugene Sandulenko | 2013-08-18 11:59:51 +0300 |
commit | 03bf56ea82c0b89f4e61e5e0787a36473f999efa (patch) | |
tree | 715738a80ee549e988fca962be3618c7f1afde01 /engines/scumm/insane | |
parent | c981c52799d25c610c9455dbe251066fa0722d35 (diff) | |
download | scummvm-rg350-03bf56ea82c0b89f4e61e5e0787a36473f999efa.tar.gz scummvm-rg350-03bf56ea82c0b89f4e61e5e0787a36473f999efa.tar.bz2 scummvm-rg350-03bf56ea82c0b89f4e61e5e0787a36473f999efa.zip |
INSANE: Mark fall through case statement. CID 1003733
Diffstat (limited to 'engines/scumm/insane')
-rw-r--r-- | engines/scumm/insane/insane_enemy.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/engines/scumm/insane/insane_enemy.cpp b/engines/scumm/insane/insane_enemy.cpp index 3876966fd1..d711b63342 100644 --- a/engines/scumm/insane/insane_enemy.cpp +++ b/engines/scumm/insane/insane_enemy.cpp @@ -1519,6 +1519,7 @@ void Insane::chooseEnemyWeaponAnim(int32 buttons) { case INV_BOOT: case INV_HAND: case INV_DUST: + // fallthrough default: switchEnemyWeapon(); } |