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authorNicola Mettifogo2007-09-19 08:40:12 +0000
committerNicola Mettifogo2007-09-19 08:40:12 +0000
commit258901bab96f0050385a9912c8ea0fe2a41b2d6f (patch)
treea3ae8675b679c9f3b58ac8d97c79369502ea23c1 /engines/scumm/insane
parenta89694c0d61a75a960f5bec6c498659c988401cc (diff)
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Merged common/stdafx.h into common/scummsys.h. All referencing files have been updated.
svn-id: r28966
Diffstat (limited to 'engines/scumm/insane')
-rw-r--r--engines/scumm/insane/insane.cpp2
-rw-r--r--engines/scumm/insane/insane_ben.cpp2
-rw-r--r--engines/scumm/insane/insane_enemy.cpp50
-rw-r--r--engines/scumm/insane/insane_iact.cpp38
-rw-r--r--engines/scumm/insane/insane_scenes.cpp4
5 files changed, 48 insertions, 48 deletions
diff --git a/engines/scumm/insane/insane.cpp b/engines/scumm/insane/insane.cpp
index af09daff96..912ff97d19 100644
--- a/engines/scumm/insane/insane.cpp
+++ b/engines/scumm/insane/insane.cpp
@@ -23,7 +23,7 @@
*
*/
-#include "common/stdafx.h"
+
#include "engines/engine.h"
diff --git a/engines/scumm/insane/insane_ben.cpp b/engines/scumm/insane/insane_ben.cpp
index 1732ce0b11..4f29c85d77 100644
--- a/engines/scumm/insane/insane_ben.cpp
+++ b/engines/scumm/insane/insane_ben.cpp
@@ -23,7 +23,7 @@
*
*/
-#include "common/stdafx.h"
+
#include "engines/engine.h"
diff --git a/engines/scumm/insane/insane_enemy.cpp b/engines/scumm/insane/insane_enemy.cpp
index 3866cf230d..a152a675ef 100644
--- a/engines/scumm/insane/insane_enemy.cpp
+++ b/engines/scumm/insane/insane_enemy.cpp
@@ -23,7 +23,7 @@
*
*/
-#include "common/stdafx.h"
+
#include "engines/engine.h"
@@ -98,7 +98,7 @@ int32 Insane::enemy0handler(int32 actor1, int32 actor2, int32 probability) {
act2damage = _actor[actor2].damage; // ebp
act1x = _actor[actor1].x; // esi
act2x = _actor[actor2].x; // edi
-
+
if (!_actor[actor1].defunct) {
if (_enHdlVar[EN_ROTT1][1] > _enHdlVar[EN_ROTT1][2]) {
if (act1damage - act2damage >= 30) {
@@ -262,7 +262,7 @@ int32 Insane::enemy1handler(int32 actor1, int32 actor2, int32 probability) {
act2damage = _actor[actor2].damage; // ebp
act1x = _actor[actor1].x; // esi
act2x = _actor[actor2].x; // edi
-
+
if (!_actor[actor1].defunct) {
if (_enHdlVar[EN_ROTT2][1] > _enHdlVar[EN_ROTT2][2]) {
if (act1damage - act2damage >= 30) {
@@ -556,7 +556,7 @@ int32 Insane::enemy3handler(int32 actor1, int32 actor2, int32 probability) {
act2damage = _actor[actor2].damage; // ebp
act1x = _actor[actor1].x; // esi
act2x = _actor[actor2].x; // edi
-
+
if (!_actor[actor1].defunct) {
if (_enHdlVar[EN_VULTF1][1] > _enHdlVar[EN_VULTF1][2]) {
if ((act1damage - act2damage >= 30) && (_vm->_rnd.getRandomNumber(probability - 1) != 1))
@@ -664,7 +664,7 @@ int32 Insane::enemy3handler(int32 actor1, int32 actor2, int32 probability) {
}
_enHdlVar[EN_VULTF1][7] = _enHdlVar[EN_VULTF1][8];
}
-
+
}
_enHdlVar[EN_VULTF1][1]++;
_enHdlVar[EN_VULTF1][3]++;
@@ -882,7 +882,7 @@ int32 Insane::enemy5handler(int32 actor1, int32 actor2, int32 probability) {
act1damage = _actor[actor1].damage; // ebx
act1x = _actor[actor1].x; // esi
act2x = _actor[actor2].x; // ebp
-
+
dist = ABS(act1x - act2x);
if (weaponMaxRange(actor1) >= dist) {
@@ -1187,7 +1187,7 @@ int32 Insane::enemy7handler(int32 actor1, int32 actor2, int32 probability) {
goto _labelA;
}
}
-
+
if (weaponMaxRange(actor1) <= dist) {
if (act2x < act1x)
_actor[actor1].cursorX = -101;
@@ -1342,7 +1342,7 @@ void Insane::turnEnemy(bool battle) {
if (battle)
buttons = actionEnemy();
- debug(5, "11:%d 12:%d 13:%d 10:%d", _actor[1].act[1].state,
+ debug(5, "11:%d 12:%d 13:%d 10:%d", _actor[1].act[1].state,
_actor[1].act[2].state, _actor[1].act[3].state, _actor[1].act[0].state);
actor11Reaction(buttons);
actor12Reaction(buttons);
@@ -1361,7 +1361,7 @@ void Insane::actor11Reaction(int32 buttons) {
setEnemyAnimation(1, 6);
_actor[1].act[1].state = 41;
}
-
+
if (_actor[1].cursorX >= -100) {
setEnemyAnimation(1, 7);
_actor[1].act[1].state = 40;
@@ -1388,7 +1388,7 @@ void Insane::actor11Reaction(int32 buttons) {
setEnemyAnimation(1, 8);
_actor[1].act[1].state = 39;
}
-
+
if (_actor[1].field_8 == 48)
_actor[1].tilt = 0;
else
@@ -1445,7 +1445,7 @@ void Insane::actor11Reaction(int32 buttons) {
setEnemyAnimation(1, 12);
_actor[1].act[1].state = 57;
}
-
+
if (_actor[1].cursorX <= 100) {
setEnemyAnimation(1, 11);
_actor[1].act[1].state = 56;
@@ -1456,13 +1456,13 @@ void Insane::actor11Reaction(int32 buttons) {
_actor[1].x += _actor[1].cursorX / 32;
break;
}
-
+
tmpx = _actor[1].x;
tmpy = _actor[1].y + _actor[1].y1;
if (_actor[1].act[1].room)
smlayer_putActor(1, 1, tmpx, tmpy, _smlayer_room2);
- else
+ else
smlayer_putActor(1, 1, tmpx, tmpy, _smlayer_room);
_actor[1].animWeaponClass = _actor[1].weaponClass;
@@ -1529,7 +1529,7 @@ void Insane::chooseEnemyWeaponAnim(int32 buttons) {
default:
switchEnemyWeapon();
}
-
+
_weaponEnemyJustSwitched = true;
} else {
_weaponEnemyJustSwitched = false;
@@ -1583,7 +1583,7 @@ void Insane::setEnemyState(void) {
_actor[1].act[2].state = 98;
else
_actor[1].act[2].state = 99;
-
+
return;
}
@@ -1803,7 +1803,7 @@ void Insane::actor12Reaction(int32 buttons) {
smlayer_setActorFacing(1, 2, 20, 180);
_actor[1].act[2].state = 16;
}
- break;
+ break;
default:
smlayer_setActorFacing(1, 2, 20, 180);
_actor[1].act[2].state = 16;
@@ -1971,7 +1971,7 @@ void Insane::actor12Reaction(int32 buttons) {
} else {
smlayer_setActorFacing(1, 2, 20, 180);
_actor[1].act[2].state = 24;
-
+
if (!_actor[1].field_54)
smlayer_startSfx(246);
}
@@ -2065,7 +2065,7 @@ void Insane::actor12Reaction(int32 buttons) {
case 34:
smlayer_setActorLayer(1, 2, 5);
_actor[1].kicking = false;
-
+
if (!smlayer_actorNeedRedraw(1, 2)) {
setEnemyState();
_actor[1].act[2].tilt = 0;
@@ -2077,7 +2077,7 @@ void Insane::actor12Reaction(int32 buttons) {
case 35:
smlayer_setActorLayer(1, 2, 5);
_actor[1].kicking = false;
-
+
if (!smlayer_actorNeedRedraw(1, 2)) {
switchEnemyWeapon();
_actor[1].act[2].tilt = 0;
@@ -2386,7 +2386,7 @@ void Insane::actor12Reaction(int32 buttons) {
smlayer_setActorLayer(1, 2, 4);
_actor[1].kicking = false;
if (_actor[1].act[2].frame >= 19) {
- queueSceneSwitch(1, _smush_minedrivFlu, "minedriv.san", 64, 0,
+ queueSceneSwitch(1, _smush_minedrivFlu, "minedriv.san", 64, 0,
_continueFrame1, 1300);
_actor[1].act[2].state = 96;
}
@@ -2450,7 +2450,7 @@ void Insane::actor12Reaction(int32 buttons) {
_actor[1].act[2].state = 103;
case 103:
_actor[1].kicking = false;
-
+
if (_actor[1].act[2].frame >= 18 || ((_actor[1].x < 50 || _actor[1].x > 270) &&
_actor[1].act[2].frame >= 9)) {
_enemy[EN_CAVEFISH].isEmpty = 1;
@@ -2527,7 +2527,7 @@ void Insane::actor12Reaction(int32 buttons) {
case 114:
smlayer_setActorLayer(1, 2, 25);
_actor[1].kicking = false;
-
+
if (_actor[1].act[2].frame >= 16 || ((_actor[1].x < 50 || _actor[1].x > 270)
&& (_actor[1].act[2].frame >= 8))) {
queueSceneSwitch(11, 0, _enemy[_currEnemy].filename, 64, 0, 0, 0);
@@ -2549,7 +2549,7 @@ void Insane::actor12Reaction(int32 buttons) {
case 116:
smlayer_setActorLayer(1, 2, 25);
_actor[1].kicking = false;
-
+
if (_actor[1].act[2].frame >= 17 || ((_actor[1].x < 50 || _actor[1].x > 270)
&& _actor[1].act[2].frame >= 8)) {
queueSceneSwitch(11, 0, _enemy[_currEnemy].filename, 64, 0, 0, 0);
@@ -2607,7 +2607,7 @@ void Insane::actor13Reaction(int32 buttons) {
case 52:
if (_actor[1].runningSound)
smlayer_stopSound(_actor[1].runningSound);
-
+
if (_currScenePropIdx)
shutCurrentScene();
@@ -2780,7 +2780,7 @@ int32 Insane::actionEnemy(void) {
if (_actor[0].x + 90 > _actor[1].x)
_actor[1].x = _actor[0].x + 90;
}
-
+
if (_actor[1].x < 0) {
_actor[1].x = 0;
_actor[1].x1 = -_actor[1].x1;
diff --git a/engines/scumm/insane/insane_iact.cpp b/engines/scumm/insane/insane_iact.cpp
index cc1be928bb..19f9c5aa80 100644
--- a/engines/scumm/insane/insane_iact.cpp
+++ b/engines/scumm/insane/insane_iact.cpp
@@ -23,7 +23,7 @@
*
*/
-#include "common/stdafx.h"
+
#include "engines/engine.h"
@@ -115,7 +115,7 @@ void Insane::iactScene1(byte *renderBitmap, int32 codecparam, int32 setupsan12,
par11 = b.readUint16LE(); // +20 cx
tmp = b.readUint16LE(); // +22
par13 = b.readUint16LE(); // +24 ax
-
+
if (par13 > _actor[0].x || par11 < _actor[0].x) {
_tiresRustle = true;
_actor[0].x1 = -_actor[0].x1;
@@ -130,12 +130,12 @@ void Insane::iactScene1(byte *renderBitmap, int32 codecparam, int32 setupsan12,
case 6:
switch (par2) {
case 38:
- smlayer_drawSomething(renderBitmap, codecparam, 50-19, 20-13, 3,
+ smlayer_drawSomething(renderBitmap, codecparam, 50-19, 20-13, 3,
_smush_iconsNut, 7, 0, 0);
_roadBranch = true;
_iactSceneId = par4;
break;
- case 25:
+ case 25:
_roadBumps = true;
_actor[0].y1 = -_actor[0].y1;
break;
@@ -174,7 +174,7 @@ void Insane::iactScene1(byte *renderBitmap, int32 codecparam, int32 setupsan12,
if (_approachAnim < 0 || _approachAnim > 4)
if (readArray(8)) {
- smlayer_drawSomething(renderBitmap, codecparam, 270-19, 20-18, 3,
+ smlayer_drawSomething(renderBitmap, codecparam, 270-19, 20-18, 3,
_smush_iconsNut, 20, 0, 0);
_benHasGoggles = true;
}
@@ -234,7 +234,7 @@ void Insane::chooseEnemy(void) {
}
if (!notfound) {
continue;
- }
+ }
} else {
j = 0;
do {
@@ -252,11 +252,11 @@ void Insane::chooseEnemy(void) {
} while (j < 9 && !notfound);
if (!notfound) {
_metEnemiesListTail = 0;
- count = 0;
+ count = 0;
continue;
}
}
-
+
++_metEnemiesListTail;
assert(_metEnemiesListTail < ARRAYSIZE(_metEnemiesList));
_metEnemiesList[_metEnemiesListTail] = en2;
@@ -350,8 +350,8 @@ void Insane::iactScene4(byte *renderBitmap, int32 codecparam, int32 setupsan12,
case 6:
switch (par2) {
case 38:
-
- smlayer_drawSomething(renderBitmap, codecparam, 270-19, 20-13, 3,
+
+ smlayer_drawSomething(renderBitmap, codecparam, 270-19, 20-13, 3,
_smush_icons2Nut, 10, 0, 0);
_roadBranch = true;
_iactSceneId = par4;
@@ -373,16 +373,16 @@ void Insane::iactScene4(byte *renderBitmap, int32 codecparam, int32 setupsan12,
smush_setToFinish();
break;
- case 25:
+ case 25:
if (readArray(5) == 0)
return;
-
+
_carIsBroken = true;
smlayer_drawSomething(renderBitmap, codecparam, 160-13, 20-10, 3, // QW
_smush_icons2Nut, 8, 0, 0);
break;
case 11:
- smlayer_drawSomething(renderBitmap, codecparam, 50-19, 20-13, 3,
+ smlayer_drawSomething(renderBitmap, codecparam, 50-19, 20-13, 3,
_smush_icons2Nut, 9, 0, 0);
_roadBranch = true;
_iactSceneId = par4;
@@ -436,7 +436,7 @@ void Insane::iactScene6(byte *renderBitmap, int32 codecparam, int32 setupsan12,
case 6:
switch (par2) {
case 38:
- smlayer_drawSomething(renderBitmap, codecparam, 270-19, 20-13, 3,
+ smlayer_drawSomething(renderBitmap, codecparam, 270-19, 20-13, 3,
_smush_icons2Nut, 10, 0, 0);
_roadBranch = true;
_iactSceneId = par4;
@@ -458,16 +458,16 @@ void Insane::iactScene6(byte *renderBitmap, int32 codecparam, int32 setupsan12,
smush_setToFinish();
break;
- case 25:
+ case 25:
if (readArray(5) == 0)
return;
-
+
_carIsBroken = true;
smlayer_drawSomething(renderBitmap, codecparam, 160-13, 20-10, 3, //QW
_smush_icons2Nut, 8, 0, 0);
break;
case 11:
- smlayer_drawSomething(renderBitmap, codecparam, 50-19, 20-13, 3,
+ smlayer_drawSomething(renderBitmap, codecparam, 50-19, 20-13, 3,
_smush_icons2Nut, 9, 0, 0);
_roadBranch = true;
_iactSceneId = par4;
@@ -492,7 +492,7 @@ void Insane::iactScene17(byte *renderBitmap, int32 codecparam, int32 setupsan12,
case 6:
switch (par2) {
case 38:
- smlayer_drawSomething(renderBitmap, codecparam, 28, 48, 1,
+ smlayer_drawSomething(renderBitmap, codecparam, 28, 48, 1,
_smush_iconsNut, 6, 0, 0);
_roadBranch = true;
_iactSceneId = par4;
@@ -506,7 +506,7 @@ void Insane::iactScene17(byte *renderBitmap, int32 codecparam, int32 setupsan12,
_objectDetected = true;
break;
case 10:
- smlayer_drawSomething(renderBitmap, codecparam, 28, 48, 1,
+ smlayer_drawSomething(renderBitmap, codecparam, 28, 48, 1,
_smush_iconsNut, 6, 0, 0);
if (_counter1 <= 4) {
if (_counter1 == 4)
diff --git a/engines/scumm/insane/insane_scenes.cpp b/engines/scumm/insane/insane_scenes.cpp
index 0cf6623664..792739d76a 100644
--- a/engines/scumm/insane/insane_scenes.cpp
+++ b/engines/scumm/insane/insane_scenes.cpp
@@ -23,7 +23,7 @@
*
*/
-#include "common/stdafx.h"
+
#include "engines/engine.h"
@@ -1226,7 +1226,7 @@ void Insane::postCase6(byte *renderBitmap, int32 codecparam, int32 setupsan12,
flu = &_fluConf[7 + _iactSceneId2];
else
flu = &_fluConf[0 + _iactSceneId2];
-
+
if ((_vm->_game.features & GF_DEMO) && (_vm->_game.platform == Common::kPlatformPC))
queueSceneSwitch(1, 0, "minedriv.san", 64, 0, 0, 0);
else