diff options
author | Max Horn | 2009-11-02 21:54:57 +0000 |
---|---|---|
committer | Max Horn | 2009-11-02 21:54:57 +0000 |
commit | 51933629d1f1a17839ddbb75b2b619effe117abb (patch) | |
tree | 7292b23e5ce3fb11e6b2bb360a3befbbf35b64d9 /engines/scumm/insane | |
parent | 400ee8c461e8060393b62be639c27dd3820dccd4 (diff) | |
download | scummvm-rg350-51933629d1f1a17839ddbb75b2b619effe117abb.tar.gz scummvm-rg350-51933629d1f1a17839ddbb75b2b619effe117abb.tar.bz2 scummvm-rg350-51933629d1f1a17839ddbb75b2b619effe117abb.zip |
Changed foo(void) to foo() in almost all non-backend source files
svn-id: r45616
Diffstat (limited to 'engines/scumm/insane')
-rw-r--r-- | engines/scumm/insane/insane.cpp | 32 | ||||
-rw-r--r-- | engines/scumm/insane/insane.h | 60 | ||||
-rw-r--r-- | engines/scumm/insane/insane_ben.cpp | 10 | ||||
-rw-r--r-- | engines/scumm/insane/insane_enemy.cpp | 10 | ||||
-rw-r--r-- | engines/scumm/insane/insane_iact.cpp | 4 | ||||
-rw-r--r-- | engines/scumm/insane/insane_scenes.cpp | 6 |
6 files changed, 61 insertions, 61 deletions
diff --git a/engines/scumm/insane/insane.cpp b/engines/scumm/insane/insane.cpp index 93f565941d..3876bd4e80 100644 --- a/engines/scumm/insane/insane.cpp +++ b/engines/scumm/insane/insane.cpp @@ -74,7 +74,7 @@ Insane::Insane(ScummEngine_v7 *scumm) { _smush_icons2Nut = new NutRenderer(_vm, "icons2.nut"); } -Insane::~Insane(void) { +Insane::~Insane() { free(_smush_roadrashRip); free(_smush_roadrsh2Rip); free(_smush_roadrsh3Rip); @@ -95,7 +95,7 @@ void Insane::setSmushParams(int speed) { _speed = speed; } -void Insane::initvars(void) { +void Insane::initvars() { int i, j; _speed = 12; @@ -517,7 +517,7 @@ void Insane::setEnemyAnimation(int32 actornum, int anim) { actorAnimationData[_actor[actornum].weaponClass * 7 + anim - 6] + d, 180); } -int32 Insane::processMouse(void) { +int32 Insane::processMouse() { int32 buttons = 0; _enemyState[EN_BEN][0] = _vm->_mouse.x; @@ -529,7 +529,7 @@ int32 Insane::processMouse(void) { return buttons; } -int32 Insane::processKeyboard(void) { +int32 Insane::processKeyboard() { int32 retval = 0; int dx = 0, dy = 0; int tmpx, tmpy; @@ -623,7 +623,7 @@ void Insane::smush_warpMouse(int x, int y, int buttons) { _player->warpMouse(x, y, buttons); } -void Insane::putActors(void) { +void Insane::putActors() { smlayer_putActor(0, 2, _actor[0].x, _actor[0].y1, _smlayer_room); smlayer_putActor(0, 0, _actor[0].x, _actor[0].y1, _smlayer_room); smlayer_putActor(0, 1, _actor[0].x, _actor[0].y1, _smlayer_room); @@ -632,7 +632,7 @@ void Insane::putActors(void) { smlayer_putActor(1, 1, _actor[0].x, _actor[0].y1, _smlayer_room); } -void Insane::readState(void) { // PATCH +void Insane::readState() { // PATCH if ((_vm->_game.features & GF_DEMO) && (_vm->_game.platform == Common::kPlatformPC)) { _actor[0].inventory[INV_CHAIN] = 0; @@ -708,7 +708,7 @@ void Insane::readState(void) { // PATCH } } -void Insane::setupValues(void) { +void Insane::setupValues() { _actor[0].x = 160; _actor[0].y = 200; _actor[0].tilt = 0; @@ -727,15 +727,15 @@ void Insane::setupValues(void) { smush_warpMouse(160, 100, -1); } -bool Insane::idx1Compare(void) { +bool Insane::idx1Compare() { return _objArray1Idx == _objArray1Idx2; } -bool Insane::idx2Compare(void) { +bool Insane::idx2Compare() { return _objArray2Idx == _objArray2Idx2; } -int32 Insane::idx1Tweak(void) { +int32 Insane::idx1Tweak() { _objArray1Idx++; if (_objArray1Idx >= 100) _objArray1Idx = 0; @@ -743,7 +743,7 @@ int32 Insane::idx1Tweak(void) { return _objArray1[_objArray1Idx]; } -int32 Insane::idx2Tweak(void) { +int32 Insane::idx2Tweak() { if (!_idx2Exceeded) if (_objArray2Idx >= _objArray2Idx2) return false; @@ -756,7 +756,7 @@ int32 Insane::idx2Tweak(void) { return _objArray2[_objArray2Idx]; } -void Insane::smush_setToFinish(void) { +void Insane::smush_setToFinish() { debugC(DEBUG_INSANE, "Video is set to finish"); _vm->_smushVideoShouldFinish = true; } @@ -766,7 +766,7 @@ void Insane::smlayer_stopSound(int idx) { _vm->_imuseDigital->stopSound(readArray(idx)); } -void Insane::switchSceneIfNeeded(void) { +void Insane::switchSceneIfNeeded() { if (_needSceneSwitch && !_smush_isSanFileSetup) { putActors(); stopSceneSounds(_currSceneId); @@ -899,7 +899,7 @@ int32 Insane::weaponDamage(int32 actornum) { return map[_actor[actornum].weapon]; } -void Insane::reinitActors(void) { +void Insane::reinitActors() { if ((_vm->_game.features & GF_DEMO) && (_vm->_game.platform == Common::kPlatformPC)) { smlayer_setActorCostume(0, 2, readArray(11)); smlayer_setActorCostume(0, 0, readArray(13)); @@ -952,7 +952,7 @@ bool Insane::actor1StateFlags(int state) { return retvalue; } -void Insane::escapeKeyHandler(void) { +void Insane::escapeKeyHandler() { struct fluConf *flu; // The Macintosh demo has just one scene @@ -1363,7 +1363,7 @@ const char *Insane::handleTrsTag(int32 trsId) { return _player->getString(trsId); } -bool Insane::smush_eitherNotStartNewFrame(void) { +bool Insane::smush_eitherNotStartNewFrame() { if (_smush_setupsan17) return false; diff --git a/engines/scumm/insane/insane.h b/engines/scumm/insane/insane.h index c2c964b311..499eb70a90 100644 --- a/engines/scumm/insane/insane.h +++ b/engines/scumm/insane/insane.h @@ -60,14 +60,14 @@ class Insane { void setSmushParams(int speed); void runScene(int arraynum); - void procPreRendering(void); + void procPreRendering(); void procPostRendering(byte *renderBitmap, int32 codecparam, int32 setupsan12, int32 setupsan13, int32 curFrame, int32 maxFrame); void procIACT(byte *renderBitmap, int32 codecparam, int32 setupsan12, int32 setupsan13, Common::SeekableReadStream &b, int32 size, int32 flags, int16 par1, int16 par2, int16 par3, int16 par4); void procSKIP(int32 subSize, Common::SeekableReadStream &b); - void escapeKeyHandler(void); + void escapeKeyHandler(); private: @@ -262,20 +262,20 @@ class Insane { struct actor _actor[2]; - void initvars(void); + void initvars(); void readFileToMem(const char *name, byte **buf); void startVideo(const char *filename, int num, int argC, int frameRate, int doMainLoop, byte *fluPtr = 0, int32 startFrame = 0); void smush_warpMouse(int x, int y, int buttons); - void putActors(void); - void readState(void); + void putActors(); + void readState(); int initScene(int sceneId); void stopSceneSounds(int sceneId); - void shutCurrentScene(void); + void shutCurrentScene(); int loadSceneData(int scene, int flag, int phase); void setSceneCostumes(int sceneId); - void setupValues(void); - void setEnemyCostumes (void); + void setupValues(); + void setEnemyCostumes (); void smlayer_stopSound (int idx); int smlayer_loadSound(int id, int flag, int phase); int smlayer_loadCostume(int id, int phase); @@ -287,11 +287,11 @@ class Insane { int32 readArray(int item); void writeArray(int item, int value); - bool idx1Compare(void); - bool idx2Compare(void); - int32 idx1Tweak(void); - int32 idx2Tweak(void); - void smush_setToFinish(void); + bool idx1Compare(); + bool idx2Compare(); + int32 idx1Tweak(); + int32 idx2Tweak(); + void smush_setToFinish(); void postCase11(byte *renderBitmap, int32 codecparam, int32 setupsan12, int32 setupsan13, int32 curFrame, int32 maxFrame); void postCase0(byte *renderBitmap, int32 codecparam, int32 setupsan12, @@ -328,7 +328,7 @@ class Insane { int32 setupsan13, int32 curFrame, int32 maxFrame); void postCaseMore(byte *renderBitmap, int32 codecparam, int32 setupsan12, int32 setupsan13, int32 curFrame, int32 maxFrame); - void switchSceneIfNeeded(void); + void switchSceneIfNeeded(); int smush_changeState(int state); void init_actStruct(int actornum, int actnum, int32 actorval, byte state, int32 room, int32 animtilt, int32 tilt, int32 frame); @@ -383,20 +383,20 @@ class Insane { void actor01Reaction(int32 buttons); void actor03Reaction(int32 buttons); void turnEnemy(bool battle); - int32 actionBen(void); + int32 actionBen(); void chooseBenWeaponAnim(int buttons); void setBenAnimation(int32 actornum, int anim); int calcTilt(int speed); - bool smush_eitherNotStartNewFrame(void); + bool smush_eitherNotStartNewFrame(); void smlayer_setActorFacing(int actornum, int actnum, int frame, int direction); int32 weaponMaxRange(int32 actornum); int32 weaponMinRange(int32 actornum); - void switchBenWeapon(void); + void switchBenWeapon(); void prepareScenePropScene(int32 scenePropNum, bool arg_4, bool arg_8); int32 calcBenDamage(bool arg_0, bool arg_4); int32 weaponDamage(int32 actornum); void proc47(int32 actornum, int32 val); - bool weaponBenIsEffective(void); + bool weaponBenIsEffective(); bool actor1StateFlags(int state); bool actor0StateFlags1(int state); bool actor0StateFlags2(int state); @@ -404,11 +404,11 @@ class Insane { void init_scenePropStruct(int32 n, int32 n1, int32 actornum, int32 sound, int32 trsId, byte r, byte g, byte b, int32 counter, int32 maxCounter, int32 index); - int32 setBenState(void); + int32 setBenState(); bool smlayer_actorNeedRedraw(int actornum, int actnum); - void reinitActors(void); + void reinitActors(); const char *handleTrsTag(int32 trsId); - void ouchSoundBen(void); + void ouchSoundBen(); int32 smush_setupSanWithFlu(const char *filename, int32 setupsan2, int32 step1, int32 step2, int32 setupsan1, byte *fluPtr, int32 numFrames); void smush_setupSanFromStart(const char *filename, int32 setupsan2, int32 step1, @@ -420,16 +420,16 @@ class Insane { void actor12Reaction(int32 buttons); void actor13Reaction(int32 buttons); void actor10Reaction(int32 buttons); - int32 actionEnemy(void); - int32 processKeyboard(void); - int32 processMouse(void); + int32 actionEnemy(); + int32 processKeyboard(); + int32 processMouse(); void setEnemyAnimation(int32 actornum, int anim); void chooseEnemyWeaponAnim(int32 buttons); - void switchEnemyWeapon(void); - void setEnemyState(void); + void switchEnemyWeapon(); + void setEnemyState(); int32 calcEnemyDamage(bool arg_0, bool arg_4); - void ouchSoundEnemy(void); - bool weaponEnemyIsEffective(void); + void ouchSoundEnemy(); + bool weaponEnemyIsEffective(); void iactScene1(byte *renderBitmap, int32 codecparam, int32 setupsan12, int32 setupsan13, Common::SeekableReadStream &b, int32 size, int32 flags, int16 par1, int16 par2, int16 par3, int16 par4); @@ -451,8 +451,8 @@ class Insane { bool isBitSet(int n); void setBit(int n); void clearBit(int n); - void chooseEnemy(void); - void removeEmptyEnemies(void); + void chooseEnemy(); + void removeEmptyEnemies(); void removeEnemyFromMetList(int32); }; } // End of namespace Insane diff --git a/engines/scumm/insane/insane_ben.cpp b/engines/scumm/insane/insane_ben.cpp index 0c7a3e250e..9ddb4c6670 100644 --- a/engines/scumm/insane/insane_ben.cpp +++ b/engines/scumm/insane/insane_ben.cpp @@ -123,7 +123,7 @@ void Insane::turnBen(bool controllable) { } } -int32 Insane::actionBen(void) { +int32 Insane::actionBen() { int32 buttons, tmp; bool doDamage = false; int sound; @@ -472,7 +472,7 @@ void Insane::drawSpeedyActor(int32 buttons) { _smlayer_room2); } -bool Insane::weaponBenIsEffective(void) { +bool Insane::weaponBenIsEffective() { if ((_actor[1].x - _actor[0].x > weaponMaxRange(0)) || (_actor[1].x - _actor[0].x < weaponMinRange(0)) || !_actor[1].kicking) @@ -1894,7 +1894,7 @@ void Insane::chooseBenWeaponAnim(int buttons) { } } -void Insane::switchBenWeapon(void) { +void Insane::switchBenWeapon() { do { _actor[0].weapon++; if (_actor[0].weapon > 7) @@ -1967,7 +1967,7 @@ void Insane::switchBenWeapon(void) { } } -int32 Insane::setBenState(void) { +int32 Insane::setBenState() { _actor[0].act[2].animTilt = -1000; switch (_actor[0].weapon) { @@ -2003,7 +2003,7 @@ int32 Insane::setBenState(void) { return _actor[0].act[2].state; } -void Insane::ouchSoundBen(void) { +void Insane::ouchSoundBen() { _actor[0].act[3].state = 52; if ((_vm->_game.features & GF_DEMO) && (_vm->_game.platform == Common::kPlatformPC)) { diff --git a/engines/scumm/insane/insane_enemy.cpp b/engines/scumm/insane/insane_enemy.cpp index 5087adcf51..2291b2c37b 100644 --- a/engines/scumm/insane/insane_enemy.cpp +++ b/engines/scumm/insane/insane_enemy.cpp @@ -1246,7 +1246,7 @@ int32 Insane::enemy8initializer(int32 actor1, int32 actor2, int32 probability) { } -void Insane::ouchSoundEnemy(void) { +void Insane::ouchSoundEnemy() { int32 tmp; _actor[1].act[3].state = 52; @@ -1538,7 +1538,7 @@ void Insane::chooseEnemyWeaponAnim(int32 buttons) { } } -void Insane::switchEnemyWeapon(void) { +void Insane::switchEnemyWeapon() { do { _actor[1].weapon++; if (_actor[1].weapon > 7) @@ -1573,7 +1573,7 @@ void Insane::switchEnemyWeapon(void) { } } -void Insane::setEnemyState(void) { +void Insane::setEnemyState() { if (_actor[1].lost) return; @@ -2589,7 +2589,7 @@ int32 Insane::calcEnemyDamage(bool arg_0, bool arg_4) { return 1; } -bool Insane::weaponEnemyIsEffective(void) { +bool Insane::weaponEnemyIsEffective() { if ((_actor[1].x - _actor[0].x > weaponMaxRange(1)) || (_actor[1].x - _actor[0].x < weaponMinRange(1)) || !_actor[0].kicking) @@ -2739,7 +2739,7 @@ void Insane::actor10Reaction(int32 buttons) { smlayer_putActor(1, 0, tmpx, tmpy, _smlayer_room); } -int32 Insane::actionEnemy(void) { +int32 Insane::actionEnemy() { int32 buttons; if (_actor[1].enemyHandler != -1) diff --git a/engines/scumm/insane/insane_iact.cpp b/engines/scumm/insane/insane_iact.cpp index f620994195..942256b1a4 100644 --- a/engines/scumm/insane/insane_iact.cpp +++ b/engines/scumm/insane/insane_iact.cpp @@ -173,7 +173,7 @@ void Insane::iactScene1(byte *renderBitmap, int32 codecparam, int32 setupsan12, } } -void Insane::chooseEnemy(void) { +void Insane::chooseEnemy() { if ((_vm->_game.features & GF_DEMO) && (_vm->_game.platform == Common::kPlatformPC)) { _currEnemy = EN_ROTT1; return; @@ -265,7 +265,7 @@ void Insane::chooseEnemy(void) { _currEnemy = en2; } -void Insane::removeEmptyEnemies(void) { +void Insane::removeEmptyEnemies() { if (_metEnemiesListTail > 0) { for (int i = 0; i < _metEnemiesListTail; i++) if (_enemy[i].isEmpty == 1) diff --git a/engines/scumm/insane/insane_scenes.cpp b/engines/scumm/insane/insane_scenes.cpp index 0b28d46b19..36a3f5a8b7 100644 --- a/engines/scumm/insane/insane_scenes.cpp +++ b/engines/scumm/insane/insane_scenes.cpp @@ -294,7 +294,7 @@ void Insane::stopSceneSounds(int sceneId) { return; } -void Insane::shutCurrentScene(void) { +void Insane::shutCurrentScene() { debugC(DEBUG_INSANE, "shutCurrentScene()"); _currScenePropIdx = 0; @@ -670,7 +670,7 @@ void Insane::setSceneCostumes(int sceneId) { } } -void Insane::setEnemyCostumes(void) { +void Insane::setEnemyCostumes() { int i; debugC(DEBUG_INSANE, "setEnemyCostumes(%d)", _currEnemy); @@ -807,7 +807,7 @@ void Insane::setEnemyCostumes(void) { smush_warpMouse(160, 100, -1); } -void Insane::procPreRendering(void) { +void Insane::procPreRendering() { _smush_isSanFileSetup = 0; // FIXME: This shouldn't be here switchSceneIfNeeded(); |