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authorMax Horn2011-05-14 23:50:18 +0200
committerMax Horn2011-05-14 23:50:43 +0200
commit82343f6649fed0a8b315e31c8b5177e4840b76e4 (patch)
treecb05cc97f12ce19bfd67aef9cc2cce7cdff9fa53 /engines/scumm/insane
parentefac5c42d7d6ec91440e7c03e8205ce474e5437d (diff)
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SCUMM: Remove some unused var warnings (see bug #3293800)
Diffstat (limited to 'engines/scumm/insane')
-rw-r--r--engines/scumm/insane/insane_enemy.cpp96
1 files changed, 41 insertions, 55 deletions
diff --git a/engines/scumm/insane/insane_enemy.cpp b/engines/scumm/insane/insane_enemy.cpp
index b26fa9d7fa..68766ab72c 100644
--- a/engines/scumm/insane/insane_enemy.cpp
+++ b/engines/scumm/insane/insane_enemy.cpp
@@ -88,14 +88,13 @@ int32 Insane::enemyHandler(int num, int32 actor1, int32 actor2, int32 probabilit
}
int32 Insane::enemy0handler(int32 actor1, int32 actor2, int32 probability) {
- int32 act1damage, act2damage, act1x, act2x, retval;
int32 dist;
- retval = 0;
- act1damage = _actor[actor1].damage; // ebx
- act2damage = _actor[actor2].damage; // ebp
- act1x = _actor[actor1].x; // esi
- act2x = _actor[actor2].x; // edi
+ int32 retval = 0;
+ int32 act1damage = _actor[actor1].damage; // ebx
+ int32 act2damage = _actor[actor2].damage; // ebp
+ int32 act1x = _actor[actor1].x; // esi
+ int32 act2x = _actor[actor2].x; // edi
if (!_actor[actor1].defunct) {
if (_enHdlVar[EN_ROTT1][1] > _enHdlVar[EN_ROTT1][2]) {
@@ -252,14 +251,13 @@ int32 Insane::enemy0initializer(int32 actor1, int32 actor2, int32 probability) {
}
int32 Insane::enemy1handler(int32 actor1, int32 actor2, int32 probability) {
- int32 act1damage, act2damage, act1x, act2x, retval;
int32 dist;
- retval = 0;
- act1damage = _actor[actor1].damage; // ebx
- act2damage = _actor[actor2].damage; // ebp
- act1x = _actor[actor1].x; // esi
- act2x = _actor[actor2].x; // edi
+ int32 retval = 0;
+ int32 act1damage = _actor[actor1].damage; // ebx
+ int32 act2damage = _actor[actor2].damage; // ebp
+ int32 act1x = _actor[actor1].x; // esi
+ int32 act2x = _actor[actor2].x; // edi
if (!_actor[actor1].defunct) {
if (_enHdlVar[EN_ROTT2][1] > _enHdlVar[EN_ROTT2][2]) {
@@ -397,14 +395,13 @@ int32 Insane::enemy1initializer(int32 actor1, int32 actor2, int32 probability) {
}
int32 Insane::enemy2handler(int32 actor1, int32 actor2, int32 probability) {
- int32 act1damage, act2damage, act1x, act2x, retval;
int32 dist;
- retval = 0;
- act1damage = _actor[actor1].damage; // ebx
- act2damage = _actor[actor2].damage; // ebp
- act1x = _actor[actor1].x; // esi
- act2x = _actor[actor2].x; // edi
+ int32 retval = 0;
+ int32 act1damage = _actor[actor1].damage; // ebx
+ int32 act2damage = _actor[actor2].damage; // ebp
+ int32 act1x = _actor[actor1].x; // esi
+ int32 act2x = _actor[actor2].x; // edi
if (!_actor[actor1].defunct) {
if (_enHdlVar[EN_ROTT3][1] > _enHdlVar[EN_ROTT3][2]) {
@@ -546,14 +543,13 @@ int32 Insane::enemy2initializer(int32 actor1, int32 actor2, int32 probability) {
}
int32 Insane::enemy3handler(int32 actor1, int32 actor2, int32 probability) {
- int32 act1damage, act2damage, act1x, act2x, retval;
int32 dist;
- retval = 0;
- act1damage = _actor[actor1].damage; // ebx
- act2damage = _actor[actor2].damage; // ebp
- act1x = _actor[actor1].x; // esi
- act2x = _actor[actor2].x; // edi
+ int32 retval = 0;
+ int32 act1damage = _actor[actor1].damage; // ebx
+ int32 act2damage = _actor[actor2].damage; // ebp
+ int32 act1x = _actor[actor1].x; // esi
+ int32 act2x = _actor[actor2].x; // edi
if (!_actor[actor1].defunct) {
if (_enHdlVar[EN_VULTF1][1] > _enHdlVar[EN_VULTF1][2]) {
@@ -703,14 +699,13 @@ int32 Insane::enemy3initializer(int32 actor1, int32 actor2, int32 probability) {
}
int32 Insane::enemy4handler(int32 actor1, int32 actor2, int32 probability) {
- int32 act1damage, act2damage, act1x, act2x, retval;
int32 dist;
- retval = 0;
- act1damage = _actor[actor1].damage; // ebx
- act2damage = _actor[actor2].damage; // ebp
- act1x = _actor[actor1].x; // esi
- act2x = _actor[actor2].x; // edi
+ int32 retval = 0;
+ int32 act1damage = _actor[actor1].damage; // ebx
+ int32 act2damage = _actor[actor2].damage; // ebp
+ int32 act1x = _actor[actor1].x; // esi
+ int32 act2x = _actor[actor2].x; // edi
if (!_actor[actor1].defunct) {
if (_enHdlVar[EN_VULTM1][1] > _enHdlVar[EN_VULTM1][2]) {
@@ -873,15 +868,12 @@ int32 Insane::enemy4initializer(int32 actor1, int32 actor2, int32 probability) {
}
int32 Insane::enemy5handler(int32 actor1, int32 actor2, int32 probability) {
- int32 act1damage, act1x, act2x, retval;
- int32 dist;
-
- retval = 0;
- act1damage = _actor[actor1].damage; // ebx
- act1x = _actor[actor1].x; // esi
- act2x = _actor[actor2].x; // ebp
+ int32 retval = 0;
+ int32 act1damage = _actor[actor1].damage; // ebx
+ int32 act1x = _actor[actor1].x; // esi
+ int32 act2x = _actor[actor2].x; // ebp
- dist = ABS(act1x - act2x);
+ int32 dist = ABS(act1x - act2x);
if (weaponMaxRange(actor1) >= dist) {
if (!_enHdlVar[EN_VULTF2][2])
@@ -1019,19 +1011,16 @@ int32 Insane::enemy5initializer(int32 actor1, int32 actor2, int32 probability) {
}
int32 Insane::enemy6handler(int32 actor1, int32 actor2, int32 probability) {
- int32 act1damage, act2damage, act1x, act2x, retval;
- int32 dist;
-
- retval = 0;
- act1damage = _actor[actor1].damage; // ebx //ebx
- act2damage = _actor[actor2].damage; // ebp // edi
- act1x = _actor[actor1].x; // esi
- act2x = _actor[actor2].x; // edi
+ int32 retval = 0;
+ int32 act1damage = _actor[actor1].damage; // ebx //ebx
+ //int32 act2damage = _actor[actor2].damage; // ebp // edi
+ int32 act1x = _actor[actor1].x; // esi
+ int32 act2x = _actor[actor2].x; // edi
if (_actor[actor2].weapon == INV_CHAINSAW)
retval = 1;
- dist = ABS(act1x - act2x);
+ int32 dist = ABS(act1x - act2x);
if (_actor[actor1].defunct) {
/* scenePropIdx[18] */
@@ -1160,15 +1149,12 @@ int32 Insane::enemy6initializer(int32 actor1, int32 actor2, int32 probability) {
}
int32 Insane::enemy7handler(int32 actor1, int32 actor2, int32 probability) {
- int32 act1damage, act1x, act2x, retval;
- int32 dist;
-
- retval = 0;
- act1damage = _actor[actor1].damage; // ebx
- act1x = _actor[actor1].x; // ebp, esi
- act2x = _actor[actor2].x; // edi
+ int32 retval = 0;
+ int32 act1damage = _actor[actor1].damage; // ebx
+ int32 act1x = _actor[actor1].x; // ebp, esi
+ int32 act2x = _actor[actor2].x; // edi
- dist = ABS(act1x - act2x);
+ int32 dist = ABS(act1x - act2x);
if (_enHdlVar[EN_CAVEFISH][1] >= 600) {
_enHdlVar[EN_CAVEFISH][2] = 1;