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authorTravis Howell2006-03-18 10:30:47 +0000
committerTravis Howell2006-03-18 10:30:47 +0000
commita379fe424c02cff2427750c0f5ac1898c7fe93df (patch)
tree6e920d7b8bba51826548d0e44b5390ae3400c18e /engines/scumm/intern.h
parent05ee5cf2bdca6b97b6cd7ce93bfbe80cfc9a61fe (diff)
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The camera position is always set by loadRoomWithEgo opcode in HE games, through cameraFollows. Fixes glitches when changing rooms in fbear and other early games.
svn-id: r21355
Diffstat (limited to 'engines/scumm/intern.h')
-rw-r--r--engines/scumm/intern.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/scumm/intern.h b/engines/scumm/intern.h
index 72a8eb53ba..cd666c1049 100644
--- a/engines/scumm/intern.h
+++ b/engines/scumm/intern.h
@@ -831,7 +831,7 @@ protected:
virtual void readIndexBlock(uint32 blocktype, uint32 itemsize);
virtual void setCameraAt(int pos_x, int pos_y);
- virtual void setCameraFollows(Actor *a);
+ virtual void setCameraFollows(Actor *a, bool setCamera = false);
virtual void moveCamera();
virtual void panCameraTo(int x, int y);