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author | Travis Howell | 2006-03-18 10:30:47 +0000 |
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committer | Travis Howell | 2006-03-18 10:30:47 +0000 |
commit | a379fe424c02cff2427750c0f5ac1898c7fe93df (patch) | |
tree | 6e920d7b8bba51826548d0e44b5390ae3400c18e /engines/scumm/intern.h | |
parent | 05ee5cf2bdca6b97b6cd7ce93bfbe80cfc9a61fe (diff) | |
download | scummvm-rg350-a379fe424c02cff2427750c0f5ac1898c7fe93df.tar.gz scummvm-rg350-a379fe424c02cff2427750c0f5ac1898c7fe93df.tar.bz2 scummvm-rg350-a379fe424c02cff2427750c0f5ac1898c7fe93df.zip |
The camera position is always set by loadRoomWithEgo opcode in HE games, through cameraFollows. Fixes glitches when changing rooms in fbear and other early games.
svn-id: r21355
Diffstat (limited to 'engines/scumm/intern.h')
-rw-r--r-- | engines/scumm/intern.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/scumm/intern.h b/engines/scumm/intern.h index 72a8eb53ba..cd666c1049 100644 --- a/engines/scumm/intern.h +++ b/engines/scumm/intern.h @@ -831,7 +831,7 @@ protected: virtual void readIndexBlock(uint32 blocktype, uint32 itemsize); virtual void setCameraAt(int pos_x, int pos_y); - virtual void setCameraFollows(Actor *a); + virtual void setCameraFollows(Actor *a, bool setCamera = false); virtual void moveCamera(); virtual void panCameraTo(int x, int y); |