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authorRobin Watts2007-07-10 20:20:50 +0000
committerRobin Watts2007-07-10 20:20:50 +0000
commitb1feb9c65c715862d70b25cfa4e37df3a912cac5 (patch)
tree35044ef853787c2de285f8fc0fce8a05b4ef80fa /engines/scumm/module.mk
parent6e77abc07f20736fe7d50d3f3f3211839c630b53 (diff)
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This commit adds a new build define USE_ARM_GFX_ASM (and sets it for the WinCE
and DS builds). This causes the scumm engines graphics code to call ARM routines to do drawStripToScreen and copy8col. These routines were originally written for the DS port, and have now been made available to any other ARM device out there that wants them. I've tested this change on WinCE, but can't test it on the DS as I don't have one. We know that the routines work there though. svn-id: r28016
Diffstat (limited to 'engines/scumm/module.mk')
-rw-r--r--engines/scumm/module.mk5
1 files changed, 5 insertions, 0 deletions
diff --git a/engines/scumm/module.mk b/engines/scumm/module.mk
index d8ef669410..a340f564b3 100644
--- a/engines/scumm/module.mk
+++ b/engines/scumm/module.mk
@@ -90,6 +90,11 @@ endif
endif
+ifdef USE_ARM_GFX_ASM
+MODULE_OBJS += \
+ gfxARM.o
+endif
+
ifndef DISABLE_HE
MODULE_OBJS += \
he/animation_he.o \