aboutsummaryrefslogtreecommitdiff
path: root/engines/scumm/object.cpp
diff options
context:
space:
mode:
authorFilippos Karapetis2012-11-06 14:18:44 +0200
committerFilippos Karapetis2012-11-06 14:18:44 +0200
commit023f6f10c7c88a118788503e6188b44c5fce2ce5 (patch)
treebb2a8fe0362a614e08a4f7daf736b14917d5c343 /engines/scumm/object.cpp
parentc34704972ece95bfbcf0c0837cf5b8102387194d (diff)
downloadscummvm-rg350-023f6f10c7c88a118788503e6188b44c5fce2ce5.tar.gz
scummvm-rg350-023f6f10c7c88a118788503e6188b44c5fce2ce5.tar.bz2
scummvm-rg350-023f6f10c7c88a118788503e6188b44c5fce2ce5.zip
SCUMM: Fix bug #3526089 - "SCUMM: ZAK Can't get objects in the bus on Mars"
This fixes a regression in V1/V2 games when no actor direction is set (like the Shuttle Bus scene in Zak V2). The regression was caused by commit de0b5f76749add219a6b667d5d2d69fb8a86d959. Thanks to digitall for his bisecting work, which aided a lot in finding the actual issue for this bug
Diffstat (limited to 'engines/scumm/object.cpp')
-rw-r--r--engines/scumm/object.cpp12
1 files changed, 8 insertions, 4 deletions
diff --git a/engines/scumm/object.cpp b/engines/scumm/object.cpp
index 77c75c4ad6..ed77a863cd 100644
--- a/engines/scumm/object.cpp
+++ b/engines/scumm/object.cpp
@@ -433,10 +433,14 @@ void ScummEngine::getObjectXYPos(int object, int &x, int &y, int &dir) {
y = od.y_pos + (int16)READ_LE_UINT16(&imhd->old.hotspot[state].y);
}
} else if (_game.version <= 2) {
- if (od.actordir) {
- x = od.walk_x;
- y = od.walk_y;
- } else {
+ x = od.walk_x;
+ y = od.walk_y;
+
+ // Adjust x, y when no actor direction is set, but only perform this
+ // adjustment for V0 games (e.g. MM C64), otherwise certain scenes in
+ // newer games are affected as well (e.g. the interior of the Shuttle
+ // Bus scene in Zak V2, where no actor is present). Refer to bug #3526089.
+ if (!od.actordir && _game.version == 0) {
x = od.x_pos + od.width / 2;
y = od.y_pos + od.height / 2;
}