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author | Willem Jan Palenstijn | 2013-04-18 23:55:01 +0200 |
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committer | Willem Jan Palenstijn | 2013-05-08 20:47:44 +0200 |
commit | 102299630901d08a44ef3aec367fcbcae065b9fe (patch) | |
tree | 98db4bbe0c54176c0a43e2f5076f8b3d63b8065c /engines/scumm/object.cpp | |
parent | 583f9abaf98f64895546b75573e9442ca47426e3 (diff) | |
parent | 78ba3210a57094086d44b25d5a8507c33ce9bef3 (diff) | |
download | scummvm-rg350-102299630901d08a44ef3aec367fcbcae065b9fe.tar.gz scummvm-rg350-102299630901d08a44ef3aec367fcbcae065b9fe.tar.bz2 scummvm-rg350-102299630901d08a44ef3aec367fcbcae065b9fe.zip |
Merge branch 'master'
Diffstat (limited to 'engines/scumm/object.cpp')
-rw-r--r-- | engines/scumm/object.cpp | 12 |
1 files changed, 8 insertions, 4 deletions
diff --git a/engines/scumm/object.cpp b/engines/scumm/object.cpp index 77c75c4ad6..ed77a863cd 100644 --- a/engines/scumm/object.cpp +++ b/engines/scumm/object.cpp @@ -433,10 +433,14 @@ void ScummEngine::getObjectXYPos(int object, int &x, int &y, int &dir) { y = od.y_pos + (int16)READ_LE_UINT16(&imhd->old.hotspot[state].y); } } else if (_game.version <= 2) { - if (od.actordir) { - x = od.walk_x; - y = od.walk_y; - } else { + x = od.walk_x; + y = od.walk_y; + + // Adjust x, y when no actor direction is set, but only perform this + // adjustment for V0 games (e.g. MM C64), otherwise certain scenes in + // newer games are affected as well (e.g. the interior of the Shuttle + // Bus scene in Zak V2, where no actor is present). Refer to bug #3526089. + if (!od.actordir && _game.version == 0) { x = od.x_pos + od.width / 2; y = od.y_pos + od.height / 2; } |