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authorTravis Howell2007-03-03 23:02:54 +0000
committerTravis Howell2007-03-03 23:02:54 +0000
commit8e70329ce3d550a621843ffc055e416797e6054d (patch)
tree7a867653f8b8a55e0249be1e5d03dc8544381181 /engines/scumm/object.cpp
parent5cee9799f1f0684ac0947be7a1747021435148ba (diff)
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Fix level selection in PC Engine version of Loom.
svn-id: r25954
Diffstat (limited to 'engines/scumm/object.cpp')
-rw-r--r--engines/scumm/object.cpp42
1 files changed, 28 insertions, 14 deletions
diff --git a/engines/scumm/object.cpp b/engines/scumm/object.cpp
index db3155d6e2..3667bee35f 100644
--- a/engines/scumm/object.cpp
+++ b/engines/scumm/object.cpp
@@ -900,27 +900,41 @@ void ScummEngine_v4::resetRoomObject(ObjectData *od, const byte *room, const byt
od->obj_nr = READ_LE_UINT16(ptr + 6);
- od->x_pos = *(ptr + 9) * 8;
- od->y_pos = ((*(ptr + 10)) & 0x7F) * 8;
+ if (_game.id == GID_LOOM && _game.platform == Common::kPlatformPCEngine) {
+ od->x_pos = *(ptr + 8) * 8;
+ od->y_pos = ((*(ptr + 9)) & 0x7F) * 8;
- od->parentstate = (*(ptr + 10) & 0x80) ? 1 : 0;
- if (_game.version <= 2)
- od->parentstate *= 8;
-
- od->width = *(ptr + 11) * 8;
-
- od->parent = *(ptr + 12);
+ od->parentstate = (*(ptr + 11) & 0x80) ? 1 : 0;
+ od->width = *(ptr + 10) * 8;
- if (_game.version <= 2) {
+ od->parent = *(ptr + 11);
od->walk_x = *(ptr + 13) * 8;
od->walk_y = (*(ptr + 14) & 0x1f) * 8;
od->actordir = (*(ptr + 15)) & 7;
od->height = *(ptr + 15) & 0xf8;
} else {
- od->walk_x = READ_LE_UINT16(ptr + 13);
- od->walk_y = READ_LE_UINT16(ptr + 15);
- od->actordir = (*(ptr + 17)) & 7;
- od->height = *(ptr + 17) & 0xf8;
+ od->x_pos = *(ptr + 9) * 8;
+ od->y_pos = ((*(ptr + 10)) & 0x7F) * 8;
+
+ od->parentstate = (*(ptr + 10) & 0x80) ? 1 : 0;
+ if (_game.version <= 2)
+ od->parentstate *= 8;
+
+ od->width = *(ptr + 11) * 8;
+
+ od->parent = *(ptr + 12);
+
+ if (_game.version <= 2) {
+ od->walk_x = *(ptr + 13) * 8;
+ od->walk_y = (*(ptr + 14) & 0x1f) * 8;
+ od->actordir = (*(ptr + 15)) & 7;
+ od->height = *(ptr + 15) & 0xf8;
+ } else {
+ od->walk_x = READ_LE_UINT16(ptr + 13);
+ od->walk_y = READ_LE_UINT16(ptr + 15);
+ od->actordir = (*(ptr + 17)) & 7;
+ od->height = *(ptr + 17) & 0xf8;
+ }
}
}