aboutsummaryrefslogtreecommitdiff
path: root/engines/scumm/player/v2.h
diff options
context:
space:
mode:
authorFilippos Karapetis2013-11-01 06:57:20 +0200
committerFilippos Karapetis2013-11-01 06:57:53 +0200
commit651bf899399de2b5c2d8e62a5bb4964b037950d2 (patch)
tree103dfc3e6677e7d5c26e13e8866648782f226247 /engines/scumm/player/v2.h
parent37d4316a4014970171dfea8fc19f8c9e978e9102 (diff)
downloadscummvm-rg350-651bf899399de2b5c2d8e62a5bb4964b037950d2.tar.gz
scummvm-rg350-651bf899399de2b5c2d8e62a5bb4964b037950d2.tar.bz2
scummvm-rg350-651bf899399de2b5c2d8e62a5bb4964b037950d2.zip
SCUMM: Move all players to a separate "player" directory
There are 34 player .cpp/.h player files, so they have been placed in their own directory, to logically separate them from the rest of the engine
Diffstat (limited to 'engines/scumm/player/v2.h')
-rw-r--r--engines/scumm/player/v2.h72
1 files changed, 72 insertions, 0 deletions
diff --git a/engines/scumm/player/v2.h b/engines/scumm/player/v2.h
new file mode 100644
index 0000000000..e23f74cb31
--- /dev/null
+++ b/engines/scumm/player/v2.h
@@ -0,0 +1,72 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef SCUMM_PLAYER_V2_H
+#define SCUMM_PLAYER_V2_H
+
+#include "scumm/player/v2base.h"
+
+namespace Scumm {
+
+/**
+ * Scumm V2 PC-Speaker MIDI driver.
+ * This simulates the pc speaker sound, which is driven by the 8253 (square
+ * wave generator) and a low-band filter.
+ */
+class Player_V2 : public Player_V2Base {
+public:
+ Player_V2(ScummEngine *scumm, Audio::Mixer *mixer, bool pcjr);
+ virtual ~Player_V2();
+
+ // MusicEngine API
+ virtual void setMusicVolume(int vol);
+ virtual void startSound(int sound);
+ virtual void stopSound(int sound);
+ virtual void stopAllSounds();
+// virtual int getMusicTimer();
+ virtual int getSoundStatus(int sound) const;
+
+ // AudioStream API
+ virtual int readBuffer(int16 *buffer, const int numSamples);
+
+protected:
+ unsigned int _update_step;
+ unsigned int _decay;
+ int _level;
+ unsigned int _RNG;
+ unsigned int _volumetable[16];
+
+ int _timer_count[4];
+ int _timer_output;
+
+protected:
+ virtual void generateSpkSamples(int16 *data, uint len);
+ virtual void generatePCjrSamples(int16 *data, uint len);
+
+ void lowPassFilter(int16 *data, uint len);
+ void squareGenerator(int channel, int freq, int vol,
+ int noiseFeedback, int16 *sample, uint len);
+};
+
+} // End of namespace Scumm
+
+#endif