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authorFilippos Karapetis2013-11-01 06:57:20 +0200
committerFilippos Karapetis2013-11-01 06:57:53 +0200
commit651bf899399de2b5c2d8e62a5bb4964b037950d2 (patch)
tree103dfc3e6677e7d5c26e13e8866648782f226247 /engines/scumm/player/v3a.h
parent37d4316a4014970171dfea8fc19f8c9e978e9102 (diff)
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SCUMM: Move all players to a separate "player" directory
There are 34 player .cpp/.h player files, so they have been placed in their own directory, to logically separate them from the rest of the engine
Diffstat (limited to 'engines/scumm/player/v3a.h')
-rw-r--r--engines/scumm/player/v3a.h101
1 files changed, 101 insertions, 0 deletions
diff --git a/engines/scumm/player/v3a.h b/engines/scumm/player/v3a.h
new file mode 100644
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--- /dev/null
+++ b/engines/scumm/player/v3a.h
@@ -0,0 +1,101 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef SCUMM_PLAYER_V3A_H
+#define SCUMM_PLAYER_V3A_H
+
+#include "common/scummsys.h"
+#include "scumm/music.h"
+#include "scumm/player/mod.h"
+
+class Mixer;
+
+namespace Scumm {
+
+class ScummEngine;
+
+/**
+ * Scumm V3 Amiga sound/music driver.
+ */
+class Player_V3A : public MusicEngine {
+public:
+ Player_V3A(ScummEngine *scumm, Audio::Mixer *mixer);
+ virtual ~Player_V3A();
+
+ virtual void setMusicVolume(int vol);
+ virtual void startSound(int sound);
+ virtual void stopSound(int sound);
+ virtual void stopAllSounds();
+ virtual int getMusicTimer();
+ virtual int getSoundStatus(int sound) const;
+
+private:
+ enum {
+ V3A_MAXMUS = 24,
+ V3A_MAXSFX = 16
+ };
+
+ struct musChan {
+ int id;
+ int dur;
+ };
+
+ struct sfxChan {
+ int id;
+ int dur;
+ uint32 rate;
+ int32 delta;
+ };
+
+ struct instData {
+ char *_idat[6];
+ uint16 _ilen[6];
+ char *_ldat[6];
+ uint16 _llen[6];
+ uint16 _oct[6];
+ int16 _pitadjust;
+ };
+
+ ScummEngine *_vm;
+ Player_MOD *_mod;
+
+ musChan _mus[V3A_MAXMUS];
+ sfxChan _sfx[V3A_MAXSFX];
+
+ int _curSong;
+ uint8 *_songData;
+ uint16 _songPtr;
+ uint16 _songDelay;
+ int _music_timer;
+ bool _isinit;
+
+ instData **_wavetable;
+
+ int getMusChan (int id = 0) const;
+ int getSfxChan (int id = 0) const;
+ static void update_proc(void *param);
+ void playMusic();
+};
+
+} // End of namespace Scumm
+
+#endif