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authorJohannes Schickel2013-05-03 00:58:32 +0200
committerJohannes Schickel2013-07-24 03:28:47 +0200
commit80ab4c524295ba2cdec3a297919653eda4133ed3 (patch)
treefa334033800bd44660e7570b58c910fac6a9c1e9 /engines/scumm/player_ad.cpp
parente19656464c779558a8bc201cb97b924edcf91ea1 (diff)
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SCUMM: Implement original AD AdLib output.
This implements the original AD output and enables it for Indy3 and Loom DOS. It is not enabled for Monkey Island DOS because it would break multi MIDI support. However, there are also drawbacks for Indy3. In the catacombs we were able to play sfx (Indy walking around) and the background music at once. This was not supported in the original player and thus also does not work with this reimplementation. This fixes bug #2027877 "INDY3: Non-Looping Sound Effects". This fixes bug #1159581 "ADLIB: Adlib Emulation doesn't Respect Volume Settings" for Indy3 and Loom.
Diffstat (limited to 'engines/scumm/player_ad.cpp')
-rw-r--r--engines/scumm/player_ad.cpp959
1 files changed, 959 insertions, 0 deletions
diff --git a/engines/scumm/player_ad.cpp b/engines/scumm/player_ad.cpp
new file mode 100644
index 0000000000..ed368afbf6
--- /dev/null
+++ b/engines/scumm/player_ad.cpp
@@ -0,0 +1,959 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "scumm/player_ad.h"
+#include "scumm/imuse/imuse.h"
+#include "scumm/scumm.h"
+#include "scumm/resource.h"
+
+#include "audio/fmopl.h"
+
+#include "common/textconsole.h"
+#include "common/config-manager.h"
+
+namespace Scumm {
+
+#define AD_CALLBACK_FREQUENCY 472
+
+Player_AD::Player_AD(ScummEngine *scumm, Audio::Mixer *mixer)
+ : _vm(scumm), _mixer(mixer), _rate(mixer->getOutputRate()) {
+ _opl2 = OPL::Config::create();
+ if (!_opl2->init(_rate)) {
+ error("Could not initialize OPL2 emulator");
+ }
+
+ _samplesPerCallback = _rate / AD_CALLBACK_FREQUENCY;
+ _samplesPerCallbackRemainder = _rate % AD_CALLBACK_FREQUENCY;
+ _samplesTillCallback = 0;
+ _samplesTillCallbackRemainder = 0;
+
+ memset(_registerBackUpTable, 0, sizeof(_registerBackUpTable));
+ writeReg(0x01, 0x00);
+ writeReg(0xBD, 0x00);
+ writeReg(0x08, 0x00);
+ writeReg(0x01, 0x20);
+
+ _mixer->playStream(Audio::Mixer::kPlainSoundType, &_soundHandle, this, -1, Audio::Mixer::kMaxChannelVolume, 0, DisposeAfterUse::NO, true);
+
+ _engineMusicTimer = 0;
+ _soundPlaying = -1;
+
+ _curOffset = 0;
+
+ _sfxTimer = 4;
+ _rndSeed = 1;
+
+ memset(_channels, 0, sizeof(_channels));
+ memset(_sfxResource, 0, sizeof(_sfxResource));
+ memset(_sfxPriority, 0, sizeof(_sfxPriority));
+}
+
+Player_AD::~Player_AD() {
+ _mixer->stopHandle(_soundHandle);
+
+ stopAllSounds();
+ Common::StackLock lock(_mutex);
+ delete _opl2;
+ _opl2 = 0;
+}
+
+void Player_AD::setMusicVolume(int vol) {
+ // HACK: We ignore the parameter and set up the volume specified in the
+ // config manager. This allows us to differentiate between music and sfx
+ // volume changes.
+ setupVolume();
+}
+
+void Player_AD::startSound(int sound) {
+ Common::StackLock lock(_mutex);
+
+ // Query the sound resource
+ const byte *res = _vm->getResourceAddress(rtSound, sound);
+
+ if (res[2] == 0x80) {
+ // Stop the current sounds
+ stopAllSounds();
+
+ // Lock the new music resource
+ _soundPlaying = sound;
+ _vm->_res->lock(rtSound, _soundPlaying);
+
+ // Start the new music resource
+ _resource = res;
+ startMusic();
+ } else {
+ // Only try to start a sfx when no music is playing.
+ if (_soundPlaying == -1) {
+ const byte priority = res[0];
+ const byte channel = res[1];
+
+ // Check for out of bounds access
+ if (channel >= 3) {
+ warning("AdLib sfx resource %d uses channel %d", sound, channel);
+ return;
+ }
+
+ // Check whether the channel is free or the priority of the new
+ // sfx resource is above the old one.
+ if (_channels[channel * 3 + 0].state
+ || _channels[channel * 3 + 1].state
+ || _channels[channel * 3 + 2].state) {
+ if (_sfxPriority[channel] > priority) {
+ return;
+ }
+ }
+
+ // Lock the new resource
+ _sfxResource[channel] = sound;
+ _sfxPriority[channel] = priority;
+ _vm->_res->lock(rtSound, sound);
+
+ // Start the actual sfx resource
+ _resource = res;
+ startSfx();
+ }
+ }
+
+ // Setup the sound volume
+ setupVolume();
+}
+
+void Player_AD::stopSound(int sound) {
+ Common::StackLock lock(_mutex);
+
+ if (sound == _soundPlaying) {
+ stopAllSounds();
+ } else {
+ for (int i = 0; i < 3; ++i) {
+ if (_sfxResource[i] == sound) {
+ if (_channels[i * 3 + 0].state
+ || _channels[i * 3 + 1].state
+ || _channels[i * 3 + 2].state) {
+ // Unlock the sound resource
+ _vm->_res->unlock(rtSound, sound);
+
+ // Stop the actual sfx playback
+ _channels[i * 3 + 0].state = 0;
+ _channels[i * 3 + 1].state = 0;
+ _channels[i * 3 + 2].state = 0;
+ clearChannel(i * 3 + 0);
+ clearChannel(i * 3 + 1);
+ clearChannel(i * 3 + 2);
+ }
+ }
+ }
+ }
+}
+
+void Player_AD::stopAllSounds() {
+ Common::StackLock lock(_mutex);
+
+ // Unlock the music resource if present
+ if (_soundPlaying != -1) {
+ _vm->_res->unlock(rtSound, _soundPlaying);
+ _soundPlaying = -1;
+ }
+
+ // Stop the music playback
+ _curOffset = 0;
+
+ // Unloack all used sfx resources
+ for (int i = 0; i < 3; ++i) {
+ if (_channels[i * 3 + 0].state || _channels[i * 3 + 1].state || _channels[i * 3 + 2].state) {
+ _vm->_res->unlock(rtSound, _sfxResource[i]);
+ }
+ }
+
+ // Reset all the sfx channels
+ for (int i = 0; i < 9; ++i) {
+ _channels[i].state = 0;
+ clearChannel(i);
+ }
+
+ writeReg(0xBD, 0x00);
+}
+
+int Player_AD::getMusicTimer() {
+ return _engineMusicTimer;
+}
+
+int Player_AD::getSoundStatus(int sound) const {
+ return (sound == _soundPlaying);
+}
+
+void Player_AD::saveLoadWithSerializer(Serializer *ser) {
+ Common::StackLock lock(_mutex);
+
+ if (ser->getVersion() < VER(95)) {
+ IMuse *dummyImuse = IMuse::create(_vm->_system, NULL, NULL);
+ dummyImuse->save_or_load(ser, _vm, false);
+ delete dummyImuse;
+ return;
+ }
+
+ // TODO: Be nicer than the original and save the data to continue the
+ // currently played sound resources on load?
+}
+
+int Player_AD::readBuffer(int16 *buffer, const int numSamples) {
+ Common::StackLock lock(_mutex);
+
+ int len = numSamples;
+
+ while (len > 0) {
+ if (!_samplesTillCallback) {
+ // Run the update callback for music or sfx depending on which is
+ // active.
+ if (_curOffset) {
+ updateMusic();
+ } else {
+ updateSfx();
+ }
+
+ _samplesTillCallback = _samplesPerCallback;
+ _samplesTillCallbackRemainder += _samplesPerCallbackRemainder;
+ if (_samplesTillCallbackRemainder >= AD_CALLBACK_FREQUENCY) {
+ ++_samplesTillCallback;
+ _samplesTillCallbackRemainder -= AD_CALLBACK_FREQUENCY;
+ }
+ }
+
+ const int samplesToRead = MIN(len, _samplesTillCallback);
+ _opl2->readBuffer(buffer, samplesToRead);
+
+ buffer += samplesToRead;
+ len -= samplesToRead;
+ _samplesTillCallback -= samplesToRead;
+ }
+
+ return numSamples;
+}
+
+void Player_AD::setupVolume() {
+ // Setup the correct volume
+ int soundVolumeMusic = CLIP<int>(ConfMan.getInt("music_volume"), 0, Audio::Mixer::kMaxChannelVolume);
+ int soundVolumeSfx = CLIP<int>(ConfMan.getInt("sfx_volume"), 0, Audio::Mixer::kMaxChannelVolume);
+ if (ConfMan.hasKey("mute")) {
+ if (ConfMan.getBool("mute")) {
+ soundVolumeMusic = 0;
+ soundVolumeSfx = 0;
+ }
+ }
+
+ // In case a music is being played set the music volume. Set the sfx
+ // volume otherwise. This is safe because in the latter case either
+ // sfx are playing or there is no sound being played at all.
+ if (_soundPlaying != -1) {
+ _mixer->setChannelVolume(_soundHandle, soundVolumeMusic);
+ } else {
+ _mixer->setChannelVolume(_soundHandle, soundVolumeSfx);
+ }
+}
+
+void Player_AD::writeReg(int r, int v) {
+ if (r >= 0 && r < ARRAYSIZE(_registerBackUpTable)) {
+ _registerBackUpTable[r] = v;
+ }
+ _opl2->writeReg(r, v);
+}
+
+uint8 Player_AD::readReg(int r) const {
+ if (r >= 0 && r < ARRAYSIZE(_registerBackUpTable)) {
+ return _registerBackUpTable[r];
+ } else {
+ return 0;
+ }
+}
+
+void Player_AD::setupChannel(const uint channel, const byte *instrOffset) {
+ instrOffset += 2;
+ writeReg(0xC0 + channel, *instrOffset++);
+ setupOperator(_operatorOffsetTable[channel * 2 + 0], instrOffset);
+ setupOperator(_operatorOffsetTable[channel * 2 + 1], instrOffset);
+}
+
+void Player_AD::setupOperator(const uint opr, const byte *&instrOffset) {
+ writeReg(0x20 + opr, *instrOffset++);
+ writeReg(0x40 + opr, *instrOffset++);
+ writeReg(0x60 + opr, *instrOffset++);
+ writeReg(0x80 + opr, *instrOffset++);
+ writeReg(0xE0 + opr, *instrOffset++);
+}
+
+const int Player_AD::_operatorOffsetTable[18] = {
+ 0, 3, 1, 4,
+ 2, 5, 8, 11,
+ 9, 12, 10, 13,
+ 16, 19, 17, 20,
+ 18, 21
+};
+
+// Music
+
+void Player_AD::startMusic() {
+ memset(_instrumentOffset, 0, sizeof(_instrumentOffset));
+ memset(_channelLastEvent, 0, sizeof(_channelLastEvent));
+ memset(_channelFrequency, 0, sizeof(_channelFrequency));
+ memset(_channelB0Reg, 0, sizeof(_channelB0Reg));
+
+ _voiceChannels = 0;
+ uint instruments = _resource[10];
+ for (uint i = 0; i < instruments; ++i) {
+ const int instrIndex = _resource[11 + i] - 1;
+ if (0 <= instrIndex && instrIndex < 16) {
+ _instrumentOffset[instrIndex] = i * 16 + 16 + 3;
+ _voiceChannels |= _resource[_instrumentOffset[instrIndex] + 13];
+ }
+ }
+
+ if (_voiceChannels) {
+ _mdvdrState = 0x20;
+ _voiceChannels = 6;
+ } else {
+ _mdvdrState = 0;
+ _voiceChannels = 9;
+ }
+
+ _curOffset = 0x93;
+ // TODO: is this the same for Loom?
+ _nextEventTimer = 40;
+ _engineMusicTimer = 0;
+ _internalMusicTimer = 0;
+ _musicTimer = 0;
+
+ writeReg(0xBD, _mdvdrState);
+
+ const bool isLoom = (_vm->_game.id == GID_LOOM);
+ _timerLimit = isLoom ? 473 : 256;
+ _musicTicks = _resource[3] * (isLoom ? 2 : 1);
+ _loopFlag = (_resource[4] == 0);
+ _musicLoopStart = READ_LE_UINT16(_resource + 5);
+}
+
+void Player_AD::updateMusic() {
+ _musicTimer += _musicTicks;
+ if (_musicTimer < _timerLimit) {
+ return;
+ }
+ _musicTimer -= _timerLimit;
+
+ ++_internalMusicTimer;
+ if (_internalMusicTimer > 120) {
+ _internalMusicTimer = 0;
+ ++_engineMusicTimer;
+ }
+
+ --_nextEventTimer;
+ if (_nextEventTimer) {
+ return;
+ }
+
+ while (true) {
+ uint command = _resource[_curOffset++];
+ if (command == 0xFF) {
+ // META EVENT
+ // Get the command number.
+ command = _resource[_curOffset++];
+ if (command == 47) {
+ // End of track
+ if (_loopFlag) {
+ // In case the track is looping jump to the start.
+ _curOffset = _musicLoopStart;
+ _nextEventTimer = 0;
+ } else {
+ // Otherwise completely stop playback.
+ stopAllSounds();
+ }
+ return;
+ } else if (command == 88) {
+ // This is proposedly a debug information insertion. The CMS
+ // player code handles this differently, but is still using
+ // the same resources...
+ _curOffset += 5;
+ } else if (command == 81) {
+ // Change tempo. This is used exclusively in Loom.
+ const uint timing = _resource[_curOffset + 2] | (_resource[_curOffset + 1] << 8);
+ _musicTicks = 0x73000 / timing;
+ command = _resource[_curOffset++];
+ _curOffset += command;
+ } else {
+ // In case an unknown meta event occurs just skip over the
+ // data by using the length supplied.
+ command = _resource[_curOffset++];
+ _curOffset += command;
+ }
+ } else {
+ if (command >= 0x90) {
+ // NOTE ON
+ // Extract the channel number and save it in command.
+ command -= 0x90;
+
+ const uint instrOffset = _instrumentOffset[command];
+ if (instrOffset) {
+ if (_resource[instrOffset + 13] != 0) {
+ setupRhythm(_resource[instrOffset + 13], instrOffset);
+ } else {
+ int channel = findFreeChannel();
+ if (channel != -1) {
+ noteOff(channel);
+ setupChannel(channel, instrOffset);
+ _channelLastEvent[channel] = command + 0x90;
+ _channelFrequency[channel] = _resource[_curOffset];
+ setupFrequency(channel, _resource[_curOffset]);
+ }
+ }
+ }
+ } else {
+ // NOTE OFF
+ const uint note = _resource[_curOffset];
+ command += 0x10;
+
+ // Find the output channel which plays the note.
+ uint channel = 0xFF;
+ for (uint i = 0; i < _voiceChannels; ++i) {
+ if (_channelFrequency[i] == note && _channelLastEvent[i] == command) {
+ channel = i;
+ break;
+ }
+ }
+
+ if (channel != 0xFF) {
+ // In case a output channel playing the note was found,
+ // stop it.
+ noteOff(channel);
+ } else {
+ // In case there is no such note this will disable the
+ // rhythm instrument played on the channel.
+ command -= 0x90;
+ const uint instrOffset = _instrumentOffset[command];
+ if (instrOffset && _resource[instrOffset + 13] != 0) {
+ const uint rhythmInstr = _resource[instrOffset + 13];
+ if (rhythmInstr < 6) {
+ _mdvdrState &= _mdvdrTable[rhythmInstr] ^ 0xFF;
+ writeReg(0xBD, _mdvdrState);
+ }
+ }
+ }
+ }
+
+ _curOffset += 2;
+ }
+
+ // In case there is a delay till the next event stop handling.
+ if (_resource[_curOffset] != 0) {
+ break;
+ }
+ ++_curOffset;
+ }
+
+ _nextEventTimer = _resource[_curOffset++];
+ if (_nextEventTimer & 0x80) {
+ _nextEventTimer -= 0x80;
+ _nextEventTimer <<= 7;
+ _nextEventTimer |= _resource[_curOffset++];
+ }
+
+ _nextEventTimer >>= (_vm->_game.id == GID_LOOM) ? 2 : 1;
+ if (!_nextEventTimer) {
+ _nextEventTimer = 1;
+ }
+}
+
+void Player_AD::noteOff(uint channel) {
+ _channelLastEvent[channel] = 0;
+ writeReg(0xB0 + channel, _channelB0Reg[channel] & 0xDF);
+}
+
+int Player_AD::findFreeChannel() {
+ for (uint i = 0; i < _voiceChannels; ++i) {
+ if (!_channelLastEvent[i]) {
+ return i;
+ }
+ }
+
+ return -1;
+}
+
+void Player_AD::setupFrequency(uint channel, int8 frequency) {
+ frequency -= 31;
+ if (frequency < 0) {
+ frequency = 0;
+ }
+
+ uint octave = 0;
+ while (frequency >= 12) {
+ frequency -= 12;
+ ++octave;
+ }
+
+ const uint noteFrequency = _noteFrequencies[frequency];
+ octave <<= 2;
+ octave |= noteFrequency >> 8;
+ octave |= 0x20;
+ writeReg(0xA0 + channel, noteFrequency & 0xFF);
+ _channelB0Reg[channel] = octave;
+ writeReg(0xB0 + channel, octave);
+}
+
+void Player_AD::setupRhythm(uint rhythmInstr, uint instrOffset) {
+ if (rhythmInstr == 1) {
+ setupChannel(6, instrOffset);
+ writeReg(0xA6, _resource[instrOffset++]);
+ writeReg(0xB6, _resource[instrOffset] & 0xDF);
+ _mdvdrState |= 0x10;
+ writeReg(0xBD, _mdvdrState);
+ } else if (rhythmInstr < 6) {
+ const byte *secondOperatorOffset = _resource + instrOffset + 8;
+ setupOperator(_rhythmOperatorTable[rhythmInstr], secondOperatorOffset);
+ writeReg(0xA0 + _rhythmChannelTable[rhythmInstr], _resource[instrOffset++]);
+ writeReg(0xB0 + _rhythmChannelTable[rhythmInstr], _resource[instrOffset++] & 0xDF);
+ writeReg(0xC0 + _rhythmChannelTable[rhythmInstr], _resource[instrOffset]);
+ _mdvdrState |= _mdvdrTable[rhythmInstr];
+ writeReg(0xBD, _mdvdrState);
+ }
+}
+
+const uint Player_AD::_noteFrequencies[12] = {
+ 0x200, 0x21E, 0x23F, 0x261,
+ 0x285, 0x2AB, 0x2D4, 0x300,
+ 0x32E, 0x35E, 0x390, 0x3C7
+};
+
+const uint Player_AD::_mdvdrTable[6] = {
+ 0x00, 0x10, 0x08, 0x04, 0x02, 0x01
+};
+
+const uint Player_AD::_rhythmOperatorTable[6] = {
+ 0x00, 0x00, 0x14, 0x12, 0x15, 0x11
+};
+
+const uint Player_AD::_rhythmChannelTable[6] = {
+ 0x00, 0x00, 0x07, 0x08, 0x08, 0x07
+};
+
+// SFX
+
+void Player_AD::startSfx() {
+ writeReg(0xBD, 0x00);
+
+ // The second byte of the resource defines the logical channel where
+ // the sound effect should be played.
+ const int startChannel = _resource[1] * 3;
+
+ // Clear the channel.
+ _channels[startChannel + 0].state = 0;
+ _channels[startChannel + 1].state = 0;
+ _channels[startChannel + 2].state = 0;
+
+ clearChannel(startChannel + 0);
+ clearChannel(startChannel + 1);
+ clearChannel(startChannel + 2);
+
+ // Set up the first channel to pick up playback.
+ _channels[startChannel].currentOffset = _channels[startChannel].startOffset = _resource + 2;
+ _channels[startChannel].state = 1;
+
+ // Scan for the start of the other channels and set them up if required.
+ int curChannel = startChannel + 1;
+ const byte *bufferPosition = _resource + 2;
+ uint8 command = 0;
+ while ((command = *bufferPosition) != 0xFF) {
+ switch (command) {
+ case 1:
+ // INSTRUMENT DEFINITION
+ bufferPosition += 15;
+ break;
+
+ case 2:
+ // NOTE DEFINITION
+ bufferPosition += 11;
+ break;
+
+ case 0x80:
+ // LOOP
+ bufferPosition += 1;
+ break;
+
+ default:
+ // START OF CHANNEL
+ bufferPosition += 1;
+ _channels[curChannel].currentOffset = bufferPosition;
+ _channels[curChannel].startOffset = bufferPosition;
+ _channels[curChannel].state = 1;
+ ++curChannel;
+ break;
+ }
+ }
+}
+
+void Player_AD::updateSfx() {
+ if (--_sfxTimer) {
+ return;
+ }
+ _sfxTimer = 4;
+
+ for (int i = 0; i <= 9; ++i) {
+ if (!_channels[i].state) {
+ continue;
+ }
+
+ updateChannel(i);
+ }
+}
+
+void Player_AD::clearChannel(int channel) {
+ writeReg(0xA0 + channel, 0x00);
+ writeReg(0xB0 + channel, 0x00);
+}
+
+void Player_AD::updateChannel(int channel) {
+ if (_channels[channel].state == 1) {
+ parseSlot(channel);
+ } else {
+ updateSlot(channel);
+ }
+}
+
+void Player_AD::parseSlot(int channel) {
+ while (true) {
+ const byte *curOffset = _channels[channel].currentOffset;
+
+ switch (*curOffset) {
+ case 1:
+ // INSTRUMENT DEFINITION
+ ++curOffset;
+ _channels[channel].instrumentData[0] = *(curOffset + 0);
+ _channels[channel].instrumentData[1] = *(curOffset + 2);
+ _channels[channel].instrumentData[2] = *(curOffset + 9);
+ _channels[channel].instrumentData[3] = *(curOffset + 8);
+ _channels[channel].instrumentData[4] = *(curOffset + 4);
+ _channels[channel].instrumentData[5] = *(curOffset + 3);
+ _channels[channel].instrumentData[6] = 0;
+
+ setupChannel(channel, curOffset);
+
+ writeReg(0xA0 + channel, *(curOffset + 0));
+ writeReg(0xB0 + channel, *(curOffset + 1) & 0xDF);
+
+ _channels[channel].currentOffset += 15;
+ break;
+
+ case 2:
+ // NOTE DEFINITION
+ ++curOffset;
+ _channels[channel].state = 2;
+ noteOffOn(channel);
+ parseNote(channel, 0, curOffset);
+ parseNote(channel, 1, curOffset);
+ return;
+
+ case 0x80:
+ // LOOP
+ _channels[channel].currentOffset = _channels[channel].startOffset;
+ break;
+
+ default:
+ // START OF CHANNEL
+ // When we encounter a start of another channel while playback
+ // it means that the current channel is finished. Thus, we will
+ // stop it.
+ clearChannel(channel);
+ _channels[channel].state = 0;
+
+ // If no channel of the sound effect is playing anymore, unlock
+ // the resource.
+ channel /= 3;
+ if (!_channels[channel + 0].state
+ && !_channels[channel + 1].state
+ && !_channels[channel + 2].state) {
+ _vm->_res->unlock(rtSound, _sfxResource[channel]);
+ }
+ return;
+ }
+ }
+}
+
+void Player_AD::updateSlot(int channel) {
+ const byte *curOffset = _channels[channel].currentOffset + 1;
+
+ for (int num = 0; num <= 1; ++num, curOffset += 5) {
+ if (!(*curOffset & 0x80)) {
+ continue;
+ }
+
+ const int note = channel * 2 + num;
+ bool updateNote = false;
+
+ if (_notes[note].state == 2) {
+ if (!--_notes[note].sustainTimer) {
+ updateNote = true;
+ }
+ } else {
+ updateNote = processNoteEnvelope(note, _notes[note].instrumentValue);
+
+ if (_notes[note].bias) {
+ writeRegisterSpecial(note, _notes[note].bias - _notes[note].instrumentValue, *curOffset & 0x07);
+ } else {
+ writeRegisterSpecial(note, _notes[note].instrumentValue, *curOffset & 0x07);
+ }
+ }
+
+ if (updateNote) {
+ if (processNote(note, curOffset)) {
+ if (!(*curOffset & 0x08)) {
+ _channels[channel].currentOffset += 11;
+ _channels[channel].state = 1;
+ continue;
+ } else if (*curOffset & 0x10) {
+ noteOffOn(channel);
+ }
+
+ _notes[note].state = -1;
+ processNote(note, curOffset);
+ }
+ }
+
+ if ((*curOffset & 0x20) && !--_notes[note].playTime) {
+ _channels[channel].currentOffset += 11;
+ _channels[channel].state = 1;
+ }
+ }
+}
+
+void Player_AD::parseNote(int channel, int num, const byte *offset) {
+ if (num) {
+ offset += 5;
+ }
+
+ if (*offset & 0x80) {
+ const int note = channel * 2 + num;
+ _notes[note].state = -1;
+ processNote(note, offset);
+ _notes[note].playTime = 0;
+
+ if (*offset & 0x20) {
+ _notes[note].playTime = (*(offset + 4) >> 4) * 118;
+ _notes[note].playTime += (*(offset + 4) & 0x0F) * 8;
+ }
+ }
+}
+
+bool Player_AD::processNote(int note, const byte *offset) {
+ if (++_notes[note].state == 4) {
+ return true;
+ }
+
+ const int instrumentDataOffset = *offset & 0x07;
+ _notes[note].bias = _noteBiasTable[instrumentDataOffset];
+
+ uint8 instrumentDataValue = 0;
+ if (_notes[note].state == 0) {
+ instrumentDataValue = _channels[note / 2].instrumentData[instrumentDataOffset];
+ }
+
+ uint8 noteInstrumentValue = readRegisterSpecial(note, instrumentDataValue, instrumentDataOffset);
+ if (_notes[note].bias) {
+ noteInstrumentValue = _notes[note].bias - noteInstrumentValue;
+ }
+ _notes[note].instrumentValue = noteInstrumentValue;
+
+ if (_notes[note].state == 2) {
+ _notes[note].sustainTimer = _numStepsTable[*(offset + 3) >> 4];
+
+ if (*offset & 0x40) {
+ _notes[note].sustainTimer = (((getRnd() << 8) * _notes[note].sustainTimer) >> 16) + 1;
+ }
+ } else {
+ int timer1, timer2;
+ if (_notes[note].state == 3) {
+ timer1 = *(offset + 3) & 0x0F;
+ timer2 = 0;
+ } else {
+ timer1 = *(offset + _notes[note].state + 1) >> 4;
+ timer2 = *(offset + _notes[note].state + 1) & 0x0F;
+ }
+
+ int adjustValue = ((_noteAdjustTable[timer2] * _noteAdjustScaleTable[instrumentDataOffset]) >> 16) - noteInstrumentValue;
+ setupNoteEnvelopeState(note, _numStepsTable[timer1], adjustValue);
+ }
+
+ return false;
+}
+
+void Player_AD::noteOffOn(int channel) {
+ const uint8 regValue = readReg(0xB0 | channel);
+ writeReg(0xB0 | channel, regValue & 0xDF);
+ writeReg(0xB0 | channel, regValue | 0x20);
+}
+
+void Player_AD::writeRegisterSpecial(int note, uint8 value, int offset) {
+ if (offset == 6) {
+ return;
+ }
+
+ // Division by 2 extracts the channel number out of the note.
+ note /= 2;
+
+ uint8 regNum;
+ if (_useOperatorTable[offset]) {
+ regNum = _operatorOffsetTable[_channelOperatorOffsetTable[offset] + note * 2];
+ } else {
+ regNum = _channelOffsetTable[note];
+ }
+
+ regNum += _baseRegisterTable[offset];
+
+ uint8 regValue = readReg(regNum) & (~_registerMaskTable[offset]);
+ regValue |= value << _registerShiftTable[offset];
+
+ writeReg(regNum, regValue);
+}
+
+uint8 Player_AD::readRegisterSpecial(int note, uint8 defaultValue, int offset) {
+ if (offset == 6) {
+ return 0;
+ }
+
+ // Division by 2 extracts the channel number out of the note.
+ note /= 2;
+
+ uint8 regNum;
+ if (_useOperatorTable[offset]) {
+ regNum = _operatorOffsetTable[_channelOperatorOffsetTable[offset] + note * 2];
+ } else {
+ regNum = _channelOffsetTable[note];
+ }
+
+ regNum += _baseRegisterTable[offset];
+
+ uint8 regValue;
+ if (defaultValue) {
+ regValue = defaultValue;
+ } else {
+ regValue = readReg(regNum);
+ }
+
+ regValue &= _registerMaskTable[offset];
+ regValue >>= _registerShiftTable[offset];
+
+ return regValue;
+}
+
+void Player_AD::setupNoteEnvelopeState(int note, int steps, int adjust) {
+ _notes[note].preIncrease = 0;
+ if (ABS(adjust) > steps) {
+ _notes[note].preIncrease = 1;
+ _notes[note].adjust = adjust / steps;
+ _notes[note].envelope.stepIncrease = ABS(adjust % steps);
+ } else {
+ _notes[note].adjust = adjust;
+ _notes[note].envelope.stepIncrease = ABS(adjust);
+ }
+
+ _notes[note].envelope.step = steps;
+ _notes[note].envelope.stepCounter = 0;
+ _notes[note].envelope.timer = steps;
+}
+
+bool Player_AD::processNoteEnvelope(int note, int &instrumentValue) {
+ if (_notes[note].preIncrease) {
+ instrumentValue += _notes[note].adjust;
+ }
+
+ _notes[note].envelope.stepCounter += _notes[note].envelope.stepIncrease;
+ if (_notes[note].envelope.stepCounter >= _notes[note].envelope.step) {
+ _notes[note].envelope.stepCounter -= _notes[note].envelope.step;
+
+ if (_notes[note].adjust < 0) {
+ --instrumentValue;
+ } else {
+ ++instrumentValue;
+ }
+ }
+
+ if (--_notes[note].envelope.timer) {
+ return false;
+ } else {
+ return true;
+ }
+}
+
+uint8 Player_AD::getRnd() {
+ if (_rndSeed & 1) {
+ _rndSeed >>= 1;
+ _rndSeed ^= 0xB8;
+ } else {
+ _rndSeed >>= 1;
+ }
+
+ return _rndSeed;
+}
+
+const uint Player_AD::_noteBiasTable[7] = {
+ 0x00, 0x00, 0x3F, 0x00, 0x3F, 0x00, 0x00
+};
+
+const uint Player_AD::_numStepsTable[16] = {
+ 1, 4, 6, 8,
+ 10, 14, 18, 24,
+ 36, 64, 100, 160,
+ 240, 340, 600, 1200
+};
+
+const uint Player_AD::_noteAdjustScaleTable[7] = {
+ 255, 7, 63, 15, 63, 15, 63
+};
+
+const uint Player_AD::_noteAdjustTable[16] = {
+ 0, 4369, 8738, 13107,
+ 17476, 21845, 26214, 30583,
+ 34952, 39321, 43690, 48059,
+ 52428, 46797, 61166, 65535
+};
+
+const bool Player_AD::_useOperatorTable[7] = {
+ false, false, true, true, true, true, false
+};
+
+const uint Player_AD::_channelOffsetTable[11] = {
+ 0, 1, 2, 3,
+ 4, 5, 6, 7,
+ 8, 8, 7
+};
+
+const uint Player_AD::_channelOperatorOffsetTable[7] = {
+ 0, 0, 1, 1, 0, 0, 0
+};
+
+const uint Player_AD::_baseRegisterTable[7] = {
+ 0xA0, 0xC0, 0x40, 0x20, 0x40, 0x20, 0x00
+};
+
+const uint Player_AD::_registerMaskTable[7] = {
+ 0xFF, 0x0E, 0x3F, 0x0F, 0x3F, 0x0F, 0x00
+};
+
+const uint Player_AD::_registerShiftTable[7] = {
+ 0, 1, 0, 0, 0, 0, 0
+};
+
+} // End of namespace Scumm