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author | Johannes Schickel | 2010-10-13 03:57:44 +0000 |
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committer | Johannes Schickel | 2010-10-13 03:57:44 +0000 |
commit | 75e8452b6e6a2bf4fb2f588aa00b428a60d873b5 (patch) | |
tree | f29541d55309487a94bd1d38e8b53bb3dde9aec6 /engines/scumm/player_towns.h | |
parent | 48ee83b88957dab86bc763e9ef21a70179fa8679 (diff) | |
parent | e9f50882ea5b6beeefa994040be9d3bab6a1f107 (diff) | |
download | scummvm-rg350-75e8452b6e6a2bf4fb2f588aa00b428a60d873b5.tar.gz scummvm-rg350-75e8452b6e6a2bf4fb2f588aa00b428a60d873b5.tar.bz2 scummvm-rg350-75e8452b6e6a2bf4fb2f588aa00b428a60d873b5.zip |
OPENGL: Merged from trunk, from rev 52105 to 53396.
This includes an rather hacky attempt to merge all the recent gp2x backend
changes into the branch. I suppose the gp2x backend and probably all new
backends, i.e. gph, dingux etc., might not compile anymore.
Since I have no way of testing those it would be nice if porters could look
into getting those up to speed in this branch.
svn-id: r53399
Diffstat (limited to 'engines/scumm/player_towns.h')
-rw-r--r-- | engines/scumm/player_towns.h | 181 |
1 files changed, 181 insertions, 0 deletions
diff --git a/engines/scumm/player_towns.h b/engines/scumm/player_towns.h new file mode 100644 index 0000000000..e5023d25c2 --- /dev/null +++ b/engines/scumm/player_towns.h @@ -0,0 +1,181 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * $URL$ + * $Id$ + * + */ + +#ifndef SCUMM_PLAYER_TOWNS_H +#define SCUMM_PLAYER_TOWNS_H + +#include "scumm/scumm.h" +#include "scumm/imuse/imuse.h" +#include "sound/softsynth/fmtowns_pc98/towns_euphony.h" + +namespace Scumm { + +class Player_Towns : public MusicEngine { +public: + Player_Towns(ScummEngine *vm, bool isVersion2); + virtual ~Player_Towns() {} + + virtual bool init() = 0; + + void setSfxVolume(int vol); + + int getSoundStatus(int sound) const; + + virtual int32 doCommand(int numargs, int args[]) = 0; + + virtual void saveLoadWithSerializer(Serializer *ser); + virtual void restoreAfterLoad(); + + // version 1 specific + virtual int getCurrentCdaSound() { return 0; } + virtual int getCurrentCdaVolume() { return 0; } + virtual void setVolumeCD(int left, int right) {} + virtual void setSoundVolume(int sound, int left, int right) {} + virtual void setSoundNote(int sound, int note) {} + +protected: + void playPcmTrack(int sound, const uint8 *data, int velo = 0, int pan = 64, int note = 0, int priority = 0); + void stopPcmTrack(int sound); + + int allocatePcmChannel(int sound, int sfxChanRelIndex, uint32 priority); + + struct PcmCurrentSound { + uint16 index; + uint16 chan; + uint8 note; + uint8 velo; + uint8 pan; + uint8 paused; + uint8 looping; + uint32 priority; + } _pcmCurrentSound[9]; + + uint8 _unkFlags; + + TownsAudioInterface *_intf; + ScummEngine *_vm; + + const int _numSoundMax; + const bool _v2; +}; + +class Player_Towns_v1 : public Player_Towns { +public: + Player_Towns_v1(ScummEngine *vm, Audio::Mixer *mixer); + ~Player_Towns_v1(); + + bool init(); + + void setMusicVolume(int vol); + void startSound(int sound); + void stopSound(int sound); + void stopAllSounds(); + + int getSoundStatus(int sound) const; + int getCurrentCdaSound() { return _cdaCurrentSound; } + int getCurrentCdaVolume() { return (_cdaVolLeft + _cdaVolRight + 1) >> 1; } + + int32 doCommand(int numargs, int args[]); + + void setVolumeCD(int left, int right); + void setSoundVolume(int sound, int left, int right); + void setSoundNote(int sound, int note); + + void saveLoadWithSerializer(Serializer *ser); + void restoreAfterLoad(); + + TownsEuphonyDriver *driver() { return _driver; } + +private: + void restartLoopingSounds(); + void startSoundEx(int sound, int velo, int pan, int note); + void stopSoundSuspendLooping(int sound); + + void playEuphonyTrack(int sound, const uint8 *data); + void playCdaTrack(int sound, const uint8 *data, bool skipTrackVelo = false); + + struct SoundOvrParameters { + uint8 vLeft; + uint8 vRight; + uint8 note; + }; + + SoundOvrParameters *_soundOverride; + + uint8 _cdaVolLeft; + uint8 _cdaVolRight; + + uint8 _eupCurrentSound; + uint8 _eupLooping; + uint8 _eupVolLeft; + uint8 _eupVolRight; + + uint8 _cdaCurrentSound; + uint8 _cdaNumLoops; + uint8 _cdaForceRestart; + + uint8 _cdaCurrentSoundTemp; + uint8 _cdaNumLoopsTemp; + + TownsEuphonyDriver *_driver; +}; + +class Player_Towns_v2 : public Player_Towns { +public: + Player_Towns_v2(ScummEngine *vm, IMuse *imuse, Audio::Mixer *mixer, bool disposeIMuse); + ~Player_Towns_v2(); + + bool init(); + + void setMusicVolume(int vol); + + int getSoundStatus(int sound) const; + void startSound(int sound); + void stopSound(int sound); + void stopAllSounds(); + + int32 doCommand(int numargs, int args[]); + + void saveLoadWithSerializer(Serializer *ser); + +private: + void playVocTrack(const uint8 *data); + + struct SoundOvrParameters { + uint8 velo; + uint8 pan; + uint8 type; + }; + + SoundOvrParameters *_soundOverride; + + uint8 *_sblData; + IMuse *_imuse; + const bool _imuseDispose; +}; + +} // End of namespace Scumm + +#endif |