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authorathrxx2011-05-22 18:25:29 +0200
committerunknown2011-05-29 01:03:55 +0200
commit3d42141e9dda203a5dae7bb91384405be5abc243 (patch)
treeb1948b4599c02b0ac46eaf628362a0d31ee19a6c /engines/scumm/player_v1.h
parent187ecdd54f94026dd47b959050295f10faa65bb0 (diff)
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SCUMM: implement some missing (very low relevance) imuse code
1) Don't skip transpose setting in sysex command 0. There are only a few sounds where this setting is used (mainly sfx). 2) Make MI2 and INDY4 read certain player start parameters from the sound resource. The start parameters usually match our default parameters (exception: e.g. LeChuck's Fortress). The use of these parameters has been dropped in DOTT (they use default parameters like we do).
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