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author | Filippos Karapetis | 2013-11-01 06:57:20 +0200 |
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committer | Filippos Karapetis | 2013-11-01 06:57:53 +0200 |
commit | 651bf899399de2b5c2d8e62a5bb4964b037950d2 (patch) | |
tree | 103dfc3e6677e7d5c26e13e8866648782f226247 /engines/scumm/player_v2.h | |
parent | 37d4316a4014970171dfea8fc19f8c9e978e9102 (diff) | |
download | scummvm-rg350-651bf899399de2b5c2d8e62a5bb4964b037950d2.tar.gz scummvm-rg350-651bf899399de2b5c2d8e62a5bb4964b037950d2.tar.bz2 scummvm-rg350-651bf899399de2b5c2d8e62a5bb4964b037950d2.zip |
SCUMM: Move all players to a separate "player" directory
There are 34 player .cpp/.h player files, so they have been placed in
their own directory, to logically separate them from the rest of the
engine
Diffstat (limited to 'engines/scumm/player_v2.h')
-rw-r--r-- | engines/scumm/player_v2.h | 72 |
1 files changed, 0 insertions, 72 deletions
diff --git a/engines/scumm/player_v2.h b/engines/scumm/player_v2.h deleted file mode 100644 index d932585b8e..0000000000 --- a/engines/scumm/player_v2.h +++ /dev/null @@ -1,72 +0,0 @@ -/* ScummVM - Graphic Adventure Engine - * - * ScummVM is the legal property of its developers, whose names - * are too numerous to list here. Please refer to the COPYRIGHT - * file distributed with this source distribution. - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - */ - -#ifndef SCUMM_PLAYER_V2_H -#define SCUMM_PLAYER_V2_H - -#include "scumm/player_v2base.h" - -namespace Scumm { - -/** - * Scumm V2 PC-Speaker MIDI driver. - * This simulates the pc speaker sound, which is driven by the 8253 (square - * wave generator) and a low-band filter. - */ -class Player_V2 : public Player_V2Base { -public: - Player_V2(ScummEngine *scumm, Audio::Mixer *mixer, bool pcjr); - virtual ~Player_V2(); - - // MusicEngine API - virtual void setMusicVolume(int vol); - virtual void startSound(int sound); - virtual void stopSound(int sound); - virtual void stopAllSounds(); -// virtual int getMusicTimer(); - virtual int getSoundStatus(int sound) const; - - // AudioStream API - virtual int readBuffer(int16 *buffer, const int numSamples); - -protected: - unsigned int _update_step; - unsigned int _decay; - int _level; - unsigned int _RNG; - unsigned int _volumetable[16]; - - int _timer_count[4]; - int _timer_output; - -protected: - virtual void generateSpkSamples(int16 *data, uint len); - virtual void generatePCjrSamples(int16 *data, uint len); - - void lowPassFilter(int16 *data, uint len); - void squareGenerator(int channel, int freq, int vol, - int noiseFeedback, int16 *sample, uint len); -}; - -} // End of namespace Scumm - -#endif |