aboutsummaryrefslogtreecommitdiff
path: root/engines/scumm/player_v2.h
diff options
context:
space:
mode:
authorFilippos Karapetis2013-11-01 06:57:20 +0200
committerFilippos Karapetis2013-11-01 06:57:53 +0200
commit651bf899399de2b5c2d8e62a5bb4964b037950d2 (patch)
tree103dfc3e6677e7d5c26e13e8866648782f226247 /engines/scumm/player_v2.h
parent37d4316a4014970171dfea8fc19f8c9e978e9102 (diff)
downloadscummvm-rg350-651bf899399de2b5c2d8e62a5bb4964b037950d2.tar.gz
scummvm-rg350-651bf899399de2b5c2d8e62a5bb4964b037950d2.tar.bz2
scummvm-rg350-651bf899399de2b5c2d8e62a5bb4964b037950d2.zip
SCUMM: Move all players to a separate "player" directory
There are 34 player .cpp/.h player files, so they have been placed in their own directory, to logically separate them from the rest of the engine
Diffstat (limited to 'engines/scumm/player_v2.h')
-rw-r--r--engines/scumm/player_v2.h72
1 files changed, 0 insertions, 72 deletions
diff --git a/engines/scumm/player_v2.h b/engines/scumm/player_v2.h
deleted file mode 100644
index d932585b8e..0000000000
--- a/engines/scumm/player_v2.h
+++ /dev/null
@@ -1,72 +0,0 @@
-/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
-
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
-
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- */
-
-#ifndef SCUMM_PLAYER_V2_H
-#define SCUMM_PLAYER_V2_H
-
-#include "scumm/player_v2base.h"
-
-namespace Scumm {
-
-/**
- * Scumm V2 PC-Speaker MIDI driver.
- * This simulates the pc speaker sound, which is driven by the 8253 (square
- * wave generator) and a low-band filter.
- */
-class Player_V2 : public Player_V2Base {
-public:
- Player_V2(ScummEngine *scumm, Audio::Mixer *mixer, bool pcjr);
- virtual ~Player_V2();
-
- // MusicEngine API
- virtual void setMusicVolume(int vol);
- virtual void startSound(int sound);
- virtual void stopSound(int sound);
- virtual void stopAllSounds();
-// virtual int getMusicTimer();
- virtual int getSoundStatus(int sound) const;
-
- // AudioStream API
- virtual int readBuffer(int16 *buffer, const int numSamples);
-
-protected:
- unsigned int _update_step;
- unsigned int _decay;
- int _level;
- unsigned int _RNG;
- unsigned int _volumetable[16];
-
- int _timer_count[4];
- int _timer_output;
-
-protected:
- virtual void generateSpkSamples(int16 *data, uint len);
- virtual void generatePCjrSamples(int16 *data, uint len);
-
- void lowPassFilter(int16 *data, uint len);
- void squareGenerator(int channel, int freq, int vol,
- int noiseFeedback, int16 *sample, uint len);
-};
-
-} // End of namespace Scumm
-
-#endif