aboutsummaryrefslogtreecommitdiff
path: root/engines/scumm/player_v2a.cpp
diff options
context:
space:
mode:
authorMax Horn2006-02-11 22:45:04 +0000
committerMax Horn2006-02-11 22:45:04 +0000
commit26ee630756ebdd7c96bccede0881a8c8b98e8f2b (patch)
tree26e378d5cf990a2b81c2c96e9e683a7f333b62e8 /engines/scumm/player_v2a.cpp
parent2a9a0d4211b1ea5723f1409d91cb95de8984429e (diff)
downloadscummvm-rg350-26ee630756ebdd7c96bccede0881a8c8b98e8f2b.tar.gz
scummvm-rg350-26ee630756ebdd7c96bccede0881a8c8b98e8f2b.tar.bz2
scummvm-rg350-26ee630756ebdd7c96bccede0881a8c8b98e8f2b.zip
Moved engines to the new engines/ directory
svn-id: r20582
Diffstat (limited to 'engines/scumm/player_v2a.cpp')
-rw-r--r--engines/scumm/player_v2a.cpp1420
1 files changed, 1420 insertions, 0 deletions
diff --git a/engines/scumm/player_v2a.cpp b/engines/scumm/player_v2a.cpp
new file mode 100644
index 0000000000..36499ba527
--- /dev/null
+++ b/engines/scumm/player_v2a.cpp
@@ -0,0 +1,1420 @@
+/* ScummVM - Scumm Interpreter
+ * Copyright (C) 2001 Ludvig Strigeus
+ * Copyright (C) 2001-2006 The ScummVM project
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#include "common/stdafx.h"
+#include "base/engine.h"
+#include "scumm/player_v2a.h"
+#include "scumm/scumm.h"
+
+namespace Scumm {
+
+#define BASE_FREQUENCY 3579545
+
+#ifdef PALMOS_68K
+static uint32 *CRCtable = NULL;
+#else
+static uint32 CRCtable[256];
+#endif
+
+static void InitCRC (void)
+{
+ const uint32 poly = 0xEDB88320;
+ int i, j;
+ uint32 n;
+
+ for (i = 0; i < 256; i++)
+ {
+ n = i;
+ for (j = 0; j < 8; j++)
+ n = (n & 1) ? ((n >> 1) ^ poly) : (n >> 1);
+ CRCtable[i] = n;
+ }
+}
+
+static uint32 GetCRC (byte *data, int len)
+{
+ uint32 CRC = 0xFFFFFFFF;
+ int i;
+ for (i = 0; i < len; i++)
+ CRC = (CRC >> 8) ^ CRCtable[(CRC ^ data[i]) & 0xFF];
+ return CRC ^ 0xFFFFFFFF;
+}
+
+class V2A_Sound {
+public:
+ V2A_Sound() : _id(0), _mod(NULL) { }
+ virtual ~V2A_Sound() {};
+ virtual void start(Player_MOD *mod, int id, const byte *data) = 0;
+ virtual bool update() = 0;
+ virtual void stop() = 0;
+protected:
+ int _id;
+ Player_MOD *_mod;
+};
+
+// unsupported sound effect, print warning message to console
+class V2A_Sound_Unsupported : public V2A_Sound {
+public:
+ V2A_Sound_Unsupported() { }
+ virtual void start(Player_MOD *mod, int id, const byte *data) {
+ warning("player_v2a - sound %i not supported yet", id);
+ }
+ virtual bool update() { return false; }
+ virtual void stop() { }
+};
+
+// template, automatically stops all channels when a sound is silenced
+template<int numChan>
+class V2A_Sound_Base : public V2A_Sound {
+public:
+ V2A_Sound_Base() : _offset(0), _size(0), _data(0) { }
+ V2A_Sound_Base(uint16 offset, uint16 size) : _offset(offset), _size(size), _data(0) { }
+ virtual void stop() {
+ assert(_id);
+ for (int i = 0; i < numChan; i++)
+ _mod->stopChannel(_id | (i << 8));
+ _id = 0;
+ free(_data);
+ _data = 0;
+ }
+protected:
+ const uint16 _offset;
+ const uint16 _size;
+
+ char *_data;
+};
+
+// plays a music track
+class V2A_Sound_Music : public V2A_Sound {
+public:
+ V2A_Sound_Music(uint16 instoff, uint16 voloff, uint16 chan1off, uint16 chan2off, uint16 chan3off, uint16 chan4off, uint16 sampoff, bool looped) :
+ _instoff(instoff), _voloff(voloff), _chan1off(chan1off), _chan2off(chan2off), _chan3off(chan3off), _chan4off(chan4off), _sampoff(sampoff), _looped(looped) { }
+ virtual void start(Player_MOD *mod, int id, const byte *data) {
+ _mod = mod;
+ _id = id;
+
+ _data = (char *)malloc(READ_LE_UINT16(data));
+ memcpy(_data, data, READ_LE_UINT16(data));
+
+ _chan[0].dataptr_i = _chan1off;
+ _chan[1].dataptr_i = _chan2off;
+ _chan[2].dataptr_i = _chan3off;
+ _chan[3].dataptr_i = _chan4off;
+ for (int i = 0; i < 4; i++) {
+ _chan[i].dataptr = _chan[i].dataptr_i;
+ _chan[i].volbase = 0;
+ _chan[i].volptr = 0;
+ _chan[i].chan = 0;
+ _chan[i].dur = 0;
+ _chan[i].ticks = 0;
+ }
+ update();
+ }
+ virtual bool update() {
+ assert(_id);
+ int i, j = 0;
+ for (i = 0; i < 4; i++) {
+ if (_chan[i].dur) {
+ if (!--_chan[i].dur) {
+ _mod->stopChannel(_id | (_chan[i].chan << 8));
+ } else {
+ _mod->setChannelVol(_id | (_chan[i].chan << 8),
+ READ_BE_UINT16(_data + _chan[i].volbase + (_chan[i].volptr++ << 1)));
+ if (_chan[i].volptr == 0) {
+ _mod->stopChannel(_id | (_chan[i].chan << 8));
+ _chan[i].dur = 0;
+ }
+ }
+ }
+ if (!_chan[i].dataptr) {
+ j++;
+ continue;
+ }
+ if (READ_BE_UINT16(_data + _chan[i].dataptr) <= _chan[i].ticks) {
+ if (READ_BE_UINT16(_data + _chan[i].dataptr + 2) == 0xFFFF) {
+ if (_looped) {
+ _chan[i].dataptr = _chan[i].dataptr_i;
+ _chan[i].ticks = 0;
+ if (READ_BE_UINT16(_data + _chan[i].dataptr) > 0) {
+ _chan[i].ticks++;
+ continue;
+ }
+ } else {
+ _chan[i].dataptr = 0;
+ j++;
+ continue;
+ }
+ }
+ int freq = BASE_FREQUENCY / READ_BE_UINT16(_data + _chan[i].dataptr + 2);
+ int inst = READ_BE_UINT16(_data + _chan[i].dataptr + 8);
+ _chan[i].volbase = _voloff + (READ_BE_UINT16(_data + _instoff + (inst << 5)) << 9);
+ _chan[i].volptr = 0;
+ _chan[i].chan = READ_BE_UINT16(_data + _chan[i].dataptr + 6) & 0x3;
+
+ if (_chan[i].dur) // if there's something playing, stop it
+ _mod->stopChannel(_id | (_chan[i].chan << 8));
+
+ _chan[i].dur = READ_BE_UINT16(_data + _chan[i].dataptr + 4);
+
+ int vol = READ_BE_UINT16(_data + _chan[i].volbase + (_chan[i].volptr++ << 1));
+
+ int pan;
+ if ((_chan[i].chan == 0) || (_chan[i].chan == 3))
+ pan = -127;
+ else pan = 127;
+ int offset = READ_BE_UINT16(_data + _instoff + (inst << 5) + 0x14);
+ int len = READ_BE_UINT16(_data + _instoff + (inst << 5) + 0x18);
+ int loopoffset = READ_BE_UINT16(_data + _instoff + (inst << 5) + 0x16);
+ int looplen = READ_BE_UINT16(_data + _instoff + (inst << 5) + 0x10);
+
+ int size = len + looplen;
+ char *data = (char *)malloc(size);
+ memcpy(data, _data + _sampoff + offset, len);
+ memcpy(data + len, _data + _sampoff + loopoffset, looplen);
+
+ _mod->startChannel(_id | (_chan[i].chan << 8), data, size, freq, vol, len, looplen + len, pan);
+ _chan[i].dataptr += 16;
+ }
+ _chan[i].ticks++;
+ }
+ if (j == 4)
+ return false;
+ return true;
+ }
+ virtual void stop() {
+ assert(_id);
+ for (int i = 0; i < 4; i++) {
+ if (_chan[i].dur)
+ _mod->stopChannel(_id | (_chan[i].chan << 8));
+ }
+ free(_data);
+ _id = 0;
+ }
+private:
+ const uint16 _instoff;
+ const uint16 _voloff;
+ const uint16 _chan1off;
+ const uint16 _chan2off;
+ const uint16 _chan3off;
+ const uint16 _chan4off;
+ const uint16 _sampoff;
+ const bool _looped;
+
+ char *_data;
+ struct tchan {
+ uint16 dataptr_i;
+ uint16 dataptr;
+ uint16 volbase;
+ uint8 volptr;
+ uint16 chan;
+ uint16 dur;
+ uint16 ticks;
+ } _chan[4];
+};
+
+// plays a single waveform
+class V2A_Sound_Single : public V2A_Sound_Base<1> {
+public:
+ V2A_Sound_Single(uint16 offset, uint16 size, uint16 freq, uint8 vol) :
+ V2A_Sound_Base<1>(offset, size), _freq(freq), _vol(vol) { }
+ virtual void start(Player_MOD *mod, int id, const byte *data) {
+ _mod = mod;
+ _id = id;
+ char *tmp_data = (char *)malloc(_size);
+ memcpy(tmp_data, data + _offset, _size);
+ int vol = (_vol << 2) | (_vol >> 4);
+ _mod->startChannel(_id, tmp_data, _size, BASE_FREQUENCY / _freq, vol, 0, 0);
+ _ticks = 1 + (60 * _size * _freq) / BASE_FREQUENCY;
+ }
+ virtual bool update() {
+ assert(_id);
+ _ticks--;
+ if (!_ticks) {
+ return false;
+ }
+ return true;
+ }
+private:
+ const uint16 _freq;
+ const uint8 _vol;
+
+ int _ticks;
+};
+
+// plays a single looped waveform
+class V2A_Sound_SingleLooped : public V2A_Sound_Base<1> {
+public:
+ V2A_Sound_SingleLooped(uint16 offset, uint16 size, uint16 freq, uint8 vol, uint16 loopoffset, uint16 loopsize) :
+ V2A_Sound_Base<1>(offset, size), _loopoffset(loopoffset), _loopsize(loopsize), _freq(freq), _vol(vol) { }
+ V2A_Sound_SingleLooped(uint16 offset, uint16 size, uint16 freq, uint8 vol) :
+ V2A_Sound_Base<1>(offset, size), _loopoffset(0), _loopsize(size), _freq(freq), _vol(vol) { }
+ virtual void start(Player_MOD *mod, int id, const byte *data) {
+ _mod = mod;
+ _id = id;
+ char *tmp_data = (char *)malloc(_size);
+ memcpy(tmp_data, data + _offset, _size);
+ int vol = (_vol << 2) | (_vol >> 4);
+ _mod->startChannel(_id, tmp_data, _size, BASE_FREQUENCY / _freq, vol, _loopoffset, _loopoffset + _loopsize);
+ }
+ virtual bool update() {
+ assert(_id);
+ return true;
+ }
+private:
+ const uint16 _loopoffset;
+ const uint16 _loopsize;
+ const uint16 _freq;
+ const uint8 _vol;
+};
+
+// plays two looped waveforms
+class V2A_Sound_MultiLooped : public V2A_Sound_Base<2> {
+public:
+ V2A_Sound_MultiLooped(uint16 offset, uint16 size, uint16 freq1, uint8 vol1, uint16 freq2, uint8 vol2) :
+ V2A_Sound_Base<2>(offset, size), _freq1(freq1), _vol1(vol1), _freq2(freq2), _vol2(vol2) { }
+ virtual void start(Player_MOD *mod, int id, const byte *data) {
+ _mod = mod;
+ _id = id;
+ char *tmp_data1 = (char *)malloc(_size);
+ char *tmp_data2 = (char *)malloc(_size);
+ memcpy(tmp_data1, data + _offset, _size);
+ memcpy(tmp_data2, data + _offset, _size);
+ int vol1 = (_vol1 << 1) | (_vol1 >> 5);
+ int vol2 = (_vol2 << 1) | (_vol2 >> 5);
+ _mod->startChannel(_id | 0x000, tmp_data1, _size, BASE_FREQUENCY / _freq1, vol1, 0, _size, -127);
+ _mod->startChannel(_id | 0x100, tmp_data2, _size, BASE_FREQUENCY / _freq2, vol2, 0, _size, 127);
+ }
+ virtual bool update() {
+ assert(_id);
+ return true;
+ }
+private:
+ const uint16 _freq1;
+ const uint8 _vol1;
+ const uint16 _freq2;
+ const uint8 _vol2;
+};
+
+// plays two looped waveforms for a fixed number of frames
+class V2A_Sound_MultiLoopedDuration : public V2A_Sound_MultiLooped {
+public:
+ V2A_Sound_MultiLoopedDuration(uint16 offset, uint16 size, uint16 freq1, uint8 vol1, uint16 freq2, uint8 vol2, uint16 numframes) :
+ V2A_Sound_MultiLooped(offset, size, freq1, vol1, freq2, vol2), _duration(numframes) { }
+ virtual void start(Player_MOD *mod, int id, const byte *data) {
+ V2A_Sound_MultiLooped::start(mod, id, data);
+ _ticks = 0;
+ }
+ virtual bool update() {
+ assert(_id);
+ _ticks++;
+ if (_ticks >= _duration)
+ return false;
+ return true;
+ }
+private:
+ const uint16 _duration;
+
+ int _ticks;
+};
+
+// plays a single looped waveform which starts at one frequency and bends to another frequency, where it remains until stopped
+class V2A_Sound_SingleLoopedPitchbend : public V2A_Sound_Base<1> {
+public:
+ V2A_Sound_SingleLoopedPitchbend(uint16 offset, uint16 size, uint16 freq1, uint16 freq2, uint8 vol, uint8 step) :
+ V2A_Sound_Base<1>(offset, size), _freq1(freq1), _freq2(freq2), _vol(vol), _step(step) { }
+ virtual void start(Player_MOD *mod, int id, const byte *data) {
+ _mod = mod;
+ _id = id;
+ char *tmp_data = (char *)malloc(_size);
+ memcpy(tmp_data, data + _offset, _size);
+ int vol = (_vol << 2) | (_vol >> 4);
+ _curfreq = _freq1;
+ _mod->startChannel(_id, tmp_data, _size, BASE_FREQUENCY / _curfreq, vol, 0, _size);
+ }
+ virtual bool update() {
+ assert(_id);
+ if (_freq1 < _freq2) {
+ _curfreq += _step;
+ if (_curfreq > _freq2)
+ _curfreq = _freq2;
+ else
+ _mod->setChannelFreq(_id, BASE_FREQUENCY / _curfreq);
+ } else {
+ _curfreq -= _step;
+ if (_curfreq < _freq2)
+ _curfreq = _freq2;
+ else
+ _mod->setChannelFreq(_id, BASE_FREQUENCY / _curfreq);
+ }
+ return true;
+ }
+private:
+ const uint16 _freq1;
+ const uint16 _freq2;
+ const uint8 _vol;
+ const uint16 _step;
+
+ uint16 _curfreq;
+};
+
+// plays a single looped waveform starting at a specific frequency/volume, dropping in frequency and fading volume to zero
+// used when Maniac Mansion explodes
+class V2A_Sound_Special_ManiacNuclear : public V2A_Sound_Base<1> {
+public:
+ V2A_Sound_Special_ManiacNuclear(uint16 offset, uint16 size, uint16 freq, uint8 vol) :
+ V2A_Sound_Base<1>(offset, size), _freq(freq), _vol(vol) { }
+ virtual void start(Player_MOD *mod, int id, const byte *data) {
+ _mod = mod;
+ _id = id;
+ char *tmp_data = (char *)malloc(_size);
+ memcpy(tmp_data, data + _offset, _size);
+ _curvol = (_vol << 3) | (_vol >> 3);
+ _curfreq = _freq;
+ _mod->startChannel(_id, tmp_data, _size, BASE_FREQUENCY / _curfreq, _curvol >> 1, 0, _size);
+ }
+ virtual bool update() {
+ assert(_id);
+ _curfreq += 2;
+ _mod->setChannelFreq(_id, BASE_FREQUENCY / _curfreq);
+ _curvol--;
+ if (_curvol == 0)
+ return false;
+ _mod->setChannelVol(_id, _curvol >> 1);
+ return true;
+ }
+private:
+ const uint16 _freq;
+ const uint8 _vol;
+
+ uint16 _curfreq;
+ uint16 _curvol;
+};
+
+// plays a single looped waveform, fading the volume from zero to maximum at one rate, then back to zero at another rate
+// used when a microwave oven goes 'Ding'
+class V2A_Sound_Special_ManiacDing : public V2A_Sound_Base<1> {
+public:
+ V2A_Sound_Special_ManiacDing(uint16 offset, uint16 size, uint16 freq, uint8 fadeinrate, uint8 fadeoutrate) :
+ V2A_Sound_Base<1>(offset, size), _freq(freq), _fade1(fadeinrate), _fade2(fadeoutrate) { }
+ virtual void start(Player_MOD *mod, int id, const byte *data) {
+ _mod = mod;
+ _id = id;
+ char *tmp_data = (char *)malloc(_size);
+ memcpy(tmp_data, data + _offset, _size);
+ _curvol = 1;
+ _dir = 0;
+ _mod->startChannel(_id, tmp_data, _size, BASE_FREQUENCY / _freq, _curvol, 0, _size);
+ }
+ virtual bool update() {
+ assert(_id);
+ if (_dir == 0) {
+ _curvol += _fade1;
+ if (_curvol > 0x3F) {
+ _curvol = 0x3F;
+ _dir = 1;
+ }
+ } else {
+ _curvol -= _fade2;
+ if (_curvol < 1)
+ return false;
+ }
+ _mod->setChannelVol(_id, (_curvol << 2) | (_curvol >> 4));
+ return true;
+ }
+private:
+ const uint16 _freq;
+ const uint16 _fade1;
+ const uint16 _fade2;
+
+ int _curvol;
+ int _dir;
+};
+
+// plays two looped waveforms, fading the volume from zero to maximum at one rate, then back to zero at another rate
+// used in Zak McKracken for several stereo 'Ding' sounds
+class V2A_Sound_Special_ZakStereoDing : public V2A_Sound_Base<2> {
+public:
+ V2A_Sound_Special_ZakStereoDing(uint16 offset, uint16 size, uint16 freq1, uint16 freq2, uint8 fadeinrate, uint8 fadeoutrate) :
+ V2A_Sound_Base<2>(offset, size), _freq1(freq1), _freq2(freq2), _fade1(fadeinrate), _fade2(fadeoutrate) { }
+ virtual void start(Player_MOD *mod, int id, const byte *data) {
+ _mod = mod;
+ _id = id;
+ char *tmp_data1 = (char *)malloc(_size);
+ char *tmp_data2 = (char *)malloc(_size);
+ memcpy(tmp_data1, data + _offset, _size);
+ memcpy(tmp_data2, data + _offset, _size);
+ _curvol = 1;
+ _dir = 0;
+ _mod->startChannel(_id | 0x000, tmp_data1, _size, BASE_FREQUENCY / _freq1, 1, 0, _size, -127);
+ _mod->startChannel(_id | 0x100, tmp_data2, _size, BASE_FREQUENCY / _freq2, 1, 0, _size, 127);
+ }
+ virtual bool update() {
+ assert(_id);
+ if (_dir == 0) {
+ _curvol += _fade1;
+ if (_curvol > 0x3F) {
+ _curvol = 0x3F;
+ _dir = 1;
+ }
+ } else {
+ _curvol -= _fade2;
+ if (_curvol < 1)
+ return false;
+ }
+ _mod->setChannelVol(_id | 0x000, (_curvol << 1) | (_curvol >> 5));
+ _mod->setChannelVol(_id | 0x100, (_curvol << 1) | (_curvol >> 5));
+ return true;
+ }
+private:
+ const uint16 _freq1;
+ const uint16 _freq2;
+ const uint16 _fade1;
+ const uint16 _fade2;
+
+ int _curvol;
+ int _dir;
+};
+
+// plays a single looped waveform, starting at one frequency and at full volume, bending down to another frequency, and then fading volume to zero
+// used in Maniac Mansion for the tentacle sounds
+class V2A_Sound_Special_ManiacTentacle : public V2A_Sound_Base<1> {
+public:
+ V2A_Sound_Special_ManiacTentacle(uint16 offset, uint16 size, uint16 freq1, uint16 freq2, uint16 step) :
+ V2A_Sound_Base<1>(offset, size), _freq1(freq1), _freq2(freq2), _step(step) { }
+ virtual void start(Player_MOD *mod, int id, const byte *data) {
+ _mod = mod;
+ _id = id;
+ char *tmp_data = (char *)malloc(_size);
+ memcpy(tmp_data, data + _offset, _size);
+ _curfreq = _freq1;
+ _curvol = 0x3F;
+ _mod->startChannel(_id, tmp_data, _size, BASE_FREQUENCY / _curfreq, (_curvol << 2) | (_curvol >> 4), 0, _size);
+ }
+ virtual bool update() {
+ assert(_id);
+ if (_curfreq > _freq2)
+ _curvol = 0x3F + _freq2 - _curfreq;
+ if (_curvol < 1)
+ return false;
+ _curfreq += _step;
+ _mod->setChannelFreq(_id, BASE_FREQUENCY / _curfreq);
+ _mod->setChannelVol(_id, (_curvol << 2) | (_curvol >> 4));
+ return true;
+ }
+private:
+ const uint16 _freq1;
+ const uint16 _freq2;
+ const uint16 _step;
+
+ uint16 _curfreq;
+ int _curvol;
+};
+
+// plays a single looped waveform, starting at one frequency, bending down to another frequency, and then back up to the original frequency
+// used for electronic noises
+class V2A_Sound_Special_ManiacElectric : public V2A_Sound_Base<1> {
+public:
+ V2A_Sound_Special_ManiacElectric(uint16 offset, uint16 size, uint16 freq1, uint16 freq2, uint16 step, uint8 vol) :
+ V2A_Sound_Base<1>(offset, size), _freq1(freq1), _freq2(freq2), _step(step), _vol(vol) { }
+ virtual void start(Player_MOD *mod, int id, const byte *data) {
+ _mod = mod;
+ _id = id;
+ char *tmp_data = (char *)malloc(_size);
+ memcpy(tmp_data, data + _offset, _size);
+ int vol = (_vol << 2) | (_vol >> 4);
+ _curfreq = _freq1;
+ _dir = 2;
+ _mod->startChannel(_id, tmp_data, _size, BASE_FREQUENCY / _curfreq, vol, 0, _size);
+ }
+ virtual bool update() {
+ assert(_id);
+ if (_dir == 2) {
+ _curfreq += _step;
+ if (_curfreq > _freq2) {
+ _curfreq = _freq2;
+ _dir = 1;
+ }
+ _mod->setChannelFreq(_id, BASE_FREQUENCY / _curfreq);
+ } else if (_dir == 1) {
+ _curfreq -= _step;
+ if (_curfreq < _freq1) {
+ _curfreq = _freq1;
+ _dir = 0;
+ }
+ _mod->setChannelFreq(_id, BASE_FREQUENCY / _curfreq);
+ }
+ return true;
+ }
+private:
+ const uint16 _freq1;
+ const uint16 _freq2;
+ const uint16 _step;
+ const uint8 _vol;
+
+ uint16 _curfreq;
+ int _dir;
+};
+
+// plays a single looped waveform, simultaneously bending the frequency downward and slowly fading volume to zero
+// don't remember where this one is used
+// old name: SlowPitchbendDownAndFadeout
+class V2A_Sound_Special_Maniac61 : public V2A_Sound_Base<1> {
+public:
+ V2A_Sound_Special_Maniac61(uint16 offset, uint16 size, uint16 freq1, uint16 freq2) :
+ V2A_Sound_Base<1>(offset, size), _freq1(freq1), _freq2(freq2) { }
+ virtual void start(Player_MOD *mod, int id, const byte *data) {
+ _mod = mod;
+ _id = id;
+ char *tmp_data = (char *)malloc(_size);
+ memcpy(tmp_data, data + _offset, _size);
+ _curfreq = _freq1;
+ _curvol = 0x3F;
+ _mod->startChannel(_id, tmp_data, _size, BASE_FREQUENCY / _curfreq, (_curvol << 2) | (_curvol >> 4), 0, _size);
+ }
+ virtual bool update() {
+ assert(_id);
+ _curfreq++;
+ if (!(_curfreq & 3))
+ _curvol--;
+ if ((_curfreq == _freq2) || (_curvol == 0))
+ return false;
+ _mod->setChannelFreq(_id, BASE_FREQUENCY / _curfreq);
+ _mod->setChannelVol(_id, (_curvol << 2) | (_curvol >> 4));
+ return true;
+ }
+private:
+ const uint16 _freq1;
+ const uint16 _freq2;
+
+ uint16 _curfreq;
+ uint8 _curvol;
+};
+
+// intermittently plays two looped waveforms for a specific duration
+// used for ringing telephones
+class V2A_Sound_Special_ManiacPhone : public V2A_Sound_Base<2> {
+public:
+ V2A_Sound_Special_ManiacPhone(uint16 offset, uint16 size, uint16 freq1, uint8 vol1, uint16 freq2, uint8 vol2, uint16 numframes, uint8 playwidth, uint8 loopwidth) :
+ V2A_Sound_Base<2>(offset, size), _freq1(freq1), _vol1(vol1), _freq2(freq2), _vol2(vol2), _duration(numframes), _playwidth(playwidth), _loopwidth(loopwidth) { }
+ virtual void start(Player_MOD *mod, int id, const byte *data) {
+ _mod = mod;
+ _id = id;
+ _data = (char *)malloc(READ_LE_UINT16(data));
+ memcpy(_data, data, READ_LE_UINT16(data));
+ soundon();
+ _ticks = 0;
+ _loop = 0;
+ }
+ virtual bool update() {
+ assert(_id);
+ if (_loop == _playwidth) {
+ _mod->stopChannel(_id | 0x000);
+ _mod->stopChannel(_id | 0x100);
+ }
+ if (_loop == _loopwidth) {
+ _loop = 0;
+ soundon();
+ }
+ _loop++;
+ _ticks++;
+ if (_ticks >= _duration)
+ return false;
+ return true;
+ }
+private:
+ const uint16 _freq1;
+ const uint8 _vol1;
+ const uint16 _freq2;
+ const uint8 _vol2;
+ const uint16 _duration;
+ const uint8 _playwidth;
+ const uint8 _loopwidth;
+
+ int _ticks;
+ int _loop;
+
+ void soundon() {
+ char *tmp_data1 = (char *)malloc(_size);
+ char *tmp_data2 = (char *)malloc(_size);
+ memcpy(tmp_data1, _data + _offset, _size);
+ memcpy(tmp_data2, _data + _offset, _size);
+ int vol1 = (_vol1 << 1) | (_vol1 >> 5);
+ int vol2 = (_vol2 << 1) | (_vol2 >> 5);
+ _mod->startChannel(_id | 0x000, tmp_data1, _size, BASE_FREQUENCY / _freq1, vol1, 0, _size, -127);
+ _mod->startChannel(_id | 0x100, tmp_data2, _size, BASE_FREQUENCY / _freq2, vol2, 0, _size, 127);
+ }
+};
+
+// intermittently plays a single waveform for a specified duration
+// used when applying a wrench to a pipe
+class V2A_Sound_Special_ManiacWrench : public V2A_Sound_Base<1> {
+public:
+ V2A_Sound_Special_ManiacWrench(uint16 offset, uint16 size, uint16 freq, uint8 vol, uint8 loopwidth, uint8 numloops) :
+ V2A_Sound_Base<1>(offset, size), _freq(freq), _vol(vol), _loopwidth(loopwidth), _numloops(numloops) { }
+ virtual void start(Player_MOD *mod, int id, const byte *data) {
+ _mod = mod;
+ _id = id;
+ _data = (char *)malloc(READ_LE_UINT16(data));
+ memcpy(_data, data, READ_LE_UINT16(data));
+ soundon();
+ _loop = 0;
+ _loopctr = 0;
+ }
+ virtual bool update() {
+ assert(_id);
+ _loop++;
+ if (_loop == _loopwidth) {
+ _loop = 0;
+ _loopctr++;
+ if (_loopctr == _numloops)
+ return false;
+ _mod->stopChannel(_id);
+ soundon();
+ }
+ return true;
+ }
+private:
+ const uint16 _freq;
+ const uint8 _vol;
+ const uint8 _loopwidth;
+ const uint8 _numloops;
+
+ int _loop;
+ int _loopctr;
+
+ void soundon() {
+ char *tmp_data = (char *)malloc(_size);
+ memcpy(tmp_data, _data + _offset, _size);
+ _mod->startChannel(_id, tmp_data, _size, BASE_FREQUENCY / _freq, (_vol << 2) | (_vol >> 4), 0, 0);
+ }
+};
+
+// plays a single waveform at irregular intervals for a specified number of frames, possibly looped
+// used for typewriter noises, as well as tapping on the bus in Zak McKracken
+class V2A_Sound_Special_ManiacTypewriter : public V2A_Sound_Base<1> {
+public:
+ V2A_Sound_Special_ManiacTypewriter(uint16 offset, uint16 size, uint16 freq, uint8 vol, uint8 numdurs, const uint8 *durations, bool looped) :
+ V2A_Sound_Base<1>(offset, size), _freq(freq), _vol(vol), _numdurs(numdurs), _durations(durations), _looped(looped) { }
+ virtual void start(Player_MOD *mod, int id, const byte *data) {
+ _mod = mod;
+ _id = id;
+ _data = (char *)malloc(READ_LE_UINT16(data));
+ memcpy(_data, data, READ_LE_UINT16(data));
+ soundon();
+ _curdur = 0;
+ _ticks = _durations[_curdur++];
+ }
+ virtual bool update() {
+ assert(_id);
+ _ticks--;
+ if (!_ticks) {
+ if (_curdur == _numdurs) {
+ if (_looped)
+ _curdur = 0;
+ else
+ return false;
+ }
+ _mod->stopChannel(_id);
+ soundon();
+ _ticks = _durations[_curdur++];
+ }
+ return true;
+ }
+private:
+ const uint16 _freq;
+ const uint8 _vol;
+ const uint8 _numdurs;
+ const uint8 *_durations;
+ const bool _looped;
+
+ int _ticks;
+ int _curdur;
+
+ void soundon() {
+ char *tmp_data = (char *)malloc(_size);
+ memcpy(tmp_data, _data + _offset, _size);
+ _mod->startChannel(_id, tmp_data, _size, BASE_FREQUENCY / _freq, (_vol << 2) | (_vol >> 4), 0, 0);
+ }
+};
+
+// plays two looped waveforms pitch bending up at various predefined rates
+// used for some sort of siren-like noise in Maniac Mansion
+// old name: TwinSirenMulti
+class V2A_Sound_Special_Maniac44 : public V2A_Sound_Base<2> {
+public:
+ V2A_Sound_Special_Maniac44(uint16 offset1, uint16 size1, uint16 offset2, uint16 size2, uint16 freq1, uint16 freq2, uint8 vol) :
+ _offset1(offset1), _size1(size1), _offset2(offset2), _size2(size2), _freq1(freq1), _freq2(freq2), _vol(vol) { }
+ virtual void start(Player_MOD *mod, int id, const byte *data) {
+ _mod = mod;
+ _id = id;
+ _data = (char *)malloc(READ_LE_UINT16(data));
+ memcpy(_data, data, READ_LE_UINT16(data));
+
+ _loopnum = 1;
+ _step = 2;
+ _curfreq = _freq1;
+
+ soundon(_data + _offset1, _size1);
+ }
+ virtual bool update() {
+ assert(_id);
+ _mod->setChannelFreq(_id | 0x000, BASE_FREQUENCY / _curfreq);
+ _mod->setChannelFreq(_id | 0x100, BASE_FREQUENCY / (_curfreq + 3));
+ _curfreq -= _step;
+ if (_loopnum == 7) {
+ if ((BASE_FREQUENCY / _curfreq) >= 65536)
+ return false;
+ else
+ return true;
+ }
+ if (_curfreq >= _freq2)
+ return true;
+ const char steps[8] = {0, 2, 2, 3, 4, 8, 15, 2};
+ _curfreq = _freq1;
+ _step = steps[++_loopnum];
+ if (_loopnum == 7) {
+ _mod->stopChannel(_id | 0x000);
+ _mod->stopChannel(_id | 0x100);
+ soundon(_data + _offset2, _size2);
+ }
+ return true;
+ }
+private:
+ const uint16 _offset1;
+ const uint16 _size1;
+ const uint16 _offset2;
+ const uint16 _size2;
+ const uint16 _freq1;
+ const uint16 _freq2;
+ const uint8 _vol;
+
+ int _curfreq;
+ uint16 _loopnum;
+ uint16 _step;
+
+ void soundon(const char *data, int size) {
+ char *tmp_data1 = (char *)malloc(size);
+ char *tmp_data2 = (char *)malloc(size);
+ memcpy(tmp_data1, data, size);
+ memcpy(tmp_data2, data, size);
+ int vol = (_vol << 1) | (_vol >> 5);
+ _mod->startChannel(_id | 0x000, tmp_data1, size, BASE_FREQUENCY / _curfreq, vol, 0, size, -127);
+ _mod->startChannel(_id | 0x100, tmp_data2, size, BASE_FREQUENCY / (_curfreq + 3), vol, 0, size, 127);
+ }
+};
+
+// plays 4 looped waveforms, each at modulating frequencies
+// used for the siren noise in Maniac Mansion
+class V2A_Sound_Special_ManiacSiren : public V2A_Sound_Base<4> {
+public:
+ V2A_Sound_Special_ManiacSiren(uint16 offset1, uint16 size1, uint16 offset2, uint16 size2, uint8 vol) :
+ _offset1(offset1), _size1(size1), _offset2(offset2), _size2(size2), _vol(vol) { }
+ virtual void start(Player_MOD *mod, int id, const byte *data) {
+ _mod = mod;
+ _id = id;
+
+ _freq1 = 0x02D0;
+ _step1 = -0x000A;
+ _freq2 = 0x0122;
+ _step2 = 0x000A;
+ _freq3 = 0x02BC;
+ _step3 = -0x0005;
+ _freq4 = 0x010E;
+ _step4 = 0x0007;
+
+ char *tmp_data1 = (char *)malloc(_size1);
+ char *tmp_data2 = (char *)malloc(_size2);
+ char *tmp_data3 = (char *)malloc(_size1);
+ char *tmp_data4 = (char *)malloc(_size2);
+ memcpy(tmp_data1, data + _offset1, _size1);
+ memcpy(tmp_data2, data + _offset2, _size2);
+ memcpy(tmp_data3, data + _offset1, _size1);
+ memcpy(tmp_data4, data + _offset2, _size2);
+ _mod->startChannel(_id | 0x000, tmp_data1, _size1, BASE_FREQUENCY / _freq1, _vol, 0, _size1, -127);
+ _mod->startChannel(_id | 0x100, tmp_data2, _size2, BASE_FREQUENCY / _freq2, _vol, 0, _size2, 127);
+ _mod->startChannel(_id | 0x200, tmp_data3, _size1, BASE_FREQUENCY / _freq3, _vol, 0, _size1, 127);
+ _mod->startChannel(_id | 0x300, tmp_data4, _size2, BASE_FREQUENCY / _freq4, _vol, 0, _size2, -127);
+ }
+ virtual bool update() {
+ assert(_id);
+ updatefreq(_freq1, _step1, 0x00AA, 0x00FA);
+ updatefreq(_freq2, _step2, 0x019A, 0x03B6);
+ updatefreq(_freq3, _step3, 0x00AA, 0x00FA);
+ updatefreq(_freq4, _step4, 0x019A, 0x03B6);
+ _mod->setChannelFreq(_id | 0x000, BASE_FREQUENCY / _freq1);
+ _mod->setChannelFreq(_id | 0x100, BASE_FREQUENCY / _freq2);
+ _mod->setChannelFreq(_id | 0x200, BASE_FREQUENCY / _freq3);
+ _mod->setChannelFreq(_id | 0x300, BASE_FREQUENCY / _freq4);
+ return true;
+ }
+private:
+ const uint16 _offset1;
+ const uint16 _size1;
+ const uint16 _offset2;
+ const uint16 _size2;
+ const uint8 _vol;
+
+ uint16 _freq1;
+ int16 _step1;
+ uint16 _freq2;
+ int16 _step2;
+ uint16 _freq3;
+ int16 _step3;
+ uint16 _freq4;
+ int16 _step4;
+
+ void updatefreq (uint16 &freq, int16 &step, uint16 min, uint16 max) {
+ freq += step;
+ if (freq <= min) {
+ freq = min;
+ step = -step;
+ }
+ if (freq >= max) {
+ freq = max;
+ step = -step;
+ }
+ }
+};
+
+// plays 4 looped waveforms
+// some sort of laserbeam-like sound effect in Zak
+// old name: QuadFreqLooped
+class V2A_Sound_Special_Zak70 : public V2A_Sound_Base<4> {
+public:
+ V2A_Sound_Special_Zak70(uint16 offset, uint16 size, uint16 freq1, uint16 freq2, uint16 freq3, uint16 freq4, uint8 vol) :
+ V2A_Sound_Base<4>(offset, size), _freq1(freq1), _freq2(freq2), _freq3(freq3), _freq4(freq4), _vol(vol) { }
+ virtual void start(Player_MOD *mod, int id, const byte *data) {
+ _mod = mod;
+ _id = id;
+
+ char *tmp_data1 = (char *)malloc(_size);
+ char *tmp_data2 = (char *)malloc(_size);
+ char *tmp_data3 = (char *)malloc(_size);
+ char *tmp_data4 = (char *)malloc(_size);
+ memcpy(tmp_data1, data + _offset, _size);
+ memcpy(tmp_data2, data + _offset, _size);
+ memcpy(tmp_data3, data + _offset, _size);
+ memcpy(tmp_data4, data + _offset, _size);
+ _mod->startChannel(_id | 0x000, tmp_data1, _size, BASE_FREQUENCY / _freq1, _vol, 0, _size, -127);
+ _mod->startChannel(_id | 0x100, tmp_data2, _size, BASE_FREQUENCY / _freq2, _vol, 0, _size, 127);
+ _mod->startChannel(_id | 0x200, tmp_data3, _size, BASE_FREQUENCY / _freq3, _vol, 0, _size, 127);
+ _mod->startChannel(_id | 0x300, tmp_data4, _size, BASE_FREQUENCY / _freq4, _vol, 0, _size, -127);
+ }
+ virtual bool update() {
+ assert(_id);
+ return true;
+ }
+protected:
+ const uint16 _freq1;
+ const uint16 _freq2;
+ const uint16 _freq3;
+ const uint16 _freq4;
+ const uint8 _vol;
+};
+
+// plays 4 looped waveforms and fades volume to zero after a specific delay
+// some whooshing-type sound in Zak
+// old name: QuadFreqFadeout
+class V2A_Sound_Special_Zak101 : public V2A_Sound_Special_Zak70 {
+public:
+ V2A_Sound_Special_Zak101(uint16 offset, uint16 size, uint16 freq1, uint16 freq2, uint16 freq3, uint16 freq4, uint8 vol, uint16 dur) :
+ V2A_Sound_Special_Zak70(offset, size, freq1, freq2, freq3, freq4, vol), _dur(dur) { }
+ virtual void start(Player_MOD *mod, int id, const byte *data) {
+ V2A_Sound_Special_Zak70::start(mod, id, data);
+ _ticks = _dur;
+ }
+ virtual bool update() {
+ assert(_id);
+ if (!--_ticks)
+ return false;
+ if (_ticks < _vol) {
+ _mod->setChannelVol(_id | 0x000, _ticks);
+ _mod->setChannelVol(_id | 0x100, _ticks);
+ _mod->setChannelVol(_id | 0x200, _ticks);
+ _mod->setChannelVol(_id | 0x300, _ticks);
+ }
+ return true;
+ }
+private:
+ const uint16 _dur;
+
+ int _ticks;
+};
+
+// plays a single looped waveform and slowly fades volume to zero
+// another whooshing-type noise in Zak
+// old name: SingleFadeout
+class V2A_Sound_Special_Zak37 : public V2A_Sound_Base<1> {
+public:
+ V2A_Sound_Special_Zak37(uint16 offset, uint16 size, uint16 freq, uint8 vol) :
+ V2A_Sound_Base<1>(offset, size), _freq(freq), _vol(vol) { }
+ virtual void start(Player_MOD *mod, int id, const byte *data) {
+ _mod = mod;
+ _id = id;
+ char *tmp_data = (char *)malloc(_size);
+ memcpy(tmp_data, data + _offset, _size);
+ _curvol = _vol << 2;
+ _mod->startChannel(_id, tmp_data, _size, BASE_FREQUENCY / _freq, _curvol, 0, _size);
+ }
+ virtual bool update() {
+ assert(_id);
+ if (!--_curvol)
+ return false;
+ _mod->setChannelVol(_id, _curvol);
+ return true;
+ }
+private:
+ const uint16 _freq;
+ const uint8 _vol;
+
+ int _curvol;
+};
+
+// plays a single looped waveform, slowly bending from one frequency to another and then slowly fading volume from max to zero
+// used in Zak for airplane taking off and landing
+class V2A_Sound_Special_ZakAirplane : public V2A_Sound_Base<1> {
+public:
+ V2A_Sound_Special_ZakAirplane(uint16 offset, uint16 size, uint16 freq1, uint16 freq2) :
+ V2A_Sound_Base<1>(offset, size), _freq1(freq1), _freq2(freq2) { }
+ virtual void start(Player_MOD *mod, int id, const byte *data) {
+ _mod = mod;
+ _id = id;
+ char *tmp_data = (char *)malloc(_size);
+ memcpy(tmp_data, data + _offset, _size);
+ _curfreq = _freq1;
+ _curvol = 0x3F;
+ _mod->startChannel(_id, tmp_data, _size, BASE_FREQUENCY / _curfreq, (_curvol << 2) | (_curvol >> 4), 0, _size);
+ _ticks = 0;
+ }
+ virtual bool update() {
+ assert(_id);
+ _ticks++;
+ if (_ticks < 4)
+ return true;
+ _ticks = 0;
+ if (_curfreq == _freq2) {
+ _curvol--;
+ if (_curvol == 0)
+ return false;
+ _mod->setChannelVol(_id, (_curvol << 2) | (_curvol >> 4));
+ }
+ else {
+ if (_freq1 < _freq2)
+ _curfreq++;
+ else
+ _curfreq--;
+ _mod->setChannelFreq(_id, BASE_FREQUENCY / _curfreq);
+ }
+ return true;
+ }
+private:
+ const uint16 _freq1;
+ const uint16 _freq2;
+
+ uint16 _curfreq;
+ int _curvol;
+ int _ticks;
+};
+
+// plays 4 looped waveforms, starting at specific frequencies and bending at different rates while fading volume to zero
+// used for some weird sound effect
+class V2A_Sound_Special_Zak71 : public V2A_Sound_Base<4> {
+public:
+ V2A_Sound_Special_Zak71(uint16 offset, uint16 size) :
+ _offset(offset), _size(size) { }
+ virtual void start(Player_MOD *mod, int id, const byte *data) {
+ _mod = mod;
+ _id = id;
+
+ _freq1 = 0x00C8;
+ _freq2 = 0x0190;
+ _freq3 = 0x0320;
+ _freq4 = 0x0640;
+ _vol = 0x78;
+
+ char *tmp_data1 = (char *)malloc(_size);
+ char *tmp_data2 = (char *)malloc(_size);
+ char *tmp_data3 = (char *)malloc(_size);
+ char *tmp_data4 = (char *)malloc(_size);
+ memcpy(tmp_data1, data + _offset, _size);
+ memcpy(tmp_data2, data + _offset, _size);
+ memcpy(tmp_data3, data + _offset, _size);
+ memcpy(tmp_data4, data + _offset, _size);
+ _mod->startChannel(_id | 0x000, tmp_data1, _size, BASE_FREQUENCY / _freq1, MIN((_vol >> 1) + 3,0x32), 0, _size, -127);
+ _mod->startChannel(_id | 0x100, tmp_data2, _size, BASE_FREQUENCY / _freq2, MIN((_vol >> 1) + 3,0x32), 0, _size, 127);
+ _mod->startChannel(_id | 0x200, tmp_data3, _size, BASE_FREQUENCY / _freq3, MIN((_vol >> 1) + 3,0x32), 0, _size, 127);
+ _mod->startChannel(_id | 0x300, tmp_data4, _size, BASE_FREQUENCY / _freq4, MIN((_vol >> 1) + 3,0x32), 0, _size, -127);
+ }
+ virtual bool update() {
+ assert(_id);
+ _freq1 += 0x14;
+ _freq2 += 0x1E;
+ _freq3 += 0x32;
+ _freq4 += 0x50;
+ _mod->setChannelFreq(_id | 0x000, BASE_FREQUENCY / _freq1);
+ _mod->setChannelFreq(_id | 0x100, BASE_FREQUENCY / _freq2);
+ _mod->setChannelFreq(_id | 0x200, BASE_FREQUENCY / _freq3);
+ _mod->setChannelFreq(_id | 0x300, BASE_FREQUENCY / _freq4);
+ _vol--;
+ if (_vol == 0)
+ return false;
+ _mod->setChannelVol(_id | 0x000, MIN((_vol >> 1) + 3,0x32));
+ _mod->setChannelVol(_id | 0x100, MIN((_vol >> 1) + 3,0x32));
+ _mod->setChannelVol(_id | 0x200, MIN((_vol >> 1) + 3,0x32));
+ _mod->setChannelVol(_id | 0x300, MIN((_vol >> 1) + 3,0x32));
+ return true;
+ }
+private:
+ const uint16 _offset;
+ const uint16 _size;
+
+ uint16 _freq1;
+ uint16 _freq2;
+ uint16 _freq3;
+ uint16 _freq4;
+ uint8 _vol;
+};
+
+// plays a single looped waveform, bending the frequency upward at a varying rate
+// used in Zak for the tram on Mars (?)
+class V2A_Sound_Special_ZakTram : public V2A_Sound_Base<1> {
+public:
+ V2A_Sound_Special_ZakTram(uint16 offset, uint16 size, uint16 freq1, uint16 freq2, uint8 vol) :
+ V2A_Sound_Base<1>(offset, size), _freq1(freq1), _freq2(freq2), _vol(vol) { }
+ virtual void start(Player_MOD *mod, int id, const byte *data) {
+ _mod = mod;
+ _id = id;
+ char *tmp_data = (char *)malloc(_size);
+ memcpy(tmp_data, data + _offset, _size);
+ _curfreq = _freq1;
+ _mod->startChannel(_id, tmp_data, _size, BASE_FREQUENCY / _curfreq, (_vol << 2) | (_vol >> 4), 0, _size);
+ _bendrate = 8;
+ _bendctr = 100;
+ _holdctr = 30;
+ }
+ virtual bool update() {
+ assert(_id);
+ if (_curfreq >= _freq2)
+ {
+ _mod->setChannelFreq(_id, BASE_FREQUENCY / _curfreq);
+ _curfreq -= _bendrate;
+ if (--_bendctr)
+ return true;
+ _bendrate--;
+ if (_bendrate < 2)
+ _bendrate = 2;
+ }
+ else
+ {
+ if (!--_holdctr)
+ return false;
+ }
+ return true;
+ }
+private:
+ const uint16 _freq1;
+ const uint16 _freq2;
+ const uint16 _vol;
+
+ uint16 _curfreq;
+ uint16 _bendrate;
+ uint16 _bendctr;
+ uint16 _holdctr;
+};
+
+// plays one waveform, then switches to a different looped waveform and slowly fades volume to zero
+// used for some odd sound effect
+class V2A_Sound_Special_Zak54 : public V2A_Sound_Base<1> {
+public:
+ V2A_Sound_Special_Zak54(uint16 offset1, uint16 size1, uint16 offset2, uint16 size2, uint16 freq) :
+ _offset1(offset1), _size1(size1), _offset2(offset2), _size2(size2), _freq(freq) { }
+ virtual void start(Player_MOD *mod, int id, const byte *data) {
+ _mod = mod;
+ _id = id;
+ _data = (char *)malloc(READ_LE_UINT16(data));
+ memcpy(_data, data, READ_LE_UINT16(data));
+ char *tmp_data = (char *)malloc(_size1);
+ memcpy(tmp_data, data + _offset1, _size1);
+ _vol = 0xFC;
+ _mod->startChannel(_id, tmp_data, _size1, BASE_FREQUENCY / _freq, _vol, 0, _size1);
+ _loop = _size1 * _freq * 60 / BASE_FREQUENCY;
+ }
+ virtual bool update() {
+ assert(_id);
+ if (!_loop)
+ {
+ _vol--;
+ if (_vol)
+ _mod->setChannelVol(_id, _vol);
+ else return false;
+ }
+ else if (!--_loop)
+ {
+ _mod->stopChannel(_id);
+ char *tmp_data = (char *)malloc(_size2);
+ memcpy(tmp_data, _data + _offset2, _size2);
+ _mod->startChannel(_id, tmp_data, _size2, BASE_FREQUENCY / _freq, _vol, 0, _size2);
+ }
+ return true;
+ }
+
+private:
+ const uint16 _offset1;
+ const uint16 _offset2;
+ const uint16 _size1;
+ const uint16 _size2;
+ const uint16 _freq;
+
+ int _vol;
+ int _loop;
+};
+
+#define CRCToSound(CRC, SOUND) \
+ if (crc == CRC) \
+ return new SOUND
+
+static V2A_Sound *findSound (unsigned long crc) {
+ CRCToSound(0x8FAB08C4, V2A_Sound_SingleLooped(0x006C,0x2B58,0x016E,0x3F)); // Maniac 17
+ CRCToSound(0xB673160A, V2A_Sound_SingleLooped(0x006C,0x1E78,0x01C2,0x1E)); // Maniac 38
+ CRCToSound(0x4DB1D0B2, V2A_Sound_MultiLooped(0x0072,0x1BC8,0x023D,0x3F,0x0224,0x3F)); // Maniac 20
+ CRCToSound(0x754D75EF, V2A_Sound_Single(0x0076,0x0738,0x01FC,0x3F)); // Maniac 10
+ CRCToSound(0x6E3454AF, V2A_Sound_Single(0x0076,0x050A,0x017C,0x3F)); // Maniac 12
+ CRCToSound(0x92F0BBB6, V2A_Sound_Single(0x0076,0x3288,0x012E,0x3F)); // Maniac 41
+ CRCToSound(0xE1B13982, V2A_Sound_MultiLoopedDuration(0x0078,0x0040,0x007C,0x3F,0x007B,0x3F,0x001E)); // Maniac 21
+ CRCToSound(0x288B16CF, V2A_Sound_MultiLoopedDuration(0x007A,0x0040,0x007C,0x3F,0x007B,0x3F,0x000A)); // Maniac 11
+ CRCToSound(0xA7565268, V2A_Sound_MultiLoopedDuration(0x007A,0x0040,0x00F8,0x3F,0x00F7,0x3F,0x000A)); // Maniac 19
+ CRCToSound(0x7D419BFC, V2A_Sound_MultiLoopedDuration(0x007E,0x0040,0x012C,0x3F,0x0149,0x3F,0x001E)); // Maniac 22
+ CRCToSound(0x1B52280C, V2A_Sound_Single(0x0098,0x0A58,0x007F,0x32)); // Maniac 6
+ CRCToSound(0x38D4A810, V2A_Sound_Single(0x0098,0x2F3C,0x0258,0x32)); // Maniac 7
+ CRCToSound(0x09F98FC2, V2A_Sound_Single(0x0098,0x0A56,0x012C,0x32)); // Maniac 16
+ CRCToSound(0x90440A65, V2A_Sound_Single(0x0098,0x0208,0x0078,0x28)); // Maniac 28
+ CRCToSound(0x985C76EF, V2A_Sound_Single(0x0098,0x0D6E,0x00C8,0x32)); // Maniac 30
+ CRCToSound(0x76156137, V2A_Sound_Single(0x0098,0x2610,0x017C,0x39)); // Maniac 39
+ CRCToSound(0x5D95F88C, V2A_Sound_Single(0x0098,0x0A58,0x007F,0x1E)); // Maniac 65
+ CRCToSound(0x92D704EA, V2A_Sound_SingleLooped(0x009C,0x29BC,0x012C,0x3F,0x1BD4,0x0DE8)); // Maniac 15
+ CRCToSound(0x92F5513C, V2A_Sound_Single(0x009E,0x0DD4,0x01F4,0x3F)); // Maniac 13
+ CRCToSound(0xCC2F3B5A, V2A_Sound_Single(0x009E,0x00DE,0x01AC,0x3F)); // Maniac 43
+ CRCToSound(0x153207D3, V2A_Sound_Single(0x009E,0x0E06,0x02A8,0x3F)); // Maniac 67
+ CRCToSound(0xC4F370CE, V2A_Sound_Single(0x00AE,0x0330,0x01AC,0x3F)); // Maniac 8
+ CRCToSound(0x928C4BAC, V2A_Sound_Single(0x00AE,0x08D6,0x01AC,0x3F)); // Maniac 9
+ CRCToSound(0x62D5B11F, V2A_Sound_Single(0x00AE,0x165C,0x01CB,0x3F)); // Maniac 27
+ CRCToSound(0x3AB22CB5, V2A_Sound_Single(0x00AE,0x294E,0x012A,0x3F)); // Maniac 62
+ CRCToSound(0x2D70BBE9, V2A_Sound_SingleLoopedPitchbend(0x00B4,0x1702,0x03E8,0x0190,0x3F,5)); // Maniac 64
+ CRCToSound(0xFA4C1B1C, V2A_Sound_Special_ManiacNuclear(0x00B2,0x1702,0x0190,0x3F)); // Maniac 69
+ CRCToSound(0x19D50D67, V2A_Sound_Special_ManiacDing(0x00B6,0x0020,0x00C8,16,2)); // Maniac 14
+ CRCToSound(0x3E6FBE15, V2A_Sound_Special_ManiacTentacle(0x00B2,0x0010,0x007C,0x016D,1)); // Maniac 25
+ CRCToSound(0x5305753C, V2A_Sound_Special_ManiacTentacle(0x00B2,0x0010,0x007C,0x016D,7)); // Maniac 36
+ CRCToSound(0x28895106, V2A_Sound_Special_ManiacElectric(0x00C0,0x00FE,0x00E9,0x0111,4,0x0A)); // Maniac 59
+ CRCToSound(0xB641ACF6, V2A_Sound_Special_Maniac61(0x00C8,0x0100,0x00C8,0x01C2)); // Maniac 61
+ CRCToSound(0xE1A91583, V2A_Sound_Special_ManiacPhone(0x00D0,0x0040,0x007C,0x3F,0x007B,0x3F,0x3C,5,6)); // Maniac 23
+ CRCToSound(0x64816ED5, V2A_Sound_Special_ManiacPhone(0x00D0,0x0040,0x00BE,0x37,0x00BD,0x37,0x3C,5,6)); // Maniac 24
+ CRCToSound(0x639D72C2, V2A_Sound_Special_ManiacWrench(0x00D0,0x10A4,0x0080,0x3F,0x28,3)); // Maniac 46
+ CRCToSound(0xE8826D92, V2A_Sound_Special_ManiacTypewriter(0x00EC,0x025A,0x023C,0x3F,8,(const uint8 *)"\x20\x41\x04\x21\x08\x10\x13\x07", true)); // Maniac 45
+ CRCToSound(0xEDFF3D41, V2A_Sound_Single(0x00F8,0x2ADE,0x01F8,0x3F)); // Maniac 42 (this should echo, but it's barely noticeable and I don't feel like doing it)
+ CRCToSound(0x15606D06, V2A_Sound_Special_ManiacSiren(0x0148,0x0020,0x0168,0x0020,0x3F)); // Maniac 32
+ CRCToSound(0x753EAFE3, V2A_Sound_Special_Maniac44(0x017C,0x0010,0x018C,0x0020,0x00C8,0x0080,0x3F)); // Maniac 44
+ CRCToSound(0xB1AB065C, V2A_Sound_Music(0x0032,0x00B2,0x08B2,0x1222,0x1A52,0x23C2,0x3074,false)); // Maniac 50
+ CRCToSound(0x091F5D9C, V2A_Sound_Music(0x0032,0x0132,0x0932,0x1802,0x23D2,0x3EA2,0x4F04,false)); // Maniac 58
+
+ CRCToSound(0x8E2C8AB3, V2A_Sound_SingleLooped(0x005C,0x0F26,0x0168,0x3C)); // Zak 41
+ CRCToSound(0x3792071F, V2A_Sound_SingleLooped(0x0060,0x1A18,0x06A4,0x3F)); // Zak 88
+ CRCToSound(0xF192EDE9, V2A_Sound_SingleLooped(0x0062,0x0054,0x01FC,0x1E)); // Zak 68
+ CRCToSound(0xC43B0245, V2A_Sound_Special_Zak70(0x006C,0x166E,0x00C8,0x0190,0x0320,0x0640,0x32)); // Zak 70
+ CRCToSound(0xCEB51670, V2A_Sound_SingleLooped(0x00AC,0x26DC,0x012C,0x3F)); // Zak 42
+ CRCToSound(0x10347B51, V2A_Sound_SingleLooped(0x006C,0x00E0,0x0594,0x3F)); // Zak 18
+ CRCToSound(0x9D2FADC0, V2A_Sound_MultiLooped(0x0072,0x1FC8,0x016A,0x3F,0x01CE,0x3F)); // Zak 80
+ CRCToSound(0xFAD2C676, V2A_Sound_MultiLooped(0x0076,0x0010,0x0080,0x3F,0x0090,0x3B)); // Zak 40
+ CRCToSound(0x01508B48, V2A_Sound_Single(0x0076,0x0D8C,0x017C,0x3F)); // Zak 90
+ CRCToSound(0x9C18DC46, V2A_Sound_Single(0x0076,0x0D8C,0x015E,0x3F)); // Zak 91
+ CRCToSound(0xF98F7EAC, V2A_Sound_Single(0x0076,0x0D8C,0x0140,0x3F)); // Zak 92
+ CRCToSound(0xC925FBEF, V2A_Sound_MultiLoopedDuration(0x0080,0x0010,0x0080,0x3F,0x0090,0x3B,0x0168)); // Zak 53
+ CRCToSound(0xCAB35257, V2A_Sound_Special_Zak101(0x00DA,0x425C,0x023C,0x08F0,0x0640,0x0478,0x3F,0x012C)); // Zak 101
+ CRCToSound(0xA31FE4FD, V2A_Sound_Single(0x0094,0x036A,0x00E1,0x3F)); // Zak 97
+ CRCToSound(0x0A1AE0F5, V2A_Sound_Single(0x009E,0x0876,0x0168,0x3F)); // Zak 5
+ CRCToSound(0xD01A66CB, V2A_Sound_Single(0x009E,0x04A8,0x0168,0x3F)); // Zak 47
+ CRCToSound(0x5497B912, V2A_Sound_Single(0x009E,0x0198,0x01F4,0x3F)); // Zak 39
+ CRCToSound(0x2B50362F, V2A_Sound_Single(0x009E,0x09B6,0x023D,0x3F)); // Zak 67
+ CRCToSound(0x7BFB6E72, V2A_Sound_Single(0x009E,0x0D14,0x0078,0x3F)); // Zak 69
+ CRCToSound(0xB803A792, V2A_Sound_Single(0x009E,0x2302,0x02BC,0x3F)); // Zak 78
+ CRCToSound(0x7AB82E39, V2A_Sound_SingleLooped(0x00A0,0x2A3C,0x016E,0x3F,0x1018,0x1A24)); // Zak 100
+ CRCToSound(0x28057CEC, V2A_Sound_Single(0x0098,0x0FEC,0x0140,0x32)); // Zak 63
+ CRCToSound(0x1180A2FC, V2A_Sound_Single(0x0098,0x0F06,0x0190,0x32)); // Zak 64
+ CRCToSound(0x12616755, V2A_Sound_Single(0x0098,0x14C8,0x023C,0x14)); // Zak 9
+ CRCToSound(0x642723AA, V2A_Sound_Special_Zak37(0x00A2,0x1702,0x01F4,0x3F)); // Zak 37
+ CRCToSound(0xDEE56848, V2A_Sound_Single(0x009A,0x0F86,0x0100,0x3F)); // Zak 93
+ CRCToSound(0xF9BE27B8, V2A_Sound_Special_Zak37(0x011C,0x1704,0x0228,0x3F)); // Zak 113
+ CRCToSound(0xC73487B2, V2A_Sound_Single(0x00B0,0x18BA,0x0478,0x3F)); // Zak 81
+ CRCToSound(0x32D8F925, V2A_Sound_Single(0x00B0,0x2E46,0x00F0,0x3F)); // Zak 94
+ CRCToSound(0x988C83A5, V2A_Sound_Single(0x00B0,0x0DE0,0x025B,0x3F)); // Zak 106
+ CRCToSound(0x8F1E3B3D, V2A_Sound_Single(0x00B0,0x05FE,0x04E2,0x3F)); // Zak 107
+ CRCToSound(0x0A2A7646, V2A_Sound_Single(0x00B0,0x36FE,0x016E,0x3F)); // Zak 43
+ CRCToSound(0x6F1FC435, V2A_Sound_Single(0x00B0,0x2808,0x044C,0x3F)); // Zak 108
+ CRCToSound(0x870EFC29, V2A_Sound_SingleLoopedPitchbend(0x00BA,0x0100,0x03E8,0x00C8,0x3F,3)); // Zak 55
+ CRCToSound(0xED773699, V2A_Sound_Special_ManiacDing(0x00B4,0x0020,0x012C,8,4)); // Zak 3
+ CRCToSound(0x0BF59774, V2A_Sound_Special_ZakStereoDing(0x00BE,0x0020,0x00F8,0x00F7,8,1)); // Zak 72
+ CRCToSound(0x656FFEDE, V2A_Sound_Special_ZakStereoDing(0x00BE,0x0020,0x00C4,0x00C3,8,1)); // Zak 73
+ CRCToSound(0xFC4D41E5, V2A_Sound_Special_ZakStereoDing(0x00BE,0x0020,0x00A5,0x00A4,8,1)); // Zak 74
+ CRCToSound(0xC0DD2089, V2A_Sound_Special_ZakStereoDing(0x00BE,0x0020,0x009C,0x009B,8,1)); // Zak 75
+ CRCToSound(0x627DFD92, V2A_Sound_Special_ZakStereoDing(0x00BE,0x0020,0x008B,0x008A,8,1)); // Zak 76
+ CRCToSound(0x703E05C1, V2A_Sound_Special_ZakStereoDing(0x00BE,0x0020,0x007C,0x007B,8,1)); // Zak 77
+ CRCToSound(0xB0F77006, V2A_Sound_Unsupported()); // Zak 52
+ CRCToSound(0x5AE9D6A7, V2A_Sound_Special_ZakAirplane(0x00CA,0x22A4,0x0113,0x0227)); // Zak 109
+ CRCToSound(0xABE0D3B0, V2A_Sound_Special_ZakAirplane(0x00CE,0x22A4,0x0227,0x0113)); // Zak 105
+ CRCToSound(0x788CC749, V2A_Sound_Special_Zak71(0x00C8,0x0B37)); // Zak 71
+ CRCToSound(0x2E2AB1FA, V2A_Sound_Special_ZakTram(0x00D4,0x04F0,0x0FE3,0x0080,0x3F)); // Zak 99
+ CRCToSound(0x1304CF20, V2A_Sound_Special_ManiacTypewriter(0x00DC,0x0624,0x023C,0x3C,2,(const uint8 *)"\x14\x11",false)); // Zak 79
+ CRCToSound(0xAE68ED91, V2A_Sound_Special_Zak54(0x00D4,0x1A25,0x1E1E,0x0B80,0x01F4)); // Zak 54
+ CRCToSound(0xA4F40F97, V2A_Sound_Unsupported()); // Zak 61
+ CRCToSound(0x348F85CE, V2A_Sound_Unsupported()); // Zak 62
+ CRCToSound(0xD473AB86, V2A_Sound_Special_ManiacTypewriter(0x0122,0x03E8,0x00BE,0x3F,7,(const uint8 *)"\x0F\x0B\x04\x0F\x1E\x0F\x66",false)); // Zak 46
+ CRCToSound(0x84A0BA90, V2A_Sound_Unsupported()); // Zak 110
+ CRCToSound(0x92680D9F, V2A_Sound_Unsupported()); // Zak 32
+ CRCToSound(0xABFFDB02, V2A_Sound_Unsupported()); // Zak 86
+ CRCToSound(0x41045447, V2A_Sound_Unsupported()); // Zak 98
+ CRCToSound(0xC8EEBD34, V2A_Sound_Unsupported()); // Zak 82
+ CRCToSound(0x42F9469F, V2A_Sound_Music(0x05F6,0x0636,0x0456,0x0516,0x05D6,0x05E6,0x0A36,true)); // Zak 96
+ CRCToSound(0x038BBD78, V2A_Sound_Music(0x054E,0x05CE,0x044E,0x04BE,0x052E,0x053E,0x0BCE,true)); // Zak 85
+ CRCToSound(0x06FFADC5, V2A_Sound_Music(0x0626,0x0686,0x0446,0x04F6,0x0606,0x0616,0x0C86,true)); // Zak 87
+ CRCToSound(0xCE20ECF0, V2A_Sound_Music(0x0636,0x0696,0x0446,0x0576,0x0616,0x0626,0x0E96,true)); // Zak 114
+ CRCToSound(0xBDA01BB6, V2A_Sound_Music(0x0678,0x06B8,0x0458,0x0648,0x0658,0x0668,0x0EB8,false)); // Zak 33
+ CRCToSound(0x59976529, V2A_Sound_Music(0x088E,0x092E,0x048E,0x05EE,0x074E,0x07EE,0x112E,true)); // Zak 49
+ CRCToSound(0xED1EED02, V2A_Sound_Music(0x08D0,0x0950,0x0440,0x07E0,0x08B0,0x08C0,0x1350,false)); // Zak 112
+ CRCToSound(0x5A16C037, V2A_Sound_Music(0x634A,0x64CA,0x049A,0x18FA,0x398A,0x511A,0x6CCA,false)); // Zak 95
+ return NULL;
+}
+
+Player_V2A::Player_V2A(ScummEngine *scumm) {
+ int i;
+ _vm = scumm;
+
+#ifdef PALMOS_68K
+ if (!CRCtable) CRCtable = (uint32 *)calloc(256, sizeof(uint32));
+#endif
+ InitCRC();
+
+ for (i = 0; i < V2A_MAXSLOTS; i++) {
+ _slot[i].id = 0;
+ _slot[i].sound = NULL;
+ }
+
+ _mod = new Player_MOD(scumm);
+ _mod->setUpdateProc(update_proc, this, 60);
+}
+
+Player_V2A::~Player_V2A() {
+ delete _mod;
+#ifdef PALMOS_68K
+ free(CRCtable);
+#endif
+}
+
+void Player_V2A::setMusicVolume (int vol) {
+ _mod->setMusicVolume(vol);
+}
+
+int Player_V2A::getSoundSlot (int id) const {
+ int i;
+ for (i = 0; i < V2A_MAXSLOTS; i++) {
+ if (_slot[i].id == id)
+ break;
+ }
+ if (i == V2A_MAXSLOTS) {
+ if (id == 0)
+ warning("player_v2a - out of sound slots");
+ return -1;
+ }
+ return i;
+}
+
+void Player_V2A::stopAllSounds() {
+ for (int i = 0; i < V2A_MAXSLOTS; i++) {
+ if (!_slot[i].id)
+ continue;
+ _slot[i].sound->stop();
+ delete _slot[i].sound;
+ _slot[i].sound = NULL;
+ _slot[i].id = 0;
+ }
+}
+
+void Player_V2A::stopSound(int nr) {
+ int i;
+ if (nr == 0)
+ return;
+ i = getSoundSlot(nr);
+ if (i == -1)
+ return;
+ _slot[i].sound->stop();
+ delete _slot[i].sound;
+ _slot[i].sound = NULL;
+ _slot[i].id = 0;
+}
+
+void Player_V2A::startSound(int nr) {
+ assert(_vm);
+ byte *data = _vm->getResourceAddress(rtSound, nr);
+ assert(data);
+ uint32 crc = GetCRC(data + 0x0A, READ_BE_UINT16(data + 0x08));
+ V2A_Sound *snd = findSound(crc);
+ if (snd == NULL) {
+ warning("player_v2a - sound %i not recognized yet (crc %08X)",nr,crc);
+ return;
+ }
+ stopSound(nr);
+ int i = getSoundSlot();
+ if (i == -1)
+ return;
+ _slot[i].id = nr;
+ _slot[i].sound = snd;
+ _slot[i].sound->start(_mod,nr,data);
+}
+
+void Player_V2A::update_proc(void *param) {
+ ((Player_V2A *)param)->updateSound();
+}
+
+void Player_V2A::updateSound() {
+ int i;
+ for (i = 0; i < V2A_MAXSLOTS; i++) {
+ if ((_slot[i].id) && (!_slot[i].sound->update())) {
+ _slot[i].sound->stop();
+ delete _slot[i].sound;
+ _slot[i].sound = NULL;
+ _slot[i].id = 0;
+ }
+ }
+}
+
+int Player_V2A::getMusicTimer() const {
+ return 0; // FIXME - need to keep track of playing music resources
+}
+
+int Player_V2A::getSoundStatus(int nr) const {
+ for (int i = 0; i < V2A_MAXSLOTS; i++) {
+ if (_slot[i].id == nr)
+ return 1;
+ }
+ return 0;
+}
+
+} // End of namespace Scumm