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authorMax Horn2010-10-25 16:41:39 +0000
committerMax Horn2010-10-25 16:41:39 +0000
commitd2a7a840c786d0ea0e08267b95da25f655a1f322 (patch)
treef62c22433ce9c9beb5c82f0f17cbc950552ddf56 /engines/scumm/player_v2cms.h
parentadcab043a2f765c0d573677f742cf6252959fa1a (diff)
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SCUMM: Move class Player_V2CMS to its own header file
svn-id: r53829
Diffstat (limited to 'engines/scumm/player_v2cms.h')
-rw-r--r--engines/scumm/player_v2cms.h213
1 files changed, 213 insertions, 0 deletions
diff --git a/engines/scumm/player_v2cms.h b/engines/scumm/player_v2cms.h
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+++ b/engines/scumm/player_v2cms.h
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#ifndef SCUMM_PLAYER_V2CMS_H
+#define SCUMM_PLAYER_V2CMS_H
+
+#include "scumm/player_v2.h" // for channel_data
+
+class CMSEmulator;
+
+namespace Scumm {
+
+class ScummEngine;
+
+
+/**
+ * Scumm V2 CMS/Gameblaster MIDI driver.
+ */
+class Player_V2CMS : public Audio::AudioStream, public MusicEngine {
+public:
+ Player_V2CMS(ScummEngine *scumm, Audio::Mixer *mixer);
+ virtual ~Player_V2CMS();
+
+ virtual void setMusicVolume(int vol);
+ virtual void startSound(int sound);
+ virtual void stopSound(int sound);
+ virtual void stopAllSounds();
+ virtual int getMusicTimer();
+ virtual int getSoundStatus(int sound) const;
+
+ // AudioStream API
+ int readBuffer(int16 *buffer, const int numSamples);
+ bool isStereo() const { return true; }
+ bool endOfData() const { return false; }
+ int getRate() const { return _sampleRate; }
+
+protected:
+
+#include "common/pack-start.h" // START STRUCT PACKING
+ struct Voice {
+ byte attack;
+ byte decay;
+ byte sustain;
+ byte release;
+ byte octadd;
+ int16 vibrato;
+ int16 vibrato2;
+ int16 noise;
+ } PACKED_STRUCT;
+
+ struct Voice2 {
+ byte *amplitudeOutput;
+ byte *freqOutput;
+ byte *octaveOutput;
+
+ uint8 channel;
+ int8 sustainLevel;
+ int8 attackRate;
+ uint8 maxAmpl;
+ int8 decayRate;
+ int8 sustainRate;
+ int8 releaseRate;
+ int8 releaseTime;
+ int8 vibratoRate;
+ int8 vibratoDepth;
+
+ int8 curVibratoRate;
+ int8 curVibratoUnk;
+
+ int8 unkVibratoRate;
+ int8 unkVibratoDepth;
+
+ int8 unkRate;
+ int8 unkCount;
+
+ int nextProcessState;
+ int8 curVolume;
+ int8 curOctave;
+ int8 curFreq;
+
+ int8 octaveAdd;
+
+ int8 playingNote;
+ Voice2 *nextVoice;
+
+ byte chanNumber;
+ } PACKED_STRUCT;
+
+ struct MusicChip {
+ byte ampl[4];
+ byte freq[4];
+ byte octave[2];
+ } PACKED_STRUCT;
+#include "common/pack-end.h" // END STRUCT PACKING
+
+ Voice _cmsVoicesBase[16];
+ Voice2 _cmsVoices[8];
+ MusicChip _cmsChips[2];
+
+ int8 _tempo;
+ int8 _tempoSum;
+ byte _looping;
+ byte _octaveMask;
+ int16 _midiDelay;
+ Voice2 *_midiChannel[16];
+ byte _midiChannelUse[16];
+ byte *_midiData;
+ byte *_midiSongBegin;
+
+ int _loadedMidiSong;
+
+ byte _lastMidiCommand;
+ uint _outputTableReady;
+ byte _clkFrequenz;
+ byte _restart;
+ byte _curSno;
+
+ void loadMidiData(byte *data, int sound);
+ void play();
+
+ void processChannel(Voice2 *channel);
+ void processRelease(Voice2 *channel);
+ void processAttack(Voice2 *channel);
+ void processDecay(Voice2 *channel);
+ void processSustain(Voice2 *channel);
+ void processVibrato(Voice2 *channel);
+
+ void playMusicChips(const MusicChip *table);
+ void playNote(byte *&data);
+ void clearNote(byte *&data);
+ void offAllChannels();
+ void playVoice();
+ void processMidiData(uint ticks);
+
+ Voice2 *getFreeVoice();
+ Voice2 *getPlayVoice(byte param);
+
+ // from Player_V2
+protected:
+ bool _isV3Game;
+ Audio::Mixer *_mixer;
+ Audio::SoundHandle _soundHandle;
+ ScummEngine *_vm;
+
+ CMSEmulator *_cmsEmu;
+
+ int _header_len;
+
+ uint32 _sampleRate;
+ uint32 _next_tick;
+ uint32 _tick_len;
+
+ int _timer_count[4];
+ int _timer_output;
+
+ int _current_nr;
+ byte *_current_data;
+ int _next_nr;
+ byte *_next_data;
+ byte *_retaddr;
+
+ Common::Mutex _mutex;
+
+private:
+ union ChannelInfo {
+ channel_data d;
+ uint16 array[sizeof(channel_data)/2];
+ };
+
+ int _music_timer;
+ int _music_timer_ctr;
+ int _ticks_per_music_timer;
+
+ ChannelInfo _channels[5];
+
+protected:
+ virtual void nextTick();
+ virtual void clear_channel(int i);
+ virtual void chainSound(int nr, byte *data);
+ virtual void chainNextSound();
+
+private:
+ void do_mix(int16 *buf, uint len);
+
+ void execute_cmd(ChannelInfo *channel);
+ void next_freqs(ChannelInfo *channel);
+};
+
+} // End of namespace Scumm
+
+#endif