aboutsummaryrefslogtreecommitdiff
path: root/engines/scumm/player_v4a.cpp
diff options
context:
space:
mode:
authorNorbert Lange2009-06-16 14:12:53 +0000
committerNorbert Lange2009-06-16 14:12:53 +0000
commit6126341755d37d2238fe0ce5467f629cb32229e7 (patch)
treec197fd641a499af637fa979e86bb830efecff8eb /engines/scumm/player_v4a.cpp
parentc8d05aca48ca4af8f042d0442f20320201c81f92 (diff)
downloadscummvm-rg350-6126341755d37d2238fe0ce5467f629cb32229e7.tar.gz
scummvm-rg350-6126341755d37d2238fe0ce5467f629cb32229e7.tar.bz2
scummvm-rg350-6126341755d37d2238fe0ce5467f629cb32229e7.zip
changed musictiming again, using a 25/70 seconds as counter.
svn-id: r41585
Diffstat (limited to 'engines/scumm/player_v4a.cpp')
-rw-r--r--engines/scumm/player_v4a.cpp16
1 files changed, 8 insertions, 8 deletions
diff --git a/engines/scumm/player_v4a.cpp b/engines/scumm/player_v4a.cpp
index 581a3ed94e..1483b67b42 100644
--- a/engines/scumm/player_v4a.cpp
+++ b/engines/scumm/player_v4a.cpp
@@ -93,11 +93,7 @@ void Player_V4A::startSound(int nr) {
byte *ptr = _vm->getResourceAddress(rtSound, nr);
assert(ptr);
- char buf[22];
- sprintf(buf,"%02X%02X%02X%02X%02X%02X%02X%02X%02X%02X", ptr[0], ptr[1], ptr[2], ptr[3],
- ptr[4], ptr[5], ptr[6], ptr[7], ptr[8], ptr[9] );
- debug("%s", buf);
-
+ Common::hexdump(ptr, 16);
static const int8 monkeyCommands[52] = {
-1, -2, -3, -4, -5, -6, -7, -8,
@@ -125,16 +121,20 @@ void Player_V4A::startSound(int nr) {
_tfmxPlay->doSong(index);
_musicId = nr;
- _musicLastTicks = _tfmxPlay->getTicks();
-
+
_mixer->playInputStream(Audio::Mixer::kMusicSoundType, &_musicHandle, _tfmxPlay, -1, Audio::Mixer::kMaxChannelVolume, 0, false, false);
+ _musicLastTicks = g_system->getMillis();
}
}
int Player_V4A::getMusicTimer() const {
if (_musicId) {
- return (_tfmxPlay->getTicks() - _musicLastTicks) / 25;
+ // TODO: The titlesong is running with ~70 ticks per second and the scale seems to be based on that.
+ // Other songs dont and I have no clue if this scalevalue is anything close to correct for them.
+ // The Amiga-Game doesnt counts the ticks of the song, but has an own timer and I hope thespeed is constant through the game
+ const int magicScale = 359; // ~ 1000 * 25 * (10173 / 709379.0)
+ return (_mixer->getSoundElapsedTime(_musicHandle)) / magicScale;
} else
return 0;
}