diff options
author | richiesams | 2013-08-20 15:55:42 -0500 |
---|---|---|
committer | richiesams | 2013-08-20 15:55:42 -0500 |
commit | 9af92b8723bdba3b9e540d9e0ba3a9142bc2e480 (patch) | |
tree | 5b3e05a86635e45d67823dd5d1382bee12053086 /engines/scumm/player_v5m.h | |
parent | 610b563790ded5c43f757675a9acdc49ce555a1d (diff) | |
download | scummvm-rg350-9af92b8723bdba3b9e540d9e0ba3a9142bc2e480.tar.gz scummvm-rg350-9af92b8723bdba3b9e540d9e0ba3a9142bc2e480.tar.bz2 scummvm-rg350-9af92b8723bdba3b9e540d9e0ba3a9142bc2e480.zip |
ZVISION: Handle rlf frame transitions internally
Animations use incremental frame changes. That is, only a few frames
are complete (I-frames), the rest are just the pixels that change between the current
frame and both the previous frame and the next frame (B-frames). See
https://en.wikipedia.org/wiki/Video_compression_picture_types
Diffstat (limited to 'engines/scumm/player_v5m.h')
0 files changed, 0 insertions, 0 deletions