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author | Martin Kiewitz | 2016-03-16 14:49:21 +0100 |
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committer | Martin Kiewitz | 2016-03-16 14:49:21 +0100 |
commit | 54756498bcef574707a008d4a864060633e15859 (patch) | |
tree | a899aa4ffc41055d03f8b8fc2d5394bac12bf3b9 /engines/scumm/players/player_v4a.cpp | |
parent | fc6b1c39d9eb21759d7ce59b223c573a9a4017aa (diff) | |
download | scummvm-rg350-54756498bcef574707a008d4a864060633e15859.tar.gz scummvm-rg350-54756498bcef574707a008d4a864060633e15859.tar.bz2 scummvm-rg350-54756498bcef574707a008d4a864060633e15859.zip |
SCI: Add workaround for restoring kq6 saved games (lowres/hires)
KQ6 CD sets a global depending on lowres/hires state right at the
start and some scripts are using it instead of calling kPlatform.
This causes some graphics to be incorrect (well lowres)
in case the user saves in lowres mode, then switches to hires
mode and restores the previously saved game.
We now set that global directly after restoring saved games,
so that this issue does not happen anymore.
KQ6 CD demo did the same.
Diffstat (limited to 'engines/scumm/players/player_v4a.cpp')
0 files changed, 0 insertions, 0 deletions