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authorJohannes Schickel2014-06-04 01:49:30 +0200
committerJohannes Schickel2014-06-04 01:49:30 +0200
commit7ad0e135e67599991c4b13700511706d5b83236c (patch)
treed3b9059433997754d0fc6a433ec09bd7a9a175bc /engines/scumm/players
parentc50f6af8f794aa009142e4ebe2f934565d0bde0a (diff)
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SCUMM: Further refactor AD SFX code.
Diffstat (limited to 'engines/scumm/players')
-rw-r--r--engines/scumm/players/player_ad.cpp107
-rw-r--r--engines/scumm/players/player_ad.h12
2 files changed, 68 insertions, 51 deletions
diff --git a/engines/scumm/players/player_ad.cpp b/engines/scumm/players/player_ad.cpp
index 73eb893be5..5eafb7d6e9 100644
--- a/engines/scumm/players/player_ad.cpp
+++ b/engines/scumm/players/player_ad.cpp
@@ -62,12 +62,13 @@ Player_AD::Player_AD(ScummEngine *scumm, Audio::Mixer *mixer)
_sfxTimer = 4;
_rndSeed = 1;
- memset(_channels, 0, sizeof(_channels));
- for (int i = 0; i < ARRAYSIZE(_channels); ++i) {
- _channels[i].hardwareChannel = i;
+ memset(_sfx, 0, sizeof(_sfx));
+ for (int i = 0; i < ARRAYSIZE(_sfx); ++i) {
+ _sfx[i].resource = -1;
+ for (int j = 0; j < ARRAYSIZE(_sfx[i].channels); ++j) {
+ _sfx[i].channels[j].hardwareChannel = i * 3 + j;
+ }
}
- memset(_sfxResource, 0, sizeof(_sfxResource));
- memset(_sfxPriority, 0, sizeof(_sfxPriority));
}
Player_AD::~Player_AD() {
@@ -117,17 +118,15 @@ void Player_AD::startSound(int sound) {
// Check whether the channel is free or the priority of the new
// sfx resource is above the old one.
- if (_channels[channel * 3 + 0].state
- || _channels[channel * 3 + 1].state
- || _channels[channel * 3 + 2].state) {
- if (_sfxPriority[channel] > priority) {
+ if (_sfx[channel].resource != -1) {
+ if (_sfx[channel].priority > priority) {
return;
}
}
// Lock the new resource
- _sfxResource[channel] = sound;
- _sfxPriority[channel] = priority;
+ _sfx[channel].resource = sound;
+ _sfx[channel].priority = priority;
_vm->_res->lock(rtSound, sound);
// Start the actual sfx resource
@@ -146,20 +145,21 @@ void Player_AD::stopSound(int sound) {
stopAllSounds();
} else {
for (int i = 0; i < 3; ++i) {
- if (_sfxResource[i] == sound) {
- if (_channels[i * 3 + 0].state
- || _channels[i * 3 + 1].state
- || _channels[i * 3 + 2].state) {
+ if (_sfx[i].resource == sound) {
+ if (_sfx[i].channels[0].state
+ || _sfx[i].channels[1].state
+ || _sfx[i].channels[2].state) {
// Unlock the sound resource
_vm->_res->unlock(rtSound, sound);
// Stop the actual sfx playback
- _channels[i * 3 + 0].state = kChannelStateOff;
- _channels[i * 3 + 1].state = kChannelStateOff;
- _channels[i * 3 + 2].state = kChannelStateOff;
- clearChannel(_channels[i * 3 + 0]);
- clearChannel(_channels[i * 3 + 1]);
- clearChannel(_channels[i * 3 + 2]);
+ _sfx[i].channels[0].state = kChannelStateOff;
+ _sfx[i].channels[1].state = kChannelStateOff;
+ _sfx[i].channels[2].state = kChannelStateOff;
+ clearChannel(_sfx[i].channels[i * 3 + 0]);
+ clearChannel(_sfx[i].channels[i * 3 + 1]);
+ clearChannel(_sfx[i].channels[i * 3 + 2]);
+ _sfx[i].resource = -1;
}
}
}
@@ -179,16 +179,21 @@ void Player_AD::stopAllSounds() {
_curOffset = 0;
// Unloack all used sfx resources
- for (int i = 0; i < 3; ++i) {
- if (_channels[i * 3 + 0].state || _channels[i * 3 + 1].state || _channels[i * 3 + 2].state) {
- _vm->_res->unlock(rtSound, _sfxResource[i]);
+ for (int i = 0; i < ARRAYSIZE(_sfx); ++i) {
+ SfxSlot &sfx = _sfx[i];
+ if (sfx.resource != -1) {
+ _vm->_res->unlock(rtSound, sfx.resource);
+ sfx.resource = -1;
}
}
// Reset all the sfx channels
- for (int i = 0; i < 9; ++i) {
- _channels[i].state = kChannelStateOff;
- clearChannel(_channels[i]);
+ for (int i = 0; i < ARRAYSIZE(_sfx); ++i) {
+ SfxSlot &sfx = _sfx[i];
+ for (int j = 0; j < ARRAYSIZE(sfx.channels); ++j) {
+ sfx.channels[j].state = kChannelStateOff;
+ clearChannel(sfx.channels[j]);
+ }
}
writeReg(0xBD, 0x00);
@@ -559,23 +564,23 @@ void Player_AD::startSfx(const byte *resource) {
// The second byte of the resource defines the logical channel where
// the sound effect should be played.
- const int startChannel = resource[1] * 3;
+ SfxSlot &sfx = _sfx[resource[1]];
// Clear the channel.
- _channels[startChannel + 0].state = kChannelStateOff;
- _channels[startChannel + 1].state = kChannelStateOff;
- _channels[startChannel + 2].state = kChannelStateOff;
+ sfx.channels[0].state = kChannelStateOff;
+ sfx.channels[1].state = kChannelStateOff;
+ sfx.channels[2].state = kChannelStateOff;
- clearChannel(_channels[startChannel + 0]);
- clearChannel(_channels[startChannel + 1]);
- clearChannel(_channels[startChannel + 2]);
+ clearChannel(sfx.channels[0]);
+ clearChannel(sfx.channels[1]);
+ clearChannel(sfx.channels[2]);
// Set up the first channel to pick up playback.
- _channels[startChannel].currentOffset = _channels[startChannel].startOffset = resource + 2;
- _channels[startChannel].state = kChannelStateParse;
+ sfx.channels[0].currentOffset = sfx.channels[0].startOffset = resource + 2;
+ sfx.channels[0].state = kChannelStateParse;
// Scan for the start of the other channels and set them up if required.
- int curChannel = startChannel + 1;
+ int curChannel = 1;
const byte *bufferPosition = resource + 2;
uint8 command = 0;
while ((command = *bufferPosition) != 0xFF) {
@@ -598,9 +603,12 @@ void Player_AD::startSfx(const byte *resource) {
default:
// START OF CHANNEL
bufferPosition += 1;
- _channels[curChannel].currentOffset = bufferPosition;
- _channels[curChannel].startOffset = bufferPosition;
- _channels[curChannel].state = kChannelStateParse;
+ if (curChannel >= 3) {
+ error("AD SFX resource %d uses more than 3 channels", sfx.resource);
+ }
+ sfx.channels[curChannel].currentOffset = bufferPosition;
+ sfx.channels[curChannel].startOffset = bufferPosition;
+ sfx.channels[curChannel].state = kChannelStateParse;
++curChannel;
break;
}
@@ -613,12 +621,16 @@ void Player_AD::updateSfx() {
}
_sfxTimer = 4;
- for (int i = 0; i <= 9; ++i) {
- if (!_channels[i].state) {
+ for (int i = 0; i < ARRAYSIZE(_sfx); ++i) {
+ if (_sfx[i].resource == -1) {
continue;
}
- updateChannel(&_channels[i]);
+ for (int j = 0; j < ARRAYSIZE(_sfx[i].channels); ++j) {
+ if (_sfx[i].channels[j].state) {
+ updateChannel(&_sfx[i].channels[j]);
+ }
+ }
}
}
@@ -686,10 +698,11 @@ void Player_AD::parseSlot(Channel *channel) {
// HACK: We shouldn't rely on the hardware channel to match the
// logical channel...
const int logChannel = channel->hardwareChannel / 3;
- if (!_channels[logChannel * 3 + 0].state
- && !_channels[logChannel * 3 + 1].state
- && !_channels[logChannel * 3 + 2].state) {
- _vm->_res->unlock(rtSound, _sfxResource[logChannel]);
+ if (!_sfx[logChannel].channels[0].state
+ && !_sfx[logChannel].channels[1].state
+ && !_sfx[logChannel].channels[2].state) {
+ _vm->_res->unlock(rtSound, _sfx[logChannel].resource);
+ _sfx[logChannel].resource = -1;
}
return;
}
diff --git a/engines/scumm/players/player_ad.h b/engines/scumm/players/player_ad.h
index 95c779fde6..7d6f4f73ec 100644
--- a/engines/scumm/players/player_ad.h
+++ b/engines/scumm/players/player_ad.h
@@ -163,7 +163,14 @@ private:
Note notes[2];
int hardwareChannel;
- } _channels[11];
+ };
+
+ struct SfxSlot {
+ int resource;
+ int priority;
+
+ Channel channels[3];
+ } _sfx[3];
void startSfx(const byte *resource);
void updateSfx();
@@ -181,9 +188,6 @@ private:
int _sfxTimer;
- int _sfxResource[3];
- int _sfxPriority[3];
-
uint8 _rndSeed;
uint8 getRnd();