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author | Travis Howell | 2007-02-25 11:38:19 +0000 |
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committer | Travis Howell | 2007-02-25 11:38:19 +0000 |
commit | 28408d8b7bc9d954cd24d98fbc10cc10323067b6 (patch) | |
tree | 0ecbc7ee9990bc66188c110c0e1410de27cf93c6 /engines/scumm/plugin.cpp | |
parent | c64be322a11fd5ce2d16e1835e5a7f9f37f66d1a (diff) | |
download | scummvm-rg350-28408d8b7bc9d954cd24d98fbc10cc10323067b6.tar.gz scummvm-rg350-28408d8b7bc9d954cd24d98fbc10cc10323067b6.tar.bz2 scummvm-rg350-28408d8b7bc9d954cd24d98fbc10cc10323067b6.zip |
Rename C64 engine class, since it is been used by Apple II and Commodore 64 versions now.
svn-id: r25850
Diffstat (limited to 'engines/scumm/plugin.cpp')
-rw-r--r-- | engines/scumm/plugin.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/scumm/plugin.cpp b/engines/scumm/plugin.cpp index 4079373a85..a66f2cb7fd 100644 --- a/engines/scumm/plugin.cpp +++ b/engines/scumm/plugin.cpp @@ -1651,7 +1651,7 @@ PluginError Engine_SCUMM_create(OSystem *syst, Engine **engine) { // instantiate the appropriate game engine. Hooray! switch (res.game.version) { case 0: - *engine = new ScummEngine_c64(syst, res); + *engine = new ScummEngine_v0(syst, res); break; case 1: case 2: |