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authorMax Horn2007-02-24 18:25:58 +0000
committerMax Horn2007-02-24 18:25:58 +0000
commitd350830d7c209a02d9dde3801390c902980dbde7 (patch)
tree29d17c0d27bf49df8fb99bf60a834139b509c0d1 /engines/scumm/plugin.cpp
parentbe66e732f8dd2da66a609636a4393252f8db3528 (diff)
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Added Spanish version of The Dig; updated a comment on detecting TOWNS variants
svn-id: r25824
Diffstat (limited to 'engines/scumm/plugin.cpp')
-rw-r--r--engines/scumm/plugin.cpp7
1 files changed, 6 insertions, 1 deletions
diff --git a/engines/scumm/plugin.cpp b/engines/scumm/plugin.cpp
index 273f443018..1b9af7669f 100644
--- a/engines/scumm/plugin.cpp
+++ b/engines/scumm/plugin.cpp
@@ -1045,6 +1045,8 @@ static Common::Language detectLanguage(const FSList &fslist, byte id) {
return Common::IT_ITA;
case 228772: // 5d9ad90d3a88ea012d25d61791895ebe
return Common::PT_BRA;
+ case 229884: // d890074bc15c6135868403e73c5f4f36
+ return Common::ES_ESP;
}
}
}
@@ -1315,8 +1317,11 @@ static bool testGame(const GameSettings *g, const DescMap &fileMD5Map, const Com
and know their MD5s, we could simply rely on this and
if we find something which has an unknown MD5, assume
that it is an (so far unknown) version of Indy3.
+ However, there are also fan translations of the TOWNS versions,
+ so we can't really do that.
- We can combine this with a look at the resource headers:
+ But we could at least look at the resource headers to distinguish
+ TOWNS versions from regular games:
Indy3:
_numGlobalObjects 1000