diff options
author | Max Horn | 2006-02-11 22:45:04 +0000 |
---|---|---|
committer | Max Horn | 2006-02-11 22:45:04 +0000 |
commit | 26ee630756ebdd7c96bccede0881a8c8b98e8f2b (patch) | |
tree | 26e378d5cf990a2b81c2c96e9e683a7f333b62e8 /engines/scumm/resource.cpp | |
parent | 2a9a0d4211b1ea5723f1409d91cb95de8984429e (diff) | |
download | scummvm-rg350-26ee630756ebdd7c96bccede0881a8c8b98e8f2b.tar.gz scummvm-rg350-26ee630756ebdd7c96bccede0881a8c8b98e8f2b.tar.bz2 scummvm-rg350-26ee630756ebdd7c96bccede0881a8c8b98e8f2b.zip |
Moved engines to the new engines/ directory
svn-id: r20582
Diffstat (limited to 'engines/scumm/resource.cpp')
-rw-r--r-- | engines/scumm/resource.cpp | 1616 |
1 files changed, 1616 insertions, 0 deletions
diff --git a/engines/scumm/resource.cpp b/engines/scumm/resource.cpp new file mode 100644 index 0000000000..e1601ca991 --- /dev/null +++ b/engines/scumm/resource.cpp @@ -0,0 +1,1616 @@ +/* ScummVM - Scumm Interpreter + * Copyright (C) 2001 Ludvig Strigeus + * Copyright (C) 2001-2006 The ScummVM project + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * $URL$ + * $Id$ + * + */ + +#include "common/stdafx.h" +#include "common/str.h" + +#include "scumm/charset.h" +#include "scumm/dialogs.h" +#include "scumm/imuse.h" +#include "scumm/imuse_digi/dimuse.h" +#include "scumm/intern.h" +#ifndef DISABLE_HE +#include "scumm/intern_he.h" +#endif +#include "scumm/object.h" +#include "scumm/resource.h" +#include "scumm/scumm.h" +#include "scumm/sound.h" +#include "scumm/util.h" +#include "scumm/verbs.h" + +namespace Scumm { + +enum { + RF_LOCK = 0x80, + RF_USAGE = 0x7F, + RF_USAGE_MAX = RF_USAGE, + + RS_MODIFIED = 0x10 +}; + + + +extern const char *resTypeFromId(int id); + +static uint16 newTag2Old(uint32 newTag); +static const byte *findResourceSmall(uint32 tag, const byte *searchin); + +#ifndef DISABLE_HE +static bool checkTryMedia(BaseScummFile *handle); +#endif + + +/* Open a room */ +void ScummEngine::openRoom(const int room) { + int room_offs; + bool result; + char buf[128]; + char buf2[128] = ""; + byte encByte = 0; + + debugC(DEBUG_GENERAL, "openRoom(%d)", room); + assert(room >= 0); + + /* Don't load the same room again */ + if (_lastLoadedRoom == room) + return; + _lastLoadedRoom = room; + + /* Room -1 means close file */ + if (room == -1) { + deleteRoomOffsets(); + _fileHandle->close(); + return; + } + + const int diskNumber = (room == 0 ? 0 : res.roomno[rtRoom][room]); + + /* Either xxx.lfl or monkey.xxx file name */ + while (1) { + room_offs = room ? res.roomoffs[rtRoom][room] : 0; + + if (room_offs == -1) + break; + + if (room_offs != 0 && room != 0 && _heversion < 98) { + _fileOffset = res.roomoffs[rtRoom][room]; + return; + } + if (_version <= 3) { + sprintf(buf, "%.2d.lfl", room); + // Maniac Mansion demo has .man instead of .lfl + if (_gameId == GID_MANIAC) + sprintf(buf2, "%.2d.man", room); + encByte = (_features & GF_USE_KEY) ? 0xFF : 0; + } else if (_features & GF_SMALL_HEADER) { + if (room == 0 || room >= 900) { + sprintf(buf, "%.3d.lfl", room); + encByte = 0; + if (openResourceFile(buf, encByte)) { + return; + } + askForDisk(buf, diskNumber); + + } else { + sprintf(buf, "disk%.2d.lec", diskNumber); + encByte = 0x69; + } + } else { + + if (_heversion >= 70) { // Windows titles + if (_heversion >= 98) { + int disk = 0; + if (_heV7DiskOffsets) + disk = _heV7DiskOffsets[room]; + + switch(disk) { + case 2: + sprintf(buf, "%s.%s", _baseName.c_str(), "(b)"); + break; + case 1: + sprintf(buf, "%s.%s", _baseName.c_str(), "(a)"); + break; + default: + sprintf(buf, "%s.%s", _baseName.c_str(), "he0"); + } + } else + sprintf(buf, "%s.he%.1d", _baseName.c_str(), room == 0 ? 0 : 1); + } else if (_version >= 7) { + if (room > 0 && (_version == 8)) + VAR(VAR_CURRENTDISK) = diskNumber; + sprintf(buf, "%s.la%d", _baseName.c_str(), diskNumber); + + sprintf(buf2, "%s.%.3d", _baseName.c_str(), diskNumber); + } else if (_heversion >= 60) { + sprintf(buf, "%s.he%.1d", _baseName.c_str(), diskNumber); + } else { + sprintf(buf, "%s.%.3d", _baseName.c_str(), diskNumber); + if (_gameId == GID_SAMNMAX) + sprintf(buf2, "%s.sm%.1d", _baseName.c_str(), diskNumber); + } + + encByte = (_features & GF_USE_KEY) ? 0x69 : 0; + } + + // If we have substitute + if (_substResFileNameIndex > 0 && !(_platform == Common::kPlatformNES || _platform == Common::kPlatformC64)) { + char tmpBuf[128]; + generateSubstResFileName(buf, tmpBuf, sizeof(tmpBuf)); + strcpy(buf, tmpBuf); + if (buf2[0]) { + generateSubstResFileName(buf2, tmpBuf, sizeof(tmpBuf)); + strcpy(buf2, tmpBuf); + } + } + + result = openResourceFile(buf, encByte); + if ((result == false) && (buf2[0])) { + result = openResourceFile(buf2, encByte); + // We have .man files so set demo mode + if (_gameId == GID_MANIAC) + _demoMode = true; + } + + if (result) { + if (room == 0) + return; + deleteRoomOffsets(); + readRoomsOffsets(); + _fileOffset = res.roomoffs[rtRoom][room]; + + if (_fileOffset != 8) + return; + + error("Room %d not in %s", room, buf); + return; + } + askForDisk(buf, diskNumber); + } + + do { + sprintf(buf, "%.3d.lfl", room); + encByte = 0; + if (openResourceFile(buf, encByte)) + break; + askForDisk(buf, diskNumber); + } while (1); + + deleteRoomOffsets(); + _fileOffset = 0; // start of file +} + +void ScummEngine::closeRoom() { + if (_lastLoadedRoom != -1) { + _lastLoadedRoom = -1; + deleteRoomOffsets(); + _fileHandle->close(); + } +} + +/** Delete the currently loaded room offsets. */ +void ScummEngine::deleteRoomOffsets() { + for (int i = 0; i < _numRooms; i++) { + if (res.roomoffs[rtRoom][i] != 0xFFFFFFFF) + res.roomoffs[rtRoom][i] = 0; + } +} + +/** Read room offsets */ +void ScummEngine::readRoomsOffsets() { + int num, room; + + debug(9, "readRoomOffsets()"); + + if (_features & GF_SMALL_HEADER) { + _fileHandle->seek(12, SEEK_SET); // Directly searching for the room offset block would be more generic... + } else { + _fileHandle->seek(16, SEEK_SET); + } + + num = _fileHandle->readByte(); + while (num--) { + room = _fileHandle->readByte(); + if (res.roomoffs[rtRoom][room] != 0xFFFFFFFF) { + res.roomoffs[rtRoom][room] = _fileHandle->readUint32LE(); + } else { + _fileHandle->readUint32LE(); + } + } +} + +bool ScummEngine::openFile(BaseScummFile &file, const char *filename, bool resourceFile) { + bool result = false; + + if (!_containerFile.isEmpty()) { + char name[128]; + + file.close(); + file.open(_containerFile.c_str()); + assert(file.isOpen()); + + strncpy(name, filename, 128); + + // Some Mac demos (i.e. DOTT) have bundled file names different + // from target name. dottdemo.000 vs tentacle.000. So we should + // substitute those names too + if (resourceFile == true) { + if (_substResFileNameIndexBundle == 0) { + int substLastIndex = 0; + + while (substLastIndex != -1) { + if (file.openSubFile(name)) + break; + + substLastIndex = generateSubstResFileName(filename, name, sizeof(name), substLastIndex + 1); + } + + if (substLastIndex == 0) + substLastIndex = -1; + + _substResFileNameIndexBundle = substLastIndex; + + if (substLastIndex != -1) + debug(5, "Generated substitute in Mac bundle: [%s -> %s]", filename, name); + } + + if (_substResFileNameIndexBundle != -1) + generateSubstResFileName(filename, name, sizeof(name), _substResFileNameIndexBundle); + } + + result = file.openSubFile(name); + } + + if (!result) { + file.close(); + result = file.open(filename); + } + + return result; +} + +bool ScummEngine::openResourceFile(const char *filename, byte encByte) { + debugC(DEBUG_GENERAL, "openResourceFile(%s)", filename); + + if (openFile(*_fileHandle, filename, true)) { + _fileHandle->setEnc(encByte); + return true; + } + return false; +} + +void ScummEngine::askForDisk(const char *filename, int disknum) { + char buf[128]; + + if (_version == 8) { +#ifndef DISABLE_SCUMM_7_8 + char result; + + _imuseDigital->stopAllSounds(); + +#ifdef MACOSX + sprintf(buf, "Cannot find file: '%s'\nPlease insert disc %d.\nPress OK to retry, Quit to exit", filename, disknum); +#else + sprintf(buf, "Cannot find file: '%s'\nInsert disc %d into drive %s\nPress OK to retry, Quit to exit", filename, disknum, _gameDataPath.c_str()); +#endif + + result = displayMessage("Quit", buf); + if (!result) { + error("Cannot find file: '%s'", filename); + } +#endif + } else { + sprintf(buf, "Cannot find file: '%s'", filename); + InfoDialog dialog(this, (char*)buf); + runDialog(dialog); + error("Cannot find file: '%s'", filename); + } +} + +void ScummEngine::readIndexFile() { + uint32 blocktype, itemsize; + int numblock = 0; + + debugC(DEBUG_GENERAL, "readIndexFile()"); + + closeRoom(); + openRoom(0); + + if (_version <= 5) { + // Figure out the sizes of various resources + while (!_fileHandle->eof()) { + blocktype = fileReadDword(); + itemsize = _fileHandle->readUint32BE(); + if (_fileHandle->ioFailed()) + break; + switch (blocktype) { + case MKID('DOBJ'): + _numGlobalObjects = _fileHandle->readUint16LE(); + itemsize -= 2; + break; + case MKID('DROO'): + _numRooms = _fileHandle->readUint16LE(); + itemsize -= 2; + break; + + case MKID('DSCR'): + _numScripts = _fileHandle->readUint16LE(); + itemsize -= 2; + break; + + case MKID('DCOS'): + _numCostumes = _fileHandle->readUint16LE(); + itemsize -= 2; + break; + + case MKID('DSOU'): + _numSounds = _fileHandle->readUint16LE(); + itemsize -= 2; + break; + } + _fileHandle->seek(itemsize - 8, SEEK_CUR); + } + _fileHandle->clearIOFailed(); + _fileHandle->seek(0, SEEK_SET); + } + +#ifndef DISABLE_HE + if (checkTryMedia(_fileHandle)) { + displayMessage(NULL, "You're trying to run game encrypted by ActiveMark. This is not supported."); + _quit = true; + + return; + } +#endif + + while (true) { + blocktype = fileReadDword(); + itemsize = _fileHandle->readUint32BE(); + + if (_fileHandle->ioFailed()) + break; + + numblock++; + readIndexBlock(blocktype, itemsize); + } + +// if (numblock!=9) +// error("Not enough blocks read from directory"); + + closeRoom(); +} + + +#ifndef DISABLE_HE + +#define TRYMEDIA_MARK_LEN 6 + +bool checkTryMedia(BaseScummFile *handle) { + byte buf[TRYMEDIA_MARK_LEN]; + bool matched = true; + const byte magic[2][TRYMEDIA_MARK_LEN] = + {{ 0x00, 'T', 'M', 'S', 'A', 'M' }, + { 'i', '=', '$', ':', '(', '$' }}; // Same but 0x69 xored + + handle->read(buf, TRYMEDIA_MARK_LEN); + + for (int i = 0; i < 2; i++) { + matched = true; + for (int j = 0; j < TRYMEDIA_MARK_LEN; j++) + if (buf[j] != magic[i][j]) { + matched = false; + break; + } + + if (matched) + break; + } + + if (matched) + return true; + + handle->seek(0, SEEK_SET); + + return false; +} +#endif + + +#ifndef DISABLE_SCUMM_7_8 +void ScummEngine_v7::readIndexBlock(uint32 blocktype, uint32 itemsize) { + int num; + char *ptr; + switch (blocktype) { + case MKID('ANAM'): // Used by: The Dig, FT + debug(9, "found ANAM block, reading audio names"); + num = _fileHandle->readUint16LE(); + ptr = (char*)malloc(num * 9); + _fileHandle->read(ptr, num * 9); + _imuseDigital->setAudioNames(num, ptr); + break; + + case MKID('DRSC'): // Used by: COMI + readResTypeList(rtRoomScripts, MKID('RMSC'), "room script"); + break; + + default: + ScummEngine::readIndexBlock(blocktype, itemsize); + } +} +#endif + +#ifndef DISABLE_HE +void ScummEngine_v70he::readIndexBlock(uint32 blocktype, uint32 itemsize) { + int i; + switch (blocktype) { + case MKID('DIRI'): + readResTypeList(rtRoomImage, MKID('RMIM'), "room image"); + break; + + case MKID('DIRM'): + readResTypeList(rtImage, MKID('AWIZ'), "images"); + break; + + case MKID('DIRT'): + readResTypeList(rtTalkie, MKID('TLKE'), "talkie"); + break; + + case MKID('DLFL'): + i = _fileHandle->readUint16LE(); + _fileHandle->seek(-2, SEEK_CUR); + _heV7RoomOffsets = (byte *)calloc(2 + (i * 4), 1); + _fileHandle->read(_heV7RoomOffsets, (2 + (i * 4)) ); + break; + + case MKID('DISK'): + i = _fileHandle->readUint16LE(); + _heV7DiskOffsets = (byte *)calloc(i, 1); + _fileHandle->read(_heV7DiskOffsets, i); + break; + + case MKID('SVER'): + // Index version number + _fileHandle->seek(itemsize - 8, SEEK_CUR); + break; + + case MKID('INIB'): + _fileHandle->seek(itemsize - 8, SEEK_CUR); + debug(2, "INIB index block not yet handled, skipping"); + break; + + default: + ScummEngine::readIndexBlock(blocktype, itemsize); + } +} +#endif + +void ScummEngine::readIndexBlock(uint32 blocktype, uint32 itemsize) { + int i; + switch (blocktype) { + case MKID('DCHR'): + case MKID('DIRF'): + readResTypeList(rtCharset, MKID('CHAR'), "charset"); + break; + + case MKID('DOBJ'): + debug(9, "found DOBJ block, reading object table"); + readGlobalObjects(); + break; + + case MKID('RNAM'): + // Names of rooms. Maybe we should put them into a table, for use by the debugger? + if (_heversion >= 80) { + for (int room; (room = _fileHandle->readUint16LE()); ) { + char buf[100]; + i = 0; + for (byte s; (s = _fileHandle->readByte()) && i < ARRAYSIZE(buf) - 1; ) { + buf[i++] = s; + } + buf[i] = 0; + debug(5, "Room %d: '%s'", room, buf); + } + } else { + for (int room; (room = _fileHandle->readByte()); ) { + char buf[10]; + _fileHandle->read(buf, 9); + buf[9] = 0; + for (i = 0; i < 9; i++) + buf[i] ^= 0xFF; + debug(5, "Room %d: '%s'", room, buf); + } + } + break; + + case MKID('DROO'): + case MKID('DIRR'): + readResTypeList(rtRoom, MKID('ROOM'), "room"); + break; + + case MKID('DSCR'): + case MKID('DIRS'): + readResTypeList(rtScript, MKID('SCRP'), "script"); + break; + + case MKID('DCOS'): + case MKID('DIRC'): + readResTypeList(rtCostume, MKID('COST'), "costume"); + break; + + case MKID('MAXS'): + readMAXS(itemsize); + allocateArrays(); + break; + + case MKID('DIRN'): + case MKID('DSOU'): + readResTypeList(rtSound, MKID('SOUN'), "sound"); + break; + + case MKID('AARY'): + readArrayFromIndexFile(); + break; + + default: + error("Bad ID %04X('%s') found in index file directory!", blocktype, + tag2str(blocktype)); + } +} + +void ScummEngine::readArrayFromIndexFile() { + error("readArrayFromIndexFile() not supported in pre-V6 games"); +} + +void ScummEngine::readResTypeList(int id, uint32 tag, const char *name) { + int num; + int i; + + debug(9, "readResTypeList(%s,%s,%s)", resTypeFromId(id), tag2str(TO_BE_32(tag)), name); + + if (_version == 8) + num = _fileHandle->readUint32LE(); + else + num = _fileHandle->readUint16LE(); + + if (num != res.num[id]) { + error("Invalid number of %ss (%d) in directory", name, num); + } + + if (_features & GF_SMALL_HEADER) { + for (i = 0; i < num; i++) { + res.roomno[id][i] = _fileHandle->readByte(); + res.roomoffs[id][i] = _fileHandle->readUint32LE(); + } + } else { + for (i = 0; i < num; i++) { + res.roomno[id][i] = _fileHandle->readByte(); + } + for (i = 0; i < num; i++) { + res.roomoffs[id][i] = _fileHandle->readUint32LE(); + + if (id == rtRoom && _heversion >= 70) + _heV7RoomIntOffsets[i] = res.roomoffs[id][i]; + } + + if (_heversion >= 70) { + for (i = 0; i < num; i++) { + res.globsize[id][i] = _fileHandle->readUint32LE(); + } + } + } +} + +void ScummEngine::allocResTypeData(int id, uint32 tag, int num, const char *name, int mode) { + debug(9, "allocResTypeData(%s/%s,%s,%d,%d)", resTypeFromId(id), name, tag2str(TO_BE_32(tag)), num, mode); + assert(id >= 0 && id < (int)(ARRAYSIZE(res.mode))); + + if (num >= 8000) + error("Too many %ss (%d) in directory", name, num); + + res.mode[id] = mode; + res.num[id] = num; + res.tags[id] = tag; + res.name[id] = name; + res.address[id] = (byte **)calloc(num, sizeof(void *)); + res.flags[id] = (byte *)calloc(num, sizeof(byte)); + res.status[id] = (byte *)calloc(num, sizeof(byte)); + + if (mode) { + res.roomno[id] = (byte *)calloc(num, sizeof(byte)); + res.roomoffs[id] = (uint32 *)calloc(num, sizeof(uint32)); + } + + if (_heversion >= 70) { + res.globsize[id] = (uint32 *)calloc(num, sizeof(uint32)); + + if (id == rtRoom) + _heV7RoomIntOffsets = (uint32 *)calloc(num, sizeof(uint32)); + } +} + +void ScummEngine::loadCharset(int no) { + int i; + byte *ptr; + + debugC(DEBUG_GENERAL, "loadCharset(%d)", no); + + /* FIXME - hack around crash in Indy4 (occurs if you try to load after dieing) */ + if (_gameId == GID_INDY4 && no == 0) + no = 1; + + /* for Humongous catalogs */ + if (_heversion >= 70 && _numCharsets == 1) { + debug(0, "Not loading charset as it doesn't seem to exist?"); + return; + } + + assert(no < (int)sizeof(_charsetData) / 16); + checkRange(_numCharsets - 1, 1, no, "Loading illegal charset %d"); + + ptr = getResourceAddress(rtCharset, no); + + for (i = 0; i < 15; i++) { + _charsetData[no][i + 1] = ptr[i + 14]; + } +} + +void ScummEngine::nukeCharset(int i) { + checkRange(_numCharsets - 1, 1, i, "Nuking illegal charset %d"); + res.nukeResource(rtCharset, i); +} + +void ScummEngine::ensureResourceLoaded(int type, int i) { + void *addr = NULL; + + debugC(DEBUG_RESOURCE, "ensureResourceLoaded(%s,%d)", resTypeFromId(type), i); + + if ((type == rtRoom) && i > 0x7F && _version < 7 && _heversion <= 71) { + i = _resourceMapper[i & 0x7F]; + } + + // FIXME - TODO: This check used to be "i==0". However, that causes + // problems when using this function to ensure charset 0 is loaded. + // This is done for many games, e.g. Zak256 or Indy3 (EGA and VGA). + // For now we restrict the check to anything which is not a charset. + // Question: Why was this check like that in the first place? + // Answer: costumes with an index of zero in the newer games at least. + // TODO: determine why the heck anything would try to load a costume + // with id 0. Is that "normal", or is it caused by yet another bug in + // our code base? After all we also have to add special cases for many + // of our script opcodes that check for the (invalid) actor 0... so + // maybe both issues are related... + if (type != rtCharset && i == 0) + return; + + if (i <= res.num[type]) + addr = res.address[type][i]; + + if (addr) + return; + + loadResource(type, i); + + if (_version == 5 && type == rtRoom && i == _roomResource) + VAR(VAR_ROOM_FLAG) = 1; +} + +int ScummEngine::loadResource(int type, int idx) { + int roomNr; + uint32 fileOffs; + uint32 size, tag; + + debugC(DEBUG_RESOURCE, "loadResource(%s,%d)", resTypeFromId(type),idx); + + if (type == rtCharset && (_features & GF_SMALL_HEADER)) { + loadCharset(idx); + return (1); + } + + roomNr = getResourceRoomNr(type, idx); + + if (idx >= res.num[type]) + error("%s %d undefined %d %d", res.name[type], idx, res.num[type], roomNr); + + if (roomNr == 0) + roomNr = _roomResource; + + if (type == rtRoom) { + if (_version == 8) + fileOffs = 8; + else if (_heversion >= 70) + fileOffs = _heV7RoomIntOffsets[idx]; + else + fileOffs = 0; + } else { + fileOffs = res.roomoffs[type][idx]; + if (fileOffs == 0xFFFFFFFF) + return 0; + } + + openRoom(roomNr); + + _fileHandle->seek(fileOffs + _fileOffset, SEEK_SET); + + if (_features & GF_OLD_BUNDLE) { + if ((_version == 3) && !(_platform == Common::kPlatformAmiga) && (type == rtSound)) { + return readSoundResourceSmallHeader(type, idx); + } else { + size = _fileHandle->readUint16LE(); + _fileHandle->seek(-2, SEEK_CUR); + } + } else if (_features & GF_SMALL_HEADER) { + if (_version == 4) + _fileHandle->seek(8, SEEK_CUR); + size = _fileHandle->readUint32LE(); + tag = _fileHandle->readUint16LE(); + _fileHandle->seek(-6, SEEK_CUR); + if ((type == rtSound) && !(_platform == Common::kPlatformAmiga) && !(_platform == Common::kPlatformFMTowns)) { + return readSoundResourceSmallHeader(type, idx); + } + } else { + if (type == rtSound) { + return readSoundResource(type, idx); + } + + tag = fileReadDword(); + + if (tag != res.tags[type] && _heversion < 70) { + error("%s %d not in room %d at %d+%d in file %s", + res.name[type], idx, roomNr, + _fileOffset, fileOffs, _fileHandle->name()); + } + + size = _fileHandle->readUint32BE(); + _fileHandle->seek(-8, SEEK_CUR); + } + _fileHandle->read(res.createResource(type, idx, size), size); + + // dump the resource if requested + if (_dumpScripts && type == rtScript) { + dumpResource("script-", idx, getResourceAddress(rtScript, idx)); + } + + if (!_fileHandle->ioFailed()) { + return 1; + } + + res.nukeResource(type, idx); + + error("Cannot read resource"); +} + +int ScummEngine::getResourceRoomNr(int type, int idx) { + if (type == rtRoom && _heversion < 70) + return idx; + return res.roomno[type][idx]; +} + +int ScummEngine::getResourceSize(int type, int idx) { + byte *ptr = getResourceAddress(type, idx); + MemBlkHeader *hdr = (MemBlkHeader *)(ptr - sizeof(MemBlkHeader)); + + return hdr->size; +} + +byte *ScummEngine::getResourceAddress(int type, int idx) { + byte *ptr; + + CHECK_HEAP + + if (_heversion >= 80 && type == rtString) + idx &= ~0x33539000; + + if (!res.validateResource("getResourceAddress", type, idx)) + return NULL; + + if (!res.address[type]) { + debugC(DEBUG_RESOURCE, "getResourceAddress(%s,%d), res.address[type] == NULL", resTypeFromId(type), idx); + return NULL; + } + + if (res.mode[type] && !res.address[type][idx]) { + ensureResourceLoaded(type, idx); + } + + if (!(ptr = (byte *)res.address[type][idx])) { + debugC(DEBUG_RESOURCE, "getResourceAddress(%s,%d) == NULL", resTypeFromId(type), idx); + return NULL; + } + + res.setResourceCounter(type, idx, 1); + + debugC(DEBUG_RESOURCE, "getResourceAddress(%s,%d) == %p", resTypeFromId(type), idx, ptr + sizeof(MemBlkHeader)); + return ptr + sizeof(MemBlkHeader); +} + +byte *ScummEngine::getStringAddress(int i) { + byte *addr = getResourceAddress(rtString, i); + return addr; +} + +byte *ScummEngine_v6::getStringAddress(int i) { + byte *addr = getResourceAddress(rtString, i); + if (addr == NULL) + return NULL; + return ((ScummEngine_v6::ArrayHeader *)addr)->data; +} + +byte *ScummEngine::getStringAddressVar(int i) { + return getStringAddress(_scummVars[i]); +} + +void ResourceManager::increaseResourceCounter() { + int i, j; + byte counter; + + for (i = rtFirst; i <= rtLast; i++) { + for (j = num[i]; --j >= 0;) { + counter = flags[i][j] & RF_USAGE; + if (counter && counter < RF_USAGE_MAX) { + setResourceCounter(i, j, counter + 1); + } + } + } +} + +void ResourceManager::setResourceCounter(int type, int idx, byte flag) { + flags[type][idx] &= ~RF_USAGE; + flags[type][idx] |= flag; +} + +/* 2 bytes safety area to make "precaching" of bytes in the gdi drawer easier */ +#define SAFETY_AREA 2 + +byte *ResourceManager::createResource(int type, int idx, uint32 size) { + byte *ptr; + + CHECK_HEAP + debugC(DEBUG_RESOURCE, "res.createResource(%s,%d,%d)", resTypeFromId(type), idx, size); + + if (!validateResource("allocating", type, idx)) + return NULL; + + if (_vm->_version <= 2) { + // Nuking and reloading a resource can be harmful in some + // cases. For instance, Zak tries to reload the intro music + // while it's playing. See bug #1253171. + + if (address[type][idx] && (type == rtSound || type == rtScript || type == rtCostume)) + return address[type][idx] + sizeof(MemBlkHeader); + } + + nukeResource(type, idx); + + expireResources(size); + + CHECK_HEAP + ptr = (byte *)calloc(size + sizeof(MemBlkHeader) + SAFETY_AREA, 1); + if (ptr == NULL) { + error("Out of memory while allocating %d", size); + } + + _allocatedSize += size; + + address[type][idx] = ptr; + ((MemBlkHeader *)ptr)->size = size; + setResourceCounter(type, idx, 1); + return ptr + sizeof(MemBlkHeader); /* skip header */ +} + +ResourceManager::ResourceManager(ScummEngine *vm) { + memset(this, 0, sizeof(ResourceManager)); + _vm = vm; +// _allocatedSize = 0; +} + +bool ResourceManager::validateResource(const char *str, int type, int idx) const { + if (type < rtFirst || type > rtLast || (uint) idx >= (uint)num[type]) { + error("%s Illegal Glob type %s (%d) num %d", str, resTypeFromId(type), type, idx); + return false; + } + return true; +} + +void ResourceManager::nukeResource(int type, int idx) { + byte *ptr; + + CHECK_HEAP + if (!address[type]) + return; + + assert(idx >= 0 && idx < num[type]); + + ptr = address[type][idx]; + if (ptr != NULL) { + debugC(DEBUG_RESOURCE, "nukeResource(%s,%d)", resTypeFromId(type), idx); + address[type][idx] = 0; + flags[type][idx] = 0; + status[type][idx] &= ~RS_MODIFIED; + _allocatedSize -= ((MemBlkHeader *)ptr)->size; + free(ptr); + } +} + +const byte *ScummEngine::findResourceData(uint32 tag, const byte *ptr) { + if (_features & GF_OLD_BUNDLE) + error("findResourceData must not be used in GF_OLD_BUNDLE games"); + else if (_features & GF_SMALL_HEADER) + ptr = findResourceSmall(tag, ptr); + else + ptr = findResource(tag, ptr); + + if (ptr == NULL) + return NULL; + return ptr + _resourceHeaderSize; +} + +int ScummEngine::getResourceDataSize(const byte *ptr) const { + if (ptr == NULL) + return 0; + + if (_features & GF_OLD_BUNDLE) + return READ_LE_UINT16(ptr) - _resourceHeaderSize; + else if (_features & GF_SMALL_HEADER) + return READ_LE_UINT32(ptr) - _resourceHeaderSize; + else + return READ_BE_UINT32(ptr - 4) - _resourceHeaderSize; +} + +void ResourceManager::lock(int type, int i) { + if (!validateResource("Locking", type, i)) + return; + flags[type][i] |= RF_LOCK; +} + +void ResourceManager::unlock(int type, int i) { + if (!validateResource("Unlocking", type, i)) + return; + flags[type][i] &= ~RF_LOCK; +} + +bool ResourceManager::isLocked(int type, int i) const { + if (!validateResource("isLocked", type, i)) + return false; + return (flags[type][i] & RF_LOCK) != 0; +} + +bool ScummEngine::isResourceInUse(int type, int i) const { + if (!res.validateResource("isResourceInUse", type, i)) + return false; + switch (type) { + case rtRoom: + return _roomResource == (byte)i; + case rtRoomImage: + return _roomResource == (byte)i; + case rtRoomScripts: + return _roomResource == (byte)i; + case rtScript: + return isScriptInUse(i); + case rtCostume: + return isCostumeInUse(i); + case rtSound: + return _sound->isSoundInUse(i); + case rtCharset: + return _charset->getCurID() == i; + case rtImage: + return res.isModified(type, i) != 0; + case rtSpoolBuffer: + return _sound->isSoundRunning(10000 + i) != 0; + default: + return false; + } +} + +void ResourceManager::setModified(int type, int i) { + if (!validateResource("Modified", type, i)) + return; + status[type][i] |= RS_MODIFIED; +} + +bool ResourceManager::isModified(int type, int i) const { + if (!validateResource("isModified", type, i)) + return false; + return (status[type][i] & RS_MODIFIED) != 0; +} + +void ResourceManager::expireResources(uint32 size) { + int i, j; + byte flag; + byte best_counter; + int best_type, best_res = 0; + uint32 oldAllocatedSize; + + if (_expireCounter != 0xFF) { + _expireCounter = 0xFF; + increaseResourceCounter(); + } + + if (size + _allocatedSize < _maxHeapThreshold) + return; + + oldAllocatedSize = _allocatedSize; + + do { + best_type = 0; + best_counter = 2; + + for (i = rtFirst; i <= rtLast; i++) + if (mode[i]) { + for (j = num[i]; --j >= 0;) { + flag = flags[i][j]; + if (!(flag & RF_LOCK) && flag >= best_counter && address[i][j] && !_vm->isResourceInUse(i, j)) { + best_counter = flag; + best_type = i; + best_res = j; + } + } + } + + if (!best_type) + break; + nukeResource(best_type, best_res); + } while (size + _allocatedSize > _minHeapThreshold); + + increaseResourceCounter(); + + debugC(DEBUG_RESOURCE, "Expired resources, mem %d -> %d", oldAllocatedSize, _allocatedSize); +} + +void ResourceManager::freeResources() { + int i, j; + for (i = rtFirst; i <= rtLast; i++) { + for (j = num[i]; --j >= 0;) { + if (isResourceLoaded(i, j)) + nukeResource(i, j); + } + free(address[i]); + free(flags[i]); + free(status[i]); + free(roomno[i]); + free(roomoffs[i]); + + free(globsize[i]); + } +} + +void ScummEngine::loadPtrToResource(int type, int resindex, const byte *source) { + byte *alloced; + int i, len; + + res.nukeResource(type, resindex); + + len = resStrLen(source) + 1; + + if (len <= 0) + return; + + alloced = res.createResource(type, resindex, len); + + if (!source) { + alloced[0] = fetchScriptByte(); + for (i = 1; i < len; i++) + alloced[i] = *_scriptPointer++; + } else { + for (i = 0; i < len; i++) + alloced[i] = source[i]; + } +} + +bool ResourceManager::isResourceLoaded(int type, int idx) const { + if (!validateResource("isResourceLoaded", type, idx)) + return false; + return address[type][idx] != NULL; +} + +void ResourceManager::resourceStats() { + int i, j; + uint32 lockedSize = 0, lockedNum = 0; + byte flag; + + for (i = rtFirst; i <= rtLast; i++) + for (j = num[i]; --j >= 0;) { + flag = flags[i][j]; + if (flag & RF_LOCK && address[i][j]) { + lockedSize += ((MemBlkHeader *)address[i][j])->size; + lockedNum++; + } + } + + debug(1, "Total allocated size=%d, locked=%d(%d)", _allocatedSize, lockedSize, lockedNum); +} + +void ScummEngine_v5::readMAXS(int blockSize) { + debug(9, "ScummEngine_v5 readMAXS: MAXS has blocksize %d", blockSize); + + _numVariables = _fileHandle->readUint16LE(); // 800 + _fileHandle->readUint16LE(); // 16 + _numBitVariables = _fileHandle->readUint16LE(); // 2048 + _numLocalObjects = _fileHandle->readUint16LE(); // 200 + _numArray = 50; + _numVerbs = 100; + // Used to be 50, which wasn't enough for MI2 and FOA. See bugs + // #933610, #936323 and #941275. + _numNewNames = 150; + _objectRoomTable = NULL; + + _fileHandle->readUint16LE(); // 50 + _numCharsets = _fileHandle->readUint16LE(); // 9 + _fileHandle->readUint16LE(); // 100 + _fileHandle->readUint16LE(); // 50 + _numInventory = _fileHandle->readUint16LE(); // 80 + _numGlobalScripts = 200; + + _shadowPaletteSize = 256; + + _numFlObject = 50; + + if (_shadowPaletteSize) + _shadowPalette = (byte *)calloc(_shadowPaletteSize, 1); +} + +#ifndef DISABLE_SCUMM_7_8 +void ScummEngine_v8::readMAXS(int blockSize) { + debug(9, "ScummEngine_v8 readMAXS: MAXS has blocksize %d", blockSize); + + _fileHandle->seek(50, SEEK_CUR); // Skip over SCUMM engine version + _fileHandle->seek(50, SEEK_CUR); // Skip over data file version + _numVariables = _fileHandle->readUint32LE(); // 1500 + _numBitVariables = _fileHandle->readUint32LE(); // 2048 + _fileHandle->readUint32LE(); // 40 + _numScripts = _fileHandle->readUint32LE(); // 458 + _numSounds = _fileHandle->readUint32LE(); // 789 + _numCharsets = _fileHandle->readUint32LE(); // 1 + _numCostumes = _fileHandle->readUint32LE(); // 446 + _numRooms = _fileHandle->readUint32LE(); // 95 + _fileHandle->readUint32LE(); // 80 + _numGlobalObjects = _fileHandle->readUint32LE(); // 1401 + _fileHandle->readUint32LE(); // 60 + _numLocalObjects = _fileHandle->readUint32LE(); // 200 + _numNewNames = _fileHandle->readUint32LE(); // 100 + _numFlObject = _fileHandle->readUint32LE(); // 128 + _numInventory = _fileHandle->readUint32LE(); // 80 + _numArray = _fileHandle->readUint32LE(); // 200 + _numVerbs = _fileHandle->readUint32LE(); // 50 + + _objectRoomTable = (byte *)calloc(_numGlobalObjects, 1); + _numGlobalScripts = 2000; + + _shadowPaletteSize = NUM_SHADOW_PALETTE * 256; + _shadowPalette = (byte *)calloc(_shadowPaletteSize, 1); +} + +void ScummEngine_v7::readMAXS(int blockSize) { + debug(9, "ScummEngine_v7 readMAXS: MAXS has blocksize %d", blockSize); + + _fileHandle->seek(50, SEEK_CUR); // Skip over SCUMM engine version + _fileHandle->seek(50, SEEK_CUR); // Skip over data file version + _numVariables = _fileHandle->readUint16LE(); + _numBitVariables = _fileHandle->readUint16LE(); + _fileHandle->readUint16LE(); + _numGlobalObjects = _fileHandle->readUint16LE(); + _numLocalObjects = _fileHandle->readUint16LE(); + _numNewNames = _fileHandle->readUint16LE(); + _numVerbs = _fileHandle->readUint16LE(); + _numFlObject = _fileHandle->readUint16LE(); + _numInventory = _fileHandle->readUint16LE(); + _numArray = _fileHandle->readUint16LE(); + _numRooms = _fileHandle->readUint16LE(); + _numScripts = _fileHandle->readUint16LE(); + _numSounds = _fileHandle->readUint16LE(); + _numCharsets = _fileHandle->readUint16LE(); + _numCostumes = _fileHandle->readUint16LE(); + + _objectRoomTable = (byte *)calloc(_numGlobalObjects, 1); + + if ((_gameId == GID_FT) && (_features & GF_DEMO) && + (_platform == Common::kPlatformPC)) + _numGlobalScripts = 300; + else + _numGlobalScripts = 2000; + + _shadowPaletteSize = NUM_SHADOW_PALETTE * 256; + _shadowPalette = (byte *)calloc(_shadowPaletteSize, 1); +} +#endif + +void ScummEngine_v6::readMAXS(int blockSize) { + debug(0, "ScummEngine_v6 readMAXS: MAXS has blocksize %d", blockSize); + + _numVariables = _fileHandle->readUint16LE(); + _fileHandle->readUint16LE(); + _numBitVariables = _fileHandle->readUint16LE(); + _numLocalObjects = _fileHandle->readUint16LE(); + _numArray = _fileHandle->readUint16LE(); + _fileHandle->readUint16LE(); + _numVerbs = _fileHandle->readUint16LE(); + _numFlObject = _fileHandle->readUint16LE(); + _numInventory = _fileHandle->readUint16LE(); + _numRooms = _fileHandle->readUint16LE(); + _numScripts = _fileHandle->readUint16LE(); + _numSounds = _fileHandle->readUint16LE(); + _numCharsets = _fileHandle->readUint16LE(); + _numCostumes = _fileHandle->readUint16LE(); + _numGlobalObjects = _fileHandle->readUint16LE(); + _numNewNames = 50; + + _objectRoomTable = NULL; + _numGlobalScripts = 200; + + if (_heversion >= 70) { + _objectRoomTable = (byte *)calloc(_numGlobalObjects, 1); + } + + if (_heversion <= 70) { + _shadowPaletteSize = 256; + _shadowPalette = (byte *)calloc(_shadowPaletteSize, 1); + } +} + +void ScummEngine::readGlobalObjects() { + int i; + int num = _fileHandle->readUint16LE(); + assert(num == _numGlobalObjects); + + _fileHandle->read(_objectOwnerTable, num); + for (i = 0; i < num; i++) { + _objectStateTable[i] = _objectOwnerTable[i] >> OF_STATE_SHL; + _objectOwnerTable[i] &= OF_OWNER_MASK; + } + + _fileHandle->read(_classData, num * sizeof(uint32)); + +#if defined(SCUMM_BIG_ENDIAN) + // Correct the endianess if necessary + for (i = 0; i != num; i++) + _classData[i] = FROM_LE_32(_classData[i]); +#endif +} + +#ifndef DISABLE_SCUMM_7_8 +void ScummEngine_v8::readGlobalObjects() { + int i; + int num = _fileHandle->readUint32LE(); + assert(num == _numGlobalObjects); + + _objectIDMap = new ObjectNameId[num]; + _objectIDMapSize = num; + for (i = 0; i < num; i++) { + // Add to object name-to-id map + _fileHandle->read(_objectIDMap[i].name, 40); + _objectIDMap[i].id = i; + + _objectStateTable[i] = _fileHandle->readByte(); + _objectRoomTable[i] = _fileHandle->readByte(); + _classData[i] = _fileHandle->readUint32LE(); + } + memset(_objectOwnerTable, 0xFF, num); + + // Finally, sort the object name->ID map, so we can later use + // bsearch on it. For this we (ab)use strcmp, which works fine + // since the table entries start with a string. + qsort(_objectIDMap, _objectIDMapSize, sizeof(ObjectNameId), + (int (*)(const void*, const void*))strcmp); +} + +void ScummEngine_v7::readGlobalObjects() { + int num = _fileHandle->readUint16LE(); + assert(num == _numGlobalObjects); + + _fileHandle->read(_objectStateTable, num); + _fileHandle->read(_objectRoomTable, num); + memset(_objectOwnerTable, 0xFF, num); + + _fileHandle->read(_classData, num * sizeof(uint32)); + +#if defined(SCUMM_BIG_ENDIAN) + // Correct the endianess if necessary + for (int i = 0; i != num; i++) + _classData[i] = FROM_LE_32(_classData[i]); +#endif +} +#endif + +void ScummEngine::allocateArrays() { + // Note: Buffers are now allocated in scummMain to allow for + // early GUI init. + + _objectOwnerTable = (byte *)calloc(_numGlobalObjects, 1); + _objectStateTable = (byte *)calloc(_numGlobalObjects, 1); + _classData = (uint32 *)calloc(_numGlobalObjects, sizeof(uint32)); + _newNames = (uint16 *)calloc(_numNewNames, sizeof(uint16)); + + _inventory = (uint16 *)calloc(_numInventory, sizeof(uint16)); + _verbs = (VerbSlot *)calloc(_numVerbs, sizeof(VerbSlot)); + _objs = (ObjectData *)calloc(_numLocalObjects, sizeof(ObjectData)); + _roomVars = (int32 *)calloc(_numRoomVariables, sizeof(int32)); + _scummVars = (int32 *)calloc(_numVariables, sizeof(int32)); + _bitVars = (byte *)calloc(_numBitVariables >> 3, 1); + if (_heversion >= 60) { + _arraySlot = (byte *)calloc(_numArray, 1); + } + if (_heversion >= 70) { + _storedFlObjects = (ObjectData *)calloc(100, sizeof(ObjectData)); + } + + allocResTypeData(rtCostume, (_features & GF_NEW_COSTUMES) ? MKID('AKOS') : MKID('COST'), + _numCostumes, "costume", 1); + allocResTypeData(rtRoom, MKID('ROOM'), _numRooms, "room", 1); + allocResTypeData(rtRoomImage, MKID('RMIM'), _numRooms, "room image", 1); + allocResTypeData(rtRoomScripts, MKID('RMSC'), _numRooms, "room script", 1); + allocResTypeData(rtSound, MKID('SOUN'), _numSounds, "sound", 2); + allocResTypeData(rtScript, MKID('SCRP'), _numScripts, "script", 1); + allocResTypeData(rtCharset, MKID('CHAR'), _numCharsets, "charset", 1); + allocResTypeData(rtObjectName, MKID('NONE'), _numNewNames, "new name", 0); + allocResTypeData(rtInventory, MKID('NONE'), _numInventory, "inventory", 0); + allocResTypeData(rtTemp, MKID('NONE'), 10, "temp", 0); + allocResTypeData(rtScaleTable, MKID('NONE'), 5, "scale table", 0); + allocResTypeData(rtActorName, MKID('NONE'), _numActors, "actor name", 0); + allocResTypeData(rtVerb, MKID('NONE'), _numVerbs, "verb", 0); + allocResTypeData(rtString, MKID('NONE'), _numArray, "array", 0); + allocResTypeData(rtFlObject, MKID('NONE'), _numFlObject, "flobject", 0); + allocResTypeData(rtMatrix, MKID('NONE'), 10, "boxes", 0); + allocResTypeData(rtImage, MKID('AWIZ'), _numImages, "images", 1); + allocResTypeData(rtTalkie, MKID('TLKE'), _numTalkies, "talkie", 1); + + if (_heversion >= 70) { + allocResTypeData(rtSpoolBuffer, MKID('NONE'), 9, "spool buffer", 0); + } +} + +void ScummEngine::dumpResource(const char *tag, int idx, const byte *ptr, int length) { + char buf[256]; + Common::File out; + + uint32 size; + if (length >= 0) + size = length; + else if (_features & GF_OLD_BUNDLE) + size = READ_LE_UINT16(ptr); + else if (_features & GF_SMALL_HEADER) + size = READ_LE_UINT32(ptr); + else + size = READ_BE_UINT32(ptr + 4); + +#if defined(MACOS_CARBON) + sprintf(buf, ":dumps:%s%d.dmp", tag, idx); +#else + sprintf(buf, "dumps/%s%d.dmp", tag, idx); +#endif + + out.open(buf, Common::File::kFileWriteMode); + if (out.isOpen() == false) + return; + out.write(ptr, size); + out.close(); +} + +ResourceIterator::ResourceIterator(const byte *searchin, bool smallHeader) + : _ptr(searchin), _smallHeader(smallHeader) { + assert(searchin); + if (_smallHeader) { + _size = READ_LE_UINT32(searchin); + _pos = 6; + _ptr = searchin + 6; + } else { + _size = READ_BE_UINT32(searchin + 4); + _pos = 8; + _ptr = searchin + 8; + } + +} + +const byte *ResourceIterator::findNext(uint32 tag) { + uint32 size = 0; + const byte *result = 0; + + if (_smallHeader) { + uint16 smallTag = newTag2Old(tag); + do { + if (_pos >= _size) + return 0; + + result = _ptr; + size = READ_LE_UINT32(result); + if ((int32)size <= 0) + return 0; // Avoid endless loop + + _pos += size; + _ptr += size; + } while (READ_LE_UINT16(result + 4) != smallTag); + } else { + do { + if (_pos >= _size) + return 0; + + result = _ptr; + size = READ_BE_UINT32(result + 4); + if ((int32)size <= 0) + return 0; // Avoid endless loop + + _pos += size; + _ptr += size; + } while (READ_UINT32(result) != tag); + } + + return result; +} + +const byte *ScummEngine::findResource(uint32 tag, const byte *searchin) { + uint32 curpos, totalsize, size; + + debugC(DEBUG_RESOURCE, "findResource(%s, %lx)", tag2str(tag), searchin); + + if (!searchin) { + if (_heversion >= 70) { + searchin = _resourceLastSearchBuf; + totalsize = _resourceLastSearchSize; + curpos = 0; + } else { + assert(searchin); + return NULL; + } + } else { + searchin += 4; + _resourceLastSearchSize = totalsize = READ_BE_UINT32(searchin); + curpos = 8; + searchin += 4; + } + + while (curpos < totalsize) { + if (READ_UINT32(searchin) == tag) { + _resourceLastSearchBuf = searchin; + return searchin; + } + + size = READ_BE_UINT32(searchin + 4); + if ((int32)size <= 0) { + error("(%s) Not found in %d... illegal block len %d", tag2str(tag), 0, size); + return NULL; + } + + curpos += size; + searchin += size; + } + + return NULL; +} + +const byte *findResourceSmall(uint32 tag, const byte *searchin) { + uint32 curpos, totalsize, size; + uint16 smallTag; + + smallTag = newTag2Old(tag); + if (smallTag == 0) + return NULL; + + assert(searchin); + + totalsize = READ_LE_UINT32(searchin); + searchin += 6; + curpos = 6; + + while (curpos < totalsize) { + size = READ_LE_UINT32(searchin); + + if (READ_LE_UINT16(searchin + 4) == smallTag) + return searchin; + + if ((int32)size <= 0) { + error("(%s) Not found in %d... illegal block len %d", tag2str(tag), 0, size); + return NULL; + } + + curpos += size; + searchin += size; + } + + return NULL; +} + +uint16 newTag2Old(uint32 newTag) { + switch (newTag) { + case (MKID('RMHD')): + return (0x4448); // HD + case (MKID('IM00')): + return (0x4D42); // BM + case (MKID('EXCD')): + return (0x5845); // EX + case (MKID('ENCD')): + return (0x4E45); // EN + case (MKID('SCAL')): + return (0x4153); // SA + case (MKID('LSCR')): + return (0x534C); // LS + case (MKID('OBCD')): + return (0x434F); // OC + case (MKID('OBIM')): + return (0x494F); // OI + case (MKID('SMAP')): + return (0x4D42); // BM + case (MKID('CLUT')): + return (0x4150); // PA + case (MKID('BOXD')): + return (0x5842); // BX + case (MKID('CYCL')): + return (0x4343); // CC + case (MKID('EPAL')): + return (0x5053); // SP + default: + return (0); + } +} + +const char *resTypeFromId(int id) { + static char buf[100]; + + switch (id) { + case rtRoom: + return "Room"; + case rtScript: + return "Script"; + case rtCostume: + return "Costume"; + case rtSound: + return "Sound"; + case rtInventory: + return "Inventory"; + case rtCharset: + return "Charset"; + case rtString: + return "String"; + case rtVerb: + return "Verb"; + case rtActorName: + return "ActorName"; + case rtBuffer: + return "Buffer"; + case rtScaleTable: + return "ScaleTable"; + case rtTemp: + return "Temp"; + case rtFlObject: + return "FlObject"; + case rtMatrix: + return "Matrix"; + case rtBox: + return "Box"; + case rtObjectName: + return "ObjectName"; + case rtRoomScripts: + return "RoomScripts"; + case rtRoomImage: + return "RoomImage"; + case rtImage: + return "Image"; + case rtTalkie: + return "Talkie"; + case rtSpoolBuffer: + return "SpoolBuffer"; + case rtNumTypes: + return "NumTypes"; + default: + sprintf(buf, "%d", id); + return buf; + } +} + +} // End of namespace Scumm |