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authorMax Horn2006-02-11 22:45:04 +0000
committerMax Horn2006-02-11 22:45:04 +0000
commit26ee630756ebdd7c96bccede0881a8c8b98e8f2b (patch)
tree26e378d5cf990a2b81c2c96e9e683a7f333b62e8 /engines/scumm/resource_v2.cpp
parent2a9a0d4211b1ea5723f1409d91cb95de8984429e (diff)
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Moved engines to the new engines/ directory
svn-id: r20582
Diffstat (limited to 'engines/scumm/resource_v2.cpp')
-rw-r--r--engines/scumm/resource_v2.cpp208
1 files changed, 208 insertions, 0 deletions
diff --git a/engines/scumm/resource_v2.cpp b/engines/scumm/resource_v2.cpp
new file mode 100644
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+++ b/engines/scumm/resource_v2.cpp
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+/* ScummVM - Scumm Interpreter
+ * Copyright (C) 2002-2006 The ScummVM project
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#include "common/stdafx.h"
+
+#include "scumm/scumm.h"
+#include "scumm/intern.h"
+#include "scumm/resource.h"
+#include "scumm/util.h"
+
+namespace Scumm {
+
+void ScummEngine_v2::readClassicIndexFile() {
+ int i;
+
+ if (_gameId == GID_MANIAC) {
+ if (_platform == Common::kPlatformC64) {
+ _numGlobalObjects = 256;
+ _numRooms = 55;
+ _numCostumes = 25;
+ _numScripts = 160;
+ _numSounds = 70;
+ } else if (_platform == Common::kPlatformNES) {
+ _numGlobalObjects = 775;
+ _numRooms = 55;
+
+ // costumes 25-36 are special. see v1MMNEScostTables[] in costume.cpp
+ // costumes 37-76 are room graphics resources
+ // costume 77 is a character set translation table
+ // costume 78 is a preposition list
+ // costume 79 is unused but allocated, so the total is a nice even number :)
+ _numCostumes = 80;
+ _numScripts = 200;
+ _numSounds = 100;
+ } else {
+ _numGlobalObjects = 800;
+ _numRooms = 55;
+ _numCostumes = 35;
+ _numScripts = 200;
+ _numSounds = 100;
+ }
+ } else if (_gameId == GID_ZAK) {
+ if (_platform == Common::kPlatformC64) {
+ _numGlobalObjects = 775;
+ _numRooms = 59;
+ _numCostumes = 38;
+ _numScripts = 155;
+ _numSounds = 127;
+ } else {
+ _numGlobalObjects = 775;
+ _numRooms = 61;
+ _numCostumes = 37;
+ _numScripts = 155;
+ _numSounds = 120;
+ }
+ }
+
+ _fileHandle->seek(0, SEEK_SET);
+
+ readMAXS(0);
+ allocateArrays();
+
+ _fileHandle->readUint16LE(); /* version magic number */
+ for (i = 0; i != _numGlobalObjects; i++) {
+ byte tmp = _fileHandle->readByte();
+ _objectOwnerTable[i] = tmp & OF_OWNER_MASK;
+ _objectStateTable[i] = tmp >> OF_STATE_SHL;
+ }
+
+ for (i = 0; i < _numRooms; i++) {
+ res.roomno[rtRoom][i] = i;
+ }
+ _fileHandle->seek(_numRooms, SEEK_CUR);
+ for (i = 0; i < _numRooms; i++) {
+ res.roomoffs[rtRoom][i] = _fileHandle->readUint16LE();
+ if (res.roomoffs[rtRoom][i] == 0xFFFF)
+ res.roomoffs[rtRoom][i] = 0xFFFFFFFF;
+ }
+
+ for (i = 0; i < _numCostumes; i++) {
+ res.roomno[rtCostume][i] = _fileHandle->readByte();
+ }
+ for (i = 0; i < _numCostumes; i++) {
+ res.roomoffs[rtCostume][i] = _fileHandle->readUint16LE();
+ if (res.roomoffs[rtCostume][i] == 0xFFFF)
+ res.roomoffs[rtCostume][i] = 0xFFFFFFFF;
+ }
+
+ for (i = 0; i < _numScripts; i++) {
+ res.roomno[rtScript][i] = _fileHandle->readByte();
+ }
+ for (i = 0; i < _numScripts; i++) {
+ res.roomoffs[rtScript][i] = _fileHandle->readUint16LE();
+ if (res.roomoffs[rtScript][i] == 0xFFFF)
+ res.roomoffs[rtScript][i] = 0xFFFFFFFF;
+ }
+
+ for (i = 0; i < _numSounds; i++) {
+ res.roomno[rtSound][i] = _fileHandle->readByte();
+ }
+ for (i = 0; i < _numSounds; i++) {
+ res.roomoffs[rtSound][i] = _fileHandle->readUint16LE();
+ if (res.roomoffs[rtSound][i] == 0xFFFF)
+ res.roomoffs[rtSound][i] = 0xFFFFFFFF;
+ }
+}
+
+void ScummEngine_v2::readEnhancedIndexFile() {
+
+ _numGlobalObjects = _fileHandle->readUint16LE();
+ _fileHandle->seek(_numGlobalObjects, SEEK_CUR);
+ _numRooms = _fileHandle->readByte();
+ _fileHandle->seek(_numRooms * 3, SEEK_CUR);
+ _numCostumes = _fileHandle->readByte();
+ _fileHandle->seek(_numCostumes * 3, SEEK_CUR);
+ _numScripts = _fileHandle->readByte();
+ _fileHandle->seek(_numScripts * 3, SEEK_CUR);
+ _numSounds = _fileHandle->readByte();
+
+ _fileHandle->clearIOFailed();
+ _fileHandle->seek(0, SEEK_SET);
+
+ readMAXS(0);
+ allocateArrays();
+
+ _fileHandle->readUint16LE(); /* version magic number */
+ readGlobalObjects();
+ readResTypeList(rtRoom, MKID('ROOM'), "room");
+ readResTypeList(rtCostume, MKID('COST'), "costume");
+ readResTypeList(rtScript, MKID('SCRP'), "script");
+ readResTypeList(rtSound, MKID('SOUN'), "sound");
+}
+
+void ScummEngine_v2::readGlobalObjects() {
+ int i;
+ int num = _fileHandle->readUint16LE();
+ assert(num == _numGlobalObjects);
+
+ for (i = 0; i != num; i++) {
+ byte tmp = _fileHandle->readByte();
+ _objectOwnerTable[i] = tmp & OF_OWNER_MASK;
+ _objectStateTable[i] = tmp >> OF_STATE_SHL;
+ }
+}
+
+void ScummEngine_v2::readIndexFile() {
+ int magic = 0;
+ debug(9, "readIndexFile()");
+
+ closeRoom();
+ openRoom(0);
+
+ magic = _fileHandle->readUint16LE();
+
+ switch (magic) {
+ case 0x0100:
+ printf("Enhanced V2 game detected\n");
+ readEnhancedIndexFile();
+ break;
+ case 0x0A31:
+ printf("Classic V1 game detected\n");
+ _version = 1;
+ readClassicIndexFile();
+ break;
+ case 0x4643:
+ if (!(_platform == Common::kPlatformNES))
+ error("Use maniac target");
+ printf("NES V1 game detected\n");
+ _version = 1;
+ readClassicIndexFile();
+ break;
+ case 0x132:
+ printf("C64 V1 game detected\n");
+ _version = 1;
+ readClassicIndexFile();
+ break;
+ default:
+ error("Unknown magic id (0x%X) - this version is unsupported", magic);
+ break;
+ }
+
+ closeRoom();
+}
+
+void ScummEngine_v2::loadCharset(int num) {
+ // Stub, V2 font resources are hardcoded into the engine.
+}
+
+} // End of namespace Scumm