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authorMax Horn2011-05-11 16:23:26 +0200
committerMax Horn2011-05-13 11:47:08 +0200
commit45e65d7ea04b10cf7bb5282bd66b8df609700a63 (patch)
tree9600fbf0670d552e5b68b7f55c446c0fb5c9596d /engines/scumm/resource_v4.cpp
parentb37463fe5921420a9081aa6c5cf7588d52b41e78 (diff)
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SCUMM: Refactor how resource (types) are srepresented
Previously, we had a couple of arrays of size N (where N = number of resource types), one for each attribute of a resource type (such as as the number of resources of that type. Now, we have one array of size N, whose elements are a record aggregating all the attributes of each resource type.
Diffstat (limited to 'engines/scumm/resource_v4.cpp')
-rw-r--r--engines/scumm/resource_v4.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/engines/scumm/resource_v4.cpp b/engines/scumm/resource_v4.cpp
index a3a2786e20..8fc27627b2 100644
--- a/engines/scumm/resource_v4.cpp
+++ b/engines/scumm/resource_v4.cpp
@@ -38,13 +38,13 @@ int ScummEngine_v4::readResTypeList(int id) {
num = _fileHandle->readUint16LE();
- if (num != _res->num[id]) {
+ if (num != _res->_types[id].num) {
error("Invalid number of %ss (%d) in directory", resTypeFromId(id), num);
}
for (i = 0; i < num; i++) {
- _res->roomno[id][i] = _fileHandle->readByte();
- _res->roomoffs[id][i] = _fileHandle->readUint32LE();
+ _res->_types[id].roomno[i] = _fileHandle->readByte();
+ _res->_types[id].roomoffs[i] = _fileHandle->readUint32LE();
}
return num;