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authorJohannes Schickel2010-10-27 22:37:51 +0000
committerJohannes Schickel2010-10-27 22:37:51 +0000
commit2ad28b8cd53c363f12d920c746795e0d371dc9f9 (patch)
treef849131b939c148f7843a60dd8d68b36ffb5a772 /engines/scumm/saveload.cpp
parent8a08ca1f39a0dc5ad6003d8213fe8aec4acb7327 (diff)
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ENGINE: Generalize SCUMM play time counting and move it into Engine.
This implements Max's idea on -devel ("Re: [Scummvm-devel] ATTN Engine authors: Advanced engine features") from 27.10.2010 on 11:12PM CEST. Unlike the SCUMM implementation it stores the play time as ms instead of s. The SCUMM engine was adapted to use this instead to reduce code duplication. svn-id: r53892
Diffstat (limited to 'engines/scumm/saveload.cpp')
-rw-r--r--engines/scumm/saveload.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/engines/scumm/saveload.cpp b/engines/scumm/saveload.cpp
index 28ec6c182f..b9cb0ae10f 100644
--- a/engines/scumm/saveload.cpp
+++ b/engines/scumm/saveload.cpp
@@ -378,10 +378,10 @@ bool ScummEngine::loadState(int slot, bool compat) {
return false;
}
- _engineStartTime = _system->getMillis() / 1000 - infos.playtime;
+ resetTotalPlayTime(infos.playtime * 1000);
} else {
// start time counting
- _engineStartTime = _system->getMillis() / 1000;
+ resetTotalPlayTime();
}
// Due to a bug in scummvm up to and including 0.3.0, save games could be saved
@@ -797,7 +797,7 @@ void ScummEngine::saveInfos(Common::WriteStream* file) {
// still save old format for older versions
section.timeTValue = 0;
- section.playtime = _system->getMillis() / 1000 - _engineStartTime;
+ section.playtime = getTotalPlayTime() / 1000;
TimeDate curTime;
_system->getTimeAndDate(curTime);