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authorMax Horn2009-04-19 01:01:54 +0000
committerMax Horn2009-04-19 01:01:54 +0000
commit3044593da01c055ad274b2ae552b8a285ce4fdb0 (patch)
treecfea7dd1e502ab5fba1f3e472693b6617f353eb7 /engines/scumm/saveload.cpp
parent0e82403daa80424fb9c6089632f7dcfd9015689d (diff)
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SCUMM: Moved o5_saveLoadGame and o5_saveLoadVars to ScummEngine_v4 (the highest SCUMM version to implement these opcodes. Actually, our code was bugged in so far as we only ever invoked o5_saveLoadGame in V3 games, never in V4 games (but this properly never mattered ;)
svn-id: r40014
Diffstat (limited to 'engines/scumm/saveload.cpp')
-rw-r--r--engines/scumm/saveload.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/engines/scumm/saveload.cpp b/engines/scumm/saveload.cpp
index ff359e2efc..4fd1b40134 100644
--- a/engines/scumm/saveload.cpp
+++ b/engines/scumm/saveload.cpp
@@ -179,7 +179,7 @@ bool ScummEngine::saveState(int slot, bool compat) {
}
-void ScummEngine_v3::prepareSavegame() {
+void ScummEngine_v4::prepareSavegame() {
Common::MemoryWriteStreamDynamic *memStream;
Common::WriteStream *writeStream;
@@ -205,7 +205,7 @@ void ScummEngine_v3::prepareSavegame() {
delete writeStream;
}
-bool ScummEngine_v3::savePreparedSavegame(int slot, char *desc) {
+bool ScummEngine_v4::savePreparedSavegame(int slot, char *desc) {
bool success;
Common::String filename;
Common::OutSaveFile *out;