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author | Bastien Bouclet | 2017-09-20 19:01:51 +0200 |
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committer | Bastien Bouclet | 2017-09-22 07:06:21 +0200 |
commit | 3eb82462e772832a902ba336b680e2a961339ee1 (patch) | |
tree | c0499005e4f806cfe7ba2d21d9d633e01bbf65dc /engines/scumm/saveload.cpp | |
parent | 1b3cc08b75c56a06cfa90edaf1b0da181d40ddcc (diff) | |
download | scummvm-rg350-3eb82462e772832a902ba336b680e2a961339ee1.tar.gz scummvm-rg350-3eb82462e772832a902ba336b680e2a961339ee1.tar.bz2 scummvm-rg350-3eb82462e772832a902ba336b680e2a961339ee1.zip |
ALL: Specify the DisposeAfterUse constructor argument for dynamic memory write streams
Diffstat (limited to 'engines/scumm/saveload.cpp')
-rw-r--r-- | engines/scumm/saveload.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/scumm/saveload.cpp b/engines/scumm/saveload.cpp index 0ab36d1a96..06d564648b 100644 --- a/engines/scumm/saveload.cpp +++ b/engines/scumm/saveload.cpp @@ -228,7 +228,7 @@ void ScummEngine_v4::prepareSavegame() { _savePreparedSavegame = NULL; // store headerless savegame in a compressed memory stream - memStream = new Common::MemoryWriteStreamDynamic(); + memStream = new Common::MemoryWriteStreamDynamic(DisposeAfterUse::NO); writeStream = Common::wrapCompressedWriteStream(memStream); if (saveState(writeStream, false)) { // we have to finalize the compression-stream first, otherwise the internal |