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author | Johannes Schickel | 2011-08-26 05:51:08 +0200 |
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committer | Johannes Schickel | 2011-08-26 05:54:47 +0200 |
commit | 4ea4172cbad466738836f7be8ebdcad4eabd0bb9 (patch) | |
tree | d8c58fbaeb01f7c653ba27778ffd3acbe91742b0 /engines/scumm/saveload.cpp | |
parent | 479eeb7e47e8bb27551ba49f7d37c36b3b1b88ee (diff) | |
download | scummvm-rg350-4ea4172cbad466738836f7be8ebdcad4eabd0bb9.tar.gz scummvm-rg350-4ea4172cbad466738836f7be8ebdcad4eabd0bb9.tar.bz2 scummvm-rg350-4ea4172cbad466738836f7be8ebdcad4eabd0bb9.zip |
SCUMM: Implement proper Indy4 Amiga palette handling.
This should fix incorrect text colors in some scenes.
Diffstat (limited to 'engines/scumm/saveload.cpp')
-rw-r--r-- | engines/scumm/saveload.cpp | 7 |
1 files changed, 7 insertions, 0 deletions
diff --git a/engines/scumm/saveload.cpp b/engines/scumm/saveload.cpp index 870ec8cdf7..27fa7bc27b 100644 --- a/engines/scumm/saveload.cpp +++ b/engines/scumm/saveload.cpp @@ -1348,6 +1348,13 @@ void ScummEngine::saveOrLoad(Serializer *s) { memset(_colorUsedByCycle, 0, sizeof(_colorUsedByCycle)); } + // We need to restore the internal state of the Amiga palette for Indy4 + // Amiga. + // TODO: We should rather store the state in the savefile and only do this + // for old savegames. + if (_game.platform == Common::kPlatformAmiga && _game.id == GID_INDY4) + setAmigaPaletteFromPtr(_currentPalette); + // // Save/load more global object state // |