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authorMax Horn2008-11-06 15:41:38 +0000
committerMax Horn2008-11-06 15:41:38 +0000
commit8f33d4a40aef337673fe98bb3b44be300fe697e6 (patch)
tree0c5dfe2ec185fa37b8d44b4ef24e67c938471a63 /engines/scumm/saveload.cpp
parentedf9f249260b1fd4364f6727fa622991e81e8cf3 (diff)
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Implemented GMM loading (and, once the GMM supports it, saving) for SCUMM
svn-id: r34913
Diffstat (limited to 'engines/scumm/saveload.cpp')
-rw-r--r--engines/scumm/saveload.cpp26
1 files changed, 24 insertions, 2 deletions
diff --git a/engines/scumm/saveload.cpp b/engines/scumm/saveload.cpp
index 267e06dafd..bb8a6bac65 100644
--- a/engines/scumm/saveload.cpp
+++ b/engines/scumm/saveload.cpp
@@ -75,9 +75,31 @@ struct SaveInfoSection {
#pragma mark -
-void ScummEngine::requestSave(int slot, const char *name, bool temporary) {
+int ScummEngine::loadGameState(int slot) {
+ requestLoad(slot);
+ return 0;
+}
+
+bool ScummEngine::canLoadGameStateCurrently() {
+ // FIXME: For now always allow loading
+ return true;
+}
+
+int ScummEngine::saveGameState(int slot, const char *desc) {
+ requestSave(slot, desc);
+ return 0;
+}
+
+bool ScummEngine::canSaveGameStateCurrently() {
+ // FIXME: For now always allow saving
+ return true;
+ return 0;
+}
+
+
+void ScummEngine::requestSave(int slot, const char *name) {
_saveLoadSlot = slot;
- _saveTemporaryState = temporary;
+ _saveTemporaryState = false;
_saveLoadFlag = 1; // 1 for save
assert(name);
strncpy(_saveLoadName, name, sizeof(_saveLoadName));