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author | Matthew Hoops | 2011-05-31 14:16:29 -0400 |
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committer | Matthew Hoops | 2011-05-31 14:16:29 -0400 |
commit | aa49b38c5a8032586cb94fc4ca07149eecabe64a (patch) | |
tree | ea5c7617f8c482c8cf4141b728b3ccff5a7f84c7 /engines/scumm/saveload.cpp | |
parent | d3ea9ab2a9334747eb445c1b45aa30cb17ffdf1b (diff) | |
parent | c86a6c466fabe31fbf36363aa8d0ac8ea6001b9f (diff) | |
download | scummvm-rg350-aa49b38c5a8032586cb94fc4ca07149eecabe64a.tar.gz scummvm-rg350-aa49b38c5a8032586cb94fc4ca07149eecabe64a.tar.bz2 scummvm-rg350-aa49b38c5a8032586cb94fc4ca07149eecabe64a.zip |
Merge remote branch 'upstream/master' into t7g-ios
Conflicts:
engines/groovie/script.cpp
Diffstat (limited to 'engines/scumm/saveload.cpp')
-rw-r--r-- | engines/scumm/saveload.cpp | 158 |
1 files changed, 65 insertions, 93 deletions
diff --git a/engines/scumm/saveload.cpp b/engines/scumm/saveload.cpp index 3bfe51a77b..f5d219c721 100644 --- a/engines/scumm/saveload.cpp +++ b/engines/scumm/saveload.cpp @@ -18,9 +18,6 @@ * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * - * $URL$ - * $Id$ - * */ #include "common/config-manager.h" @@ -314,7 +311,6 @@ static bool loadSaveGameHeader(Common::SeekableReadStream *in, SaveGameHeader &h bool ScummEngine::loadState(int slot, bool compat) { Common::String filename; Common::SeekableReadStream *in; - int i, j; SaveGameHeader hdr; int sb, sh; @@ -429,10 +425,10 @@ bool ScummEngine::loadState(int slot, bool compat) { memset(gfxUsageBits, 0, sizeof(gfxUsageBits)); // Nuke all resources - for (i = rtFirst; i <= rtLast; i++) - if (i != rtTemp && i != rtBuffer && (i != rtSound || _saveSound || !compat)) - for (j = 0; j < _res->num[i]; j++) { - _res->nukeResource(i, j); + for (ResType type = rtFirst; type <= rtLast; type = ResType(type + 1)) + if (type != rtTemp && type != rtBuffer && (type != rtSound || _saveSound || !compat)) + for (ResId idx = 0; idx < _res->_types[type].size(); idx++) { + _res->nukeResource(type, idx); } resetScummVars(); @@ -520,8 +516,8 @@ bool ScummEngine::loadState(int slot, bool compat) { // loading such an old save game, try to upgrade the old to new format. if (hdr.ver < VER(22)) { // Convert all rtScaleTable resources to matching scale items - for (i = 1; i < _res->num[rtScaleTable]; i++) { - convertScaleTableToScaleSlot(i); + for (ResId idx = 1; idx < _res->_types[rtScaleTable].size(); idx++) { + convertScaleTableToScaleSlot(idx); } } @@ -1119,7 +1115,7 @@ void ScummEngine::saveOrLoad(Serializer *s) { MKEND() }; - int i, j; + int i; int var120Backup; int var98Backup; uint8 md5Backup[16]; @@ -1137,9 +1133,9 @@ void ScummEngine::saveOrLoad(Serializer *s) { // MD5 Operations: Backup on load, compare, and reset. if (s->isLoading()) { char md5str1[32+1], md5str2[32+1]; - for (j = 0; j < 16; j++) { - sprintf(md5str1 + j*2, "%02x", (int)_gameMD5[j]); - sprintf(md5str2 + j*2, "%02x", (int)md5Backup[j]); + for (i = 0; i < 16; i++) { + sprintf(md5str1 + i*2, "%02x", (int)_gameMD5[i]); + sprintf(md5str2 + i*2, "%02x", (int)md5Backup[i]); } debug(2, "Save version: %d", s->getVersion()); @@ -1239,18 +1235,19 @@ void ScummEngine::saveOrLoad(Serializer *s) { // // Save/load resources // - int type, idx; + ResType type; + ResId idx; if (s->getVersion() >= VER(26)) { // New, more robust resource save/load system. This stores the type // and index of each resource. Thus if we increase e.g. the maximum // number of script resources, savegames won't break. if (s->isSaving()) { - for (type = rtFirst; type <= rtLast; type++) { - if (_res->mode[type] != 1 && type != rtTemp && type != rtBuffer) { + for (type = rtFirst; type <= rtLast; type = ResType(type + 1)) { + if (_res->_types[type]._mode != kStaticResTypeMode && type != rtTemp && type != rtBuffer) { s->saveUint16(type); // Save the res type... - for (idx = 0; idx < _res->num[type]; idx++) { + for (idx = 0; idx < _res->_types[type].size(); idx++) { // Only save resources which actually exist... - if (_res->address[type][idx]) { + if (_res->_types[type][idx]._address) { s->saveUint16(idx); // Save the index of the resource saveResource(s, type, idx); } @@ -1260,9 +1257,9 @@ void ScummEngine::saveOrLoad(Serializer *s) { } s->saveUint16(0xFFFF); // End marker } else { - while ((type = s->loadUint16()) != 0xFFFF) { + while ((type = (ResType)s->loadUint16()) != 0xFFFF) { while ((idx = s->loadUint16()) != 0xFFFF) { - assert(0 <= idx && idx < _res->num[type]); + assert(idx < _res->_types[type].size()); loadResource(s, type, idx); } } @@ -1271,15 +1268,15 @@ void ScummEngine::saveOrLoad(Serializer *s) { // Old, fragile resource save/load system. Doesn't save resources // with index 0, and breaks whenever we change the limit on a given // resource type. - for (type = rtFirst; type <= rtLast; type++) - if (_res->mode[type] != 1 && type != rtTemp && type != rtBuffer) { + for (type = rtFirst; type <= rtLast; type = ResType(type + 1)) + if (_res->_types[type]._mode != kStaticResTypeMode && type != rtTemp && type != rtBuffer) { // For V1-V5 games, there used to be no object name resources. // At some point this changed. But since old savegames rely on // unchanged resource counts, we have to hard code the following check if (_game.version < 6 && type == rtObjectName) continue; - for (idx = 1; idx < _res->num[type]; idx++) - saveLoadResource(s, type, idx); + for (idx = 1; idx < _res->_types[type].size(); idx++) + loadResourceOLD(s, type, idx); } } @@ -1390,18 +1387,18 @@ void ScummEngine::saveOrLoad(Serializer *s) { // Save/load a list of the locked objects // if (s->isSaving()) { - for (i = rtFirst; i <= rtLast; i++) - for (j = 1; j < _res->num[i]; j++) { - if (_res->isLocked(i, j)) { - s->saveByte(i); - s->saveUint16(j); + for (type = rtFirst; type <= rtLast; type = ResType(type + 1)) + for (idx = 1; idx < _res->_types[type].size(); idx++) { + if (_res->isLocked(type, idx)) { + s->saveByte(type); + s->saveUint16(idx); } } s->saveByte(0xFF); } else { - while ((i = s->loadByte()) != 0xFF) { - j = s->loadUint16(); - _res->lock(i, j); + while ((type = (ResType)s->loadByte()) != 0xFF) { + idx = s->loadUint16(); + _res->lock(type, idx); } } @@ -1636,69 +1633,44 @@ void ScummEngine_v100he::saveOrLoad(Serializer *s) { } #endif -void ScummEngine::saveLoadResource(Serializer *ser, int type, int idx) { - byte *ptr; +void ScummEngine::loadResourceOLD(Serializer *ser, ResType type, ResId idx) { uint32 size; - if (!_res->mode[type]) { - if (ser->isSaving()) { - ptr = _res->address[type][idx]; - if (ptr == NULL) { - ser->saveUint32(0); - return; - } - - size = ((MemBlkHeader *)ptr)->size; - - ser->saveUint32(size); - ser->saveBytes(ptr + sizeof(MemBlkHeader), size); - + if (type == rtSound && ser->getVersion() >= VER(23)) { + // Save/load only a list of resource numbers that need to be reloaded. + if (ser->loadUint16()) + ensureResourceLoaded(rtSound, idx); + } else if (_res->_types[type]._mode == kDynamicResTypeMode) { + size = ser->loadUint32(); + if (size) { + _res->createResource(type, idx, size); + ser->loadBytes(getResourceAddress(type, idx), size); if (type == rtInventory) { - ser->saveUint16(_inventory[idx]); + _inventory[idx] = ser->loadUint16(); } if (type == rtObjectName && ser->getVersion() >= VER(25)) { - ser->saveUint16(_newNames[idx]); - } - } else { - size = ser->loadUint32(); - if (size) { - _res->createResource(type, idx, size); - ser->loadBytes(getResourceAddress(type, idx), size); - if (type == rtInventory) { - _inventory[idx] = ser->loadUint16(); - } - if (type == rtObjectName && ser->getVersion() >= VER(25)) { - // Paranoia: We increased the possible number of new names - // to fix bugs #933610 and #936323. The savegame format - // didn't change, but at least during the transition - // period there is a slight chance that we try to load - // more names than we have allocated space for. If so, - // discard them. - if (idx < _numNewNames) - _newNames[idx] = ser->loadUint16(); - } + // Paranoia: We increased the possible number of new names + // to fix bugs #933610 and #936323. The savegame format + // didn't change, but at least during the transition + // period there is a slight chance that we try to load + // more names than we have allocated space for. If so, + // discard them. + if (idx < _numNewNames) + _newNames[idx] = ser->loadUint16(); } } - } else if (_res->mode[type] == 2 && ser->getVersion() >= VER(23)) { - // Save/load only a list of resource numbers that need to be reloaded. - if (ser->isSaving()) { - ser->saveUint16(_res->address[type][idx] ? 1 : 0); - } else { - if (ser->loadUint16()) - ensureResourceLoaded(type, idx); - } } } -void ScummEngine::saveResource(Serializer *ser, int type, int idx) { - assert(_res->address[type][idx]); +void ScummEngine::saveResource(Serializer *ser, ResType type, ResId idx) { + assert(_res->_types[type][idx]._address); - if (_res->mode[type] == 0) { - byte *ptr = _res->address[type][idx]; - uint32 size = ((MemBlkHeader *)ptr)->size; + if (_res->_types[type]._mode == kDynamicResTypeMode) { + byte *ptr = _res->_types[type][idx]._address; + uint32 size = _res->_types[type][idx]._size; ser->saveUint32(size); - ser->saveBytes(ptr + sizeof(MemBlkHeader), size); + ser->saveBytes(ptr, size); if (type == rtInventory) { ser->saveUint16(_inventory[idx]); @@ -1709,18 +1681,24 @@ void ScummEngine::saveResource(Serializer *ser, int type, int idx) { } } -void ScummEngine::loadResource(Serializer *ser, int type, int idx) { +void ScummEngine::loadResource(Serializer *ser, ResType type, ResId idx) { if (_game.heversion >= 60 && ser->getVersion() <= VER(65) && ((type == rtSound && idx == 1) || (type == rtSpoolBuffer))) { uint32 size = ser->loadUint32(); assert(size); _res->createResource(type, idx, size); ser->loadBytes(getResourceAddress(type, idx), size); - } else if (_res->mode[type] == 0) { + } else if (type == rtSound) { + // HE Games use sound resource 1 for speech + if (_game.heversion >= 60 && idx == 1) + return; + + ensureResourceLoaded(rtSound, idx); + } else if (_res->_types[type]._mode == kDynamicResTypeMode) { uint32 size = ser->loadUint32(); assert(size); - _res->createResource(type, idx, size); - ser->loadBytes(getResourceAddress(type, idx), size); + byte *ptr = _res->createResource(type, idx, size); + ser->loadBytes(ptr, size); if (type == rtInventory) { _inventory[idx] = ser->loadUint16(); @@ -1728,12 +1706,6 @@ void ScummEngine::loadResource(Serializer *ser, int type, int idx) { if (type == rtObjectName) { _newNames[idx] = ser->loadUint16(); } - } else if (_res->mode[type] == 2) { - // HE Games use sound resource 1 for speech - if (_game.heversion >= 60 && idx == 1) - return; - - ensureResourceLoaded(type, idx); } } |