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author | Max Horn | 2007-02-04 01:24:43 +0000 |
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committer | Max Horn | 2007-02-04 01:24:43 +0000 |
commit | be052be462c6d6b9f47b57b1169cc5e1e306d65f (patch) | |
tree | 2cd26c677700d2aeae426a8584e4a6945a7e89df /engines/scumm/saveload.cpp | |
parent | b2748810863483b6e249a262e6a18a805d1f3aa8 (diff) | |
download | scummvm-rg350-be052be462c6d6b9f47b57b1169cc5e1e306d65f.tar.gz scummvm-rg350-be052be462c6d6b9f47b57b1169cc5e1e306d65f.tar.bz2 scummvm-rg350-be052be462c6d6b9f47b57b1169cc5e1e306d65f.zip |
Rewrote the actor walk code for SCUMM V0-V2 games: Now it uses the C64 character coordinates internally, not pixel coordinates. This should fix some walk bugs, but also might cause some regressions. Watch out
svn-id: r25370
Diffstat (limited to 'engines/scumm/saveload.cpp')
-rw-r--r-- | engines/scumm/saveload.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/scumm/saveload.cpp b/engines/scumm/saveload.cpp index 684d6972e4..e8771b68f2 100644 --- a/engines/scumm/saveload.cpp +++ b/engines/scumm/saveload.cpp @@ -901,7 +901,7 @@ void ScummEngine::saveOrLoad(Serializer *s) { debug(2, "Saved game MD5: %s", (s->getVersion() >= 39) ? md5str1 : "unknown"); if (memcmp(md5Backup, _gameMD5, 16) != 0) { - warning("Game was saved with different gamedata - you may encounter problems."); + warning("Game was saved with different gamedata - you may encounter problems"); debug(1, "You have %s and save is %s.", md5str2, md5str1); memcpy(_gameMD5, md5Backup, 16); } |