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authorMax Horn2007-02-04 01:24:43 +0000
committerMax Horn2007-02-04 01:24:43 +0000
commitbe052be462c6d6b9f47b57b1169cc5e1e306d65f (patch)
tree2cd26c677700d2aeae426a8584e4a6945a7e89df /engines/scumm/saveload.cpp
parentb2748810863483b6e249a262e6a18a805d1f3aa8 (diff)
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Rewrote the actor walk code for SCUMM V0-V2 games: Now it uses the C64 character coordinates internally, not pixel coordinates. This should fix some walk bugs, but also might cause some regressions. Watch out
svn-id: r25370
Diffstat (limited to 'engines/scumm/saveload.cpp')
-rw-r--r--engines/scumm/saveload.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/scumm/saveload.cpp b/engines/scumm/saveload.cpp
index 684d6972e4..e8771b68f2 100644
--- a/engines/scumm/saveload.cpp
+++ b/engines/scumm/saveload.cpp
@@ -901,7 +901,7 @@ void ScummEngine::saveOrLoad(Serializer *s) {
debug(2, "Saved game MD5: %s", (s->getVersion() >= 39) ? md5str1 : "unknown");
if (memcmp(md5Backup, _gameMD5, 16) != 0) {
- warning("Game was saved with different gamedata - you may encounter problems.");
+ warning("Game was saved with different gamedata - you may encounter problems");
debug(1, "You have %s and save is %s.", md5str2, md5str1);
memcpy(_gameMD5, md5Backup, 16);
}