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author | Johannes Schickel | 2014-06-04 18:51:15 +0200 |
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committer | Johannes Schickel | 2014-06-04 18:51:15 +0200 |
commit | 4069f63eb0caf668e03636df1c697e3fd0724414 (patch) | |
tree | c864c587b4594271426178d126c62dcc8acd6e81 /engines/scumm/saveload.h | |
parent | eeed91c42025329bb06cc99eb08e0ce23ab828e4 (diff) | |
download | scummvm-rg350-4069f63eb0caf668e03636df1c697e3fd0724414.tar.gz scummvm-rg350-4069f63eb0caf668e03636df1c697e3fd0724414.tar.bz2 scummvm-rg350-4069f63eb0caf668e03636df1c697e3fd0724414.zip |
SCUMM: Save/load music/sfx data in AD player.
This makes sure that the currently playing music and sfx are resumed when
loading a save game.
Diffstat (limited to 'engines/scumm/saveload.h')
-rw-r--r-- | engines/scumm/saveload.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/scumm/saveload.h b/engines/scumm/saveload.h index bd8ae3ff59..01ed21ece5 100644 --- a/engines/scumm/saveload.h +++ b/engines/scumm/saveload.h @@ -47,7 +47,7 @@ namespace Scumm { * only saves/loads those which are valid for the version of the savegame * which is being loaded/saved currently. */ -#define CURRENT_VER 95 +#define CURRENT_VER 96 /** * An auxillary macro, used to specify savegame versions. We use this instead |