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authorJohannes Schickel2014-06-04 18:51:15 +0200
committerJohannes Schickel2014-06-04 18:51:15 +0200
commit4069f63eb0caf668e03636df1c697e3fd0724414 (patch)
treec864c587b4594271426178d126c62dcc8acd6e81 /engines/scumm/saveload.h
parenteeed91c42025329bb06cc99eb08e0ce23ab828e4 (diff)
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SCUMM: Save/load music/sfx data in AD player.
This makes sure that the currently playing music and sfx are resumed when loading a save game.
Diffstat (limited to 'engines/scumm/saveload.h')
-rw-r--r--engines/scumm/saveload.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/scumm/saveload.h b/engines/scumm/saveload.h
index bd8ae3ff59..01ed21ece5 100644
--- a/engines/scumm/saveload.h
+++ b/engines/scumm/saveload.h
@@ -47,7 +47,7 @@ namespace Scumm {
* only saves/loads those which are valid for the version of the savegame
* which is being loaded/saved currently.
*/
-#define CURRENT_VER 95
+#define CURRENT_VER 96
/**
* An auxillary macro, used to specify savegame versions. We use this instead