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authorMax Horn2006-02-11 22:45:04 +0000
committerMax Horn2006-02-11 22:45:04 +0000
commit26ee630756ebdd7c96bccede0881a8c8b98e8f2b (patch)
tree26e378d5cf990a2b81c2c96e9e683a7f333b62e8 /engines/scumm/script.h
parent2a9a0d4211b1ea5723f1409d91cb95de8984429e (diff)
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Moved engines to the new engines/ directory
svn-id: r20582
Diffstat (limited to 'engines/scumm/script.h')
-rw-r--r--engines/scumm/script.h84
1 files changed, 84 insertions, 0 deletions
diff --git a/engines/scumm/script.h b/engines/scumm/script.h
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+/* ScummVM - Scumm Interpreter
+ * Copyright (C) 2001 Ludvig Strigeus
+ * Copyright (C) 2001-2006 The ScummVM project
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#ifndef SCRIPT_H
+#define SCRIPT_H
+
+#include "base/engine.h"
+
+namespace Scumm {
+
+/**
+ * The number of script slots, which determines the maximal number
+ * of concurrently running scripts.
+ * WARNING: Do NOT changes this value unless you really have to, as
+ * this will break savegame compatibility if done carelessly. If you
+ * have to change it, make sure you update saveload.cpp accordingly!
+ */
+enum {
+ NUM_SCRIPT_SLOT = 80
+};
+
+/* Script status type (slot.status) */
+enum {
+ ssDead = 0,
+ ssPaused = 1,
+ ssRunning = 2
+};
+
+struct ScriptSlot {
+ uint32 offs;
+ int32 delay;
+ uint16 number;
+ uint16 delayFrameCount;
+ bool freezeResistant, recursive;
+ bool didexec;
+ byte status;
+ byte where;
+ byte freezeCount;
+ byte cutsceneOverride;
+ byte cycle;
+};
+
+struct NestedScript {
+ uint16 number;
+ uint8 where;
+ uint8 slot;
+};
+
+struct VirtualMachineState {
+ uint32 cutScenePtr[5];
+ byte cutSceneScript[5];
+ int16 cutSceneData[5];
+ int16 cutSceneScriptIndex;
+ byte cutSceneStackPointer;
+ ScriptSlot slot[NUM_SCRIPT_SLOT];
+ int32 localvar[NUM_SCRIPT_SLOT][26];
+
+ NestedScript nest[15];
+ byte numNestedScripts;
+};
+
+} // End of namespace Scumm
+
+#endif