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author | Max Horn | 2006-02-11 22:45:04 +0000 |
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committer | Max Horn | 2006-02-11 22:45:04 +0000 |
commit | 26ee630756ebdd7c96bccede0881a8c8b98e8f2b (patch) | |
tree | 26e378d5cf990a2b81c2c96e9e683a7f333b62e8 /engines/scumm/script.h | |
parent | 2a9a0d4211b1ea5723f1409d91cb95de8984429e (diff) | |
download | scummvm-rg350-26ee630756ebdd7c96bccede0881a8c8b98e8f2b.tar.gz scummvm-rg350-26ee630756ebdd7c96bccede0881a8c8b98e8f2b.tar.bz2 scummvm-rg350-26ee630756ebdd7c96bccede0881a8c8b98e8f2b.zip |
Moved engines to the new engines/ directory
svn-id: r20582
Diffstat (limited to 'engines/scumm/script.h')
-rw-r--r-- | engines/scumm/script.h | 84 |
1 files changed, 84 insertions, 0 deletions
diff --git a/engines/scumm/script.h b/engines/scumm/script.h new file mode 100644 index 0000000000..e832aee8d9 --- /dev/null +++ b/engines/scumm/script.h @@ -0,0 +1,84 @@ +/* ScummVM - Scumm Interpreter + * Copyright (C) 2001 Ludvig Strigeus + * Copyright (C) 2001-2006 The ScummVM project + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * $URL$ + * $Id$ + * + */ + +#ifndef SCRIPT_H +#define SCRIPT_H + +#include "base/engine.h" + +namespace Scumm { + +/** + * The number of script slots, which determines the maximal number + * of concurrently running scripts. + * WARNING: Do NOT changes this value unless you really have to, as + * this will break savegame compatibility if done carelessly. If you + * have to change it, make sure you update saveload.cpp accordingly! + */ +enum { + NUM_SCRIPT_SLOT = 80 +}; + +/* Script status type (slot.status) */ +enum { + ssDead = 0, + ssPaused = 1, + ssRunning = 2 +}; + +struct ScriptSlot { + uint32 offs; + int32 delay; + uint16 number; + uint16 delayFrameCount; + bool freezeResistant, recursive; + bool didexec; + byte status; + byte where; + byte freezeCount; + byte cutsceneOverride; + byte cycle; +}; + +struct NestedScript { + uint16 number; + uint8 where; + uint8 slot; +}; + +struct VirtualMachineState { + uint32 cutScenePtr[5]; + byte cutSceneScript[5]; + int16 cutSceneData[5]; + int16 cutSceneScriptIndex; + byte cutSceneStackPointer; + ScriptSlot slot[NUM_SCRIPT_SLOT]; + int32 localvar[NUM_SCRIPT_SLOT][26]; + + NestedScript nest[15]; + byte numNestedScripts; +}; + +} // End of namespace Scumm + +#endif |