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authorWillem Jan Palenstijn2013-04-18 23:37:54 +0200
committerWillem Jan Palenstijn2013-05-08 20:46:44 +0200
commit02c5cc75a7cb8885d2a0fa141fbc0e763c5b31a0 (patch)
tree72b64a67ebeca41e9b83593da80850e848a99e2e /engines/scumm/script_v0.cpp
parent1539023834a2ad7cf8942711d60983891a10a82a (diff)
parent1e200620d673af4acdd2d128ed6e390df001aacf (diff)
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Merge branch 'master'
Conflicts: configure base/plugins.cpp
Diffstat (limited to 'engines/scumm/script_v0.cpp')
-rw-r--r--engines/scumm/script_v0.cpp14
1 files changed, 7 insertions, 7 deletions
diff --git a/engines/scumm/script_v0.cpp b/engines/scumm/script_v0.cpp
index 45901186cd..361287d29f 100644
--- a/engines/scumm/script_v0.cpp
+++ b/engines/scumm/script_v0.cpp
@@ -471,7 +471,7 @@ void ScummEngine_v0::drawSentenceLine() {
actorName = " ";
} else {
Actor *a = derefActor(actorId, "drawSentenceLine");
- actorName = (char *)a->getActorName();
+ actorName = (const char *)a->getActorName();
}
_sentenceBuf += Common::String::format("%-13s", actorName);
}
@@ -602,7 +602,7 @@ void ScummEngine_v0::o_loadRoomWithEgo() {
x = r.x;
y = r.y;
a->putActor(x, y, _currentRoom);
-
+
camera._dest.x = camera._cur.x = a->getPos().x;
setCameraAt(a->getPos().x, a->getPos().y);
setCameraFollows(a);
@@ -635,18 +635,18 @@ void ScummEngine_v0::setMode(byte mode) {
case kModeCutscene:
_redrawSentenceLine = false;
// Note: do not change freeze state here
- state = USERSTATE_SET_IFACE |
+ state = USERSTATE_SET_IFACE |
USERSTATE_SET_CURSOR;
break;
case kModeKeypad:
_redrawSentenceLine = false;
- state = USERSTATE_SET_IFACE |
+ state = USERSTATE_SET_IFACE |
USERSTATE_SET_CURSOR | USERSTATE_CURSOR_ON |
USERSTATE_SET_FREEZE | USERSTATE_FREEZE_ON;
break;
case kModeNormal:
case kModeNoNewKid:
- state = USERSTATE_SET_IFACE | USERSTATE_IFACE_ALL |
+ state = USERSTATE_SET_IFACE | USERSTATE_IFACE_ALL |
USERSTATE_SET_CURSOR | USERSTATE_CURSOR_ON |
USERSTATE_SET_FREEZE;
break;
@@ -688,7 +688,7 @@ void ScummEngine_v0::o_animateActor() {
Actor_v0 *a = (Actor_v0*) derefActor(act, "o_animateActor");
a->_animFrameRepeat = repeat;
-
+
switch (anim) {
case 0xFE:
@@ -700,7 +700,7 @@ void ScummEngine_v0::o_animateActor() {
// 0x69A3
a->_speaking = 0x00;
return;
-
+
case 0xFF:
a->stopActorMoving();
return;