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authorRobert Crossfield2012-01-25 16:18:33 +1100
committerTobias Gunkel2012-02-11 08:29:24 +0100
commit08e3866395326faee0e64e2e92097f85418980f3 (patch)
tree48b43b446390ef94fc75dc84b507b5f367f50bf0 /engines/scumm/script_v0.cpp
parent65fb1f9a09b3460eebaf7d033990fe9e778070f4 (diff)
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SCUMM: Animation Fixes
Diffstat (limited to 'engines/scumm/script_v0.cpp')
-rw-r--r--engines/scumm/script_v0.cpp6
1 files changed, 2 insertions, 4 deletions
diff --git a/engines/scumm/script_v0.cpp b/engines/scumm/script_v0.cpp
index 0bdefd660b..054d861db4 100644
--- a/engines/scumm/script_v0.cpp
+++ b/engines/scumm/script_v0.cpp
@@ -674,13 +674,11 @@ void ScummEngine_v0::o_lights() {
void ScummEngine_v0::o_animateActor() {
int act = getVarOrDirectByte(PARAM_1);
int anim = getVarOrDirectByte(PARAM_2);
- int8 animFrameRepeat = (int8) fetchScriptByte();
-
- debug(0,"o_animateActor: animFrameRepeat %d", animFrameRepeat);
+ int8 repeat = (int8) fetchScriptByte();
ActorC64 *a = (ActorC64*) derefActor(act, "o_animateActor");
- a->_AnimFrameRepeat = animFrameRepeat;
+ a->_animFrameRepeat = repeat;
switch( anim ) {